The FFXI free login campaign is going on right? Think I’m gonna hop on and get myself a ridill for shits and giggles.
The FFXI free login campaign is going on right? Think I’m gonna hop on and get myself a ridill for shits and giggles.
ill have to log on to stop u
oh my god hes doing it again
smartest man alive
https://twitter.com/bestofdyingtwit/...YUt17z-xVwpDzA
Reminds me when I made a slip of the tongue in high school, went to tell this asshole football player to stop acting like a homo and ended up saying stop acting like a hetero.
He proceeded to tell in the middle of class that he's a homo and damn proud of it.
The bisexual math teacher seemed so proud at the moment till reality caught up in the jocks brain.
Sent from my SM-S908U using Tapatalk
It's the highest "Boss" tier that has recently came out for Odyssey, so not a trash mobs run. Also, you cannot set a subjob in these, hence the M50 GEO distinction and no /JOB. (M50 means master level 50; so level 99, Mastered all Job Points, and gotten 50 Master levels)
Previous Boss tiers were V15 and V20. Farming Odyssey trash mobs allows the use of subjobs and the closest 75 cap era content it is similar to is Limbus and it is also known as farming segments (segs).
@Gredival
It's been a minute since I've done any considerable programming and been neck deep in all of the exact maths behind what Byrth is saying, however, it is true that specific points and not random points distributed among an Xmin and an Xmax will land closer to (or equal to) X than the same number of randomly generated points when ran through a compiler that can process an X at random with 3 random points then compared to the one with specific points. Simply adding more specific points (claimers) and then additional random ones as well (to correspond), will still benefit the specific points over multiple computations.
I have been saying this; I think the difference we are contemplating is whether there is a static amount of advantage added to the specific point (botter) distribution per additional data point (claimer) or if there are increasing returns the more points we add.
Generally speaking, there is usually a point in any exponential curve that you want to hit to realize the maximal benefit from increasing returns. That is what leads us to the practical application: what is the minimum amount of points (claimers) necessary to see a "significant benefit/return" from specific distribution vs. random distribution?
I think that the number has to be pretty high, and in practical application the only time we saw numbers that high in XI were NASA shells whose sheer numbers were an equal, if not larger factor, in their claim dominance.
But let's say I'm wrong about the increasing gains. In the event that there are no increasing returns, how do we quantify the advantage each additional botter gets over an additional standard claimer (over the baseline of 1) and at what point do we reach the point where the cumulative advantages can be counted as significant?
There being an advantage is different from there being an appreciable advantage which is still different from there being a significant advantage. I think "meritocracy" is only implicated somewhere between appreciable and significant, especially since claiming only worked as an effort/participation test and not as the skill test
Moreover, the degree of advantage that botting gave doesn't really change the final assessment that 75 cap XI was best. Even in the worst case scenario where botting gave a "significant" advantage, open world HNMs was still integral because there is/was no alternate way to achieve the benefits of zero-sum open-world competition for server-limited resources otherwise. If botting was a problem, the solution was always to police botting more efficiently and effectively, not to get rid of artificial scarcity.
You didn't even have to clear them. I manually claimed many times before his model loaded, and we never cleared the darters. You just had to remove the darter model from the game files, and the darters wouldn't even load in the Aery and would thus be untargetable.
No idea if that still works though. It's been, what, 15 years since I last played?
No idea if it still works now, but back in the day the main drawback of this was if someone in your alliance fucked up, or someone outside the ally was attempting to MPK with Darters, you lost the ability to assist your alliance in fighting them. Especially if you had any PS2 players, it was just easier to kill the Darters for their sake.
So Miles Bron just got margin called on his $12.5 billion Twitter loan because the loan to value ratio of his Tesla stocks fell below 35%.
My assessment and valuation of XI will never change because it is founded in deep rooted values and unchangeable beliefs. Just like how you will always blame the west because you are incapable of a shred of rationality or intellectual consistency, for me 75 cap XI will always be the most perfect realization of the ideal design (horizonal progression over time with vertical tiers of gear based on content type with server limited world spawns being the top tier)
That being said, I could be easily be swayed as to the truth value of smaller level claims about the way XI operated. I already pointed out several reasons why my beliefs about XI's clear superiority wouldn't be changed even if boting was a bigger issue than I have framed it.
Just like in real life, the perfect shouldn't be the enemy of the good. XI was as close to perfect as we have ever seen; if the only legitimate criticism is about theoretical flaws that it's competition fixed by discarding the fundamentally good parts of it's end game design, then XI is still clearly the best MMO ever.
It's clear at this point I'm interpreting the issue as a mathematically different situation. Everyone else sees botting vs. manual claims as two simple slopes where Y (overall claim chance) increases at a constant rate as X increases (number of claimers). I see manual claims as a simple slope and botting as an exponential curve. In both situations, botting always gives an advantage (the area bounded between the two slopes or between the slope and the curve), but the conditions for when that advantage becomes "significant" changes based on whether you think even distributions give consistent or exponential advantages.
So we either need someone with advanced statistical knowledge who can explain this or someone with a CS degree who can code something to simulate the difference between even distributions vs random ones over time.
Sent from my SM-G991U using Tapatalk
Youre gonna have to break that down into 3 AG type posts if you think anyone reading 5 paragraphs my guy.
I have recruited a math major to model this for me.
This is apparently much more complicated than I assumed. It apparently involves comparing density values.
True random distribution is an integral but even distribution is a sum of all values along the expected range, which makes it hard to calculate in abstract.