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  1. #2141
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    Patch notes:
    https://www.bungie.net/en/News/Article/47595

    Reading and updating..

    Sandbox
    Super Tuning
    Hunter: Gunslinger
    Golden Gun Super
    Increased damage to bosses by 40%
    Includes Six-Shooter and Celestial Nighthawk

    Golden Gun Six-Shooter
    Base damage increased from 275 to 300 per shot
    Kills now return a bullet to the Golden Gun’s magazine

    "Line 'Em Up" Perk
    Doubled precision damage bonus per stack of the buff

    "Practice Makes Perfect" Perk
    Stack limit increased from 3 to 5
    Super regen modifier increased by 20%

    Blade Barrage Super
    Impact damage decreased from 150 to 35
    Explosion damage increased from 150 to 250
    Now deals self-damage
    Our goal for AoE supers of this type is that they incur self-damage when activated too close to a target. We consider Blade Barrage not causing self-damage a bug, which we are now addressing.
    In other words, Hunters will know how Warlocks feel when they throw a Nova Bomb into a wall.
    Fixed an issue in which Blade Barrage projectiles could track allies

    Hunter: Nightstalker
    Moebius Quiver
    Tethered targets now have the full damage increase, rather than needing to be tethered by multiple Shadowshots
    Additionally, the Shadowshot damage bonus to tethered targets was increased
    Increased Moebius Quiver tether radius by 20%
    Increased Moebius Quiver tether lifetime
    Made it easier to fire successive Shadowshots

    Developer Commentary: This is step one for Shadowshot, and we intend to keep improving the way it works. For this pass, we focused on Moebius Quiver quality of life. We plan to continue to make it more effective and globally relevant in the future.

    Spectral Blades Super
    Bonus damage resistance while in stealth decreased from 15% to 5%
    While in Spectral Blades AND in stealth total damage resistance is 62%
    Total Super duration while invisible decreased by 3.67 sec

    Hunter: Arcstrider
    Arc Staff Super
    Heavy ranged and slam attack damage increased from 220 to 300
    Heavy palm blast attack damage increased from 400 to 700

    "Lethal Current" Perk
    Bonus hit damage has been increased from 100 to 130

    Raiden Flux (Exotic Armor)
    Damage bonus decreased from 20% to 13.5%
    This change keeps the bonus damage granted by this Exotic about the same. Because this is calculated on a scaler instead of a flat number, any big changes in base damage have a large effect on the Exotic.

    Titan: Sunbreaker
    Sunspots
    Damage increased from 25 to 50 per tick

    "Sun Warrior" Perk
    Buff now increases ALL damage output from the Sunbreaker by 20% in PvP; 25% in PvE
    Buff duration has been increased from 3 to 5 seconds

    Burning Maul Super
    Spin melee attack damage increased from 65 to 80 per hit
    Slam detonation radius increased from 5 to 6 meters
    Improved Slam attack projectile tracking

    Titan: Sentinel
    Sentinel Shield Super
    Final melee combo hit damage increased from 300 to 390
    Damage to PvE combatants increased by 17%

    Titan: Striker
    Fist of Havoc Super
    Heavy slam attack (R2/RT) base damage decreased from 325 to 275
    Damage to base, elite, and miniboss combatants increased by 7%
    Damage to bosses increased by 23%
    Damage to vehicles increased by 60%

    "Terminal Velocity" Perk
    Changed the way that bonus damage from this perk is granted
    Added a third threshold tier based on how long you are in the air before impact
    Arc damage hits per tier increased from 3 to 4
    Tier 1 = 4 hits
    Tier 2 = 8 hits
    Tier 3 = 12 hits
    Increased damage per Arc hit from 100 to 112

    Code of the Juggernaut
    Fist of Havoc shoulder charge energy cost reduced by 83%

    "Trample" Perk
    Can now trigger the energy return every 0.5 sec, up from 1 sec

    Warlock: Voidwalker
    Cataclysm Nova Bomb
    Initial detonation damage increased from 900 to 1500
    Detonation radius increased from 8 to 10 meters
    Seeker projectile detonation damage increased from 205 to 300
    Improved seeker projectile turning radius and homing to make it more consistent to use against bosses/single targets
    Fixed an issue where seeker projectiles could be prematurely detonated

    Vortex Nova Bomb
    Initial detonation damage increased from 900 to 1200
    Linger volume damage increased from 10 to 23 per tick

    Nova Warp Super
    Slightly slowed movement while charging
    Charging costs more energy
    Initial charge cost (each time you trigger your super) increased by 60%
    Sustained drain cost (holding) increased by 60%
    Duration decreased by 6.8 seconds
    Decreased Super damage resistance from 56% to 54%
    Damage against Guardians decreased by 27%

    Warlock: Dawnblade
    Daybreak Super
    Increased damage against minor, major, and miniboss combatants by 43%
    Increased duration by 3 seconds

    Warlock: Stormcaller
    Stormtrance Super
    Increased chain lightning maximum target count by 1

    Weapons Tuning
    Auto Rifles
    Increased base damage on rapid fire by 9%
    Increased base damage on high-impact Auto Rifles by 5%
    Increased base damage on adaptive Auto Rifles by 6%

    Scout Rifles
    Increased base damage on lightweight Scout Rifles by 5%
    Increased base damage on rapid-fire Scout Rifles by 6%
    Increased all Scout Rifle PvE damage by 10%

    Sniper Rifles
    Increased base damage of rapid-fire Sniper Rifles by 8%
    You can two-shot to the body to defeat other Guardians in PvP

    Grenade Launchers
    Tweaked Grenade Launcher projectiles to feel more consistent on direct hits
    Proximity Grenades can no longer impact directly (prevents Special ammo Grenade Launchers from one-shotting with the perk active)
    Increased ammo reserve size of Special ammo Grenade Launchers
    Increased initial spawn ammo in PvE for Special ammo Grenade Launchers

    Bows
    Made the effect of draw time from bow string perks more noticeable (High Tension String, Flexible String, Elastic String, and Polymer String)
    The accuracy stat from High Tension String was increased from 10 to 15 to better compensate for the slower draw time
    KNOWN ISSUE: The tooltip for High Tension String was not updated to show the larger accuracy increase; this will be addressed in a future update

    Legend of Acrius
    Range increased by 0.5 m
    PvE damage increased by 50%

    Telesto
    Reduced base damage of each bolt from by 19%
    Increased optics stat from 15 to 20 to be comparable with other Fusion Rifles with scope perks
    PvE damage increased by 30%

    Trace Rifles
    Trace Rifles now gain additional ammo when picking up Special ammo
    Reduced damage output of Wavesplitter against Guardians
    Reduced by 19% on medium-damage mode
    Reduced by 27% on high-damage mode
    Adjustments were made to keep the damage output the same in PvE activities

    Exotic Armor
    Tuned energy values on Shards of Galanor to accompany changes to the Blade Barrage Super
    Reduced maximum energy return from 90% to 75% of the total Super
    Now only returns energy on the knife impacts
    Reduced energy return on Gwisin Vest from 10% to 7% of the total Super

    Miscellaneous
    Abilities
    Fixed an issue where players could retain Super energy for Chaos Reach even when being suppressed mid-Super
    Fixed an issue where players could equip Celestial Nighthawk mid-Super to partially benefit from "Hawkeye Hack" perk when using the Six-Shooter subclass

    Weapons
    Fixed an issue where the arrows the Spiteful Fang left lodged in targets did not match the arrows it fired
    Fixed an issue where Anarchy's trap detonation was not dealing damage if the owner had died
    Fixed an issue where the Auto-Loading Holster perk was not reloading the magazine in some circumstances
    Fixed an issue where the muzzle blast and spent shell effects had become misaligned on the Suros Regime and its ornaments
    Fixed an issue where the No Feelings Scout Rifle had incorrect stats when Masterworked
    Fixed an issue where the Tempered Dynamo Fusion Rifle wasn't playing all of its charge-up audio on consoles

    Crucible
    Breakthrough
    Fixed an issue where deploying the Breaker or hacking the Vault exactly as time expired could end the round in an incorrect state

    Heavy Ammo Tuning
    Competitive
    Control
    Initial timers stay the same
    Increased respawn timer for Heavy ammo (was 45 seconds, now 120 seconds)
    Clash
    Initial timers stay the same
    Increased respawn timer for Heavy ammo (was 45 seconds, now 120 seconds)
    Survival
    Initial timers stay the same
    Increased respawn timer for Heavy ammo (was 45 seconds, now 60 seconds)

    Rotators:
    Showdown
    Initial timers stay the same
    Increased respawn timer for Heavy ammo (was 30 seconds, now 60 seconds)

    Rumble:
    Initial timers stay the same
    Increased respawn timer for Heavy ammo (was 60 seconds, now 120 seconds)

    Ammo Counts (All Modes)
    Reduce Heavy crate ammo for Machine Guns

    Redrix's Broadsword Quest:
    Valor Rank Resets:
    The Valor rank resets step will now look at previous seasons accomplishments as well.
    Five Valor resets are still required during a single season, but this is no longer restricted to the current season. Ex: If a player had five Valor resets in Season 4, this will now grant progress towards the quest.

    Completion Inconsistencies
    Fixed various issues where the quest was not progressing to the pickup step until a player re-entered orbit.
    Crucible Ranks
    Enhancement Cores
    Fixed an issue that prevented Enhancement Cores from being awarded when reaching Legend in Valor and Glory ranks

    Activities
    Raids
    Scourge of the Past
    Fixed an issue where players could initiate damage phases for the boss encounter too early
    Fixed an issue where the “Like a Diamond” Flawless Triumph was not being rewarded properly

    Black Armory and Forges
    Fixed an issue where players were not being properly credited when consuming keys for the Mysterious Box quest.
    Players already affected by this issue will be awarded credit for the keys they've used the next time they log in.
    It is still possible, on rare occasions, for players to use a key and not complete the objective. When this happens, returning to orbit should resolve this issue.
    Forge emblems are now awarded from forge completions, rather than forge-specific bounty completions
    Modulus Reports and Ballistics Logs will now go to the postmaster if lost; cap on Modulus Reports remains at 15 per account
    When hunting for high-value targets on Nessus for the "Siviks's Delivery Note" quest step, all players who damage the enemy will be given credit toward the kill
    Players can no longer purchase weapon frames if the Pursuits bucket is full
    Black Armory lore drops have been increased to 20% (up from 10%), and successful forge completions are now required to earn the reward

    Weapon Frame Updates:
    Ballistics Logs no longer removed at reset
    Ballistics Logs increased cap to five per character
    Ritual Frame quests carried across reset now “refund” into purchased currency
    “Gold” frames refunded into one Ballistics Log
    “Silver” frames refunded into three Modulus Reports
    Any instance of a “Radiant Matrix” removed on weekly reset
    Players should stop experiencing frames “missing” from Ada’s inventory on a week-to-week basis
    Players may still only purchase up to two “Gold” frames per week
    All Nessus Fallen Captain high-value targets around the Exodus Black will now spawn correctly

    Public Events
    Whispers on Io now occur more frequently

    General
    Fixed an issue where the Fastidious Miser Triumph was not properly unlocking for players
    Fixed an issue there the Veterans of the Hunt emblem was using the wrong art
    Fixed an issue where the Knife Flip emote did not properly loop

    Eververse
    Fixed an issue where the Summer's Altar and Jupiter Midnight Sparrows shared the same appearance
    Fixed an issue where the "Visions of Iron Bundle" and the "Form Given Function Bundle" did not show the correct message if players did not own proper DLC entitlements for purchase
    Satou and Rassmussen Ghost Projections now have the correct imagery
    Few thoughts:
    Golden Gun looks fun -- six shooter is gonna be a jam again.
    That nova warp nerf.. wowza..
    Nerf to Shards and Gwisin, but not OEM.. Wut????

  2. #2142
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    What a bones throw to Stormcaller.

  3. #2143
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Whisper Quest is now always available, not just weekends: https://twitter.com/Bungie/status/1090299540777779201

  4. #2144
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    The team is currently looking at One-Eyed Mask, with tuning in mind for a future update.

    We'll provide more info when available.
    So there's that.. I suppose..

  5. #2145
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    Crimson Days reportedly is going to have a 650 bow, 2 new sparrows, an emote, what looks like the return of the chocolate ghost shell, and maybe a new emblem.

  6. #2146
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Serra View Post
    So there's that.. I suppose..
    OEM is the only reason Titans aren't trash-tier on console. On PC it's a combination of OEM and Skating. They better take a hard look at the entire class if they're going to turf the only thing keeping Titan relevant in the Crucible.

    That Spectral Blades nerf is also a bad joke.

  7. #2147
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    Yeah, okay, titans are so terrible.

    Suppressor grenades that are more frequent and more reliable than tethers, one of the best zoning grenades, one-hit melees with range (some I think with damage reduction while sprinting), potential for unlimited AoE one-hit melees, all supers have damage reduction, and probably some of the best orb generation -- Kas, Killer, and I have had nights running literally non-stop sentinels in crucible.

  8. #2148
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    The effectiveness of shoulder charge hinges entirely on the closing speed of skating because everyone is running around with Jotun or a shotgun. Two thirds of the supers are melee-based (and the two sunbreaker tress that aren't require better aim than Golden Gun) and none have the generous aim assist of Arc Staff/Spectral Blades meaning you get ganked a ton. When so much of the game revolves around getting your super and then running around in Spectral Blades/Arc Staff/Nova Warp/Dawnblade for minutes at a time, Titans are handicapped by supers with short durations, limited range, and a lack of teleporting/stealth options to close gaps. Without skating you can literally run from every Titan super. And the "unlimited" melee thing only works with another Exotic which prevents you from using OEM in the first place.

    Press F to pay respects to Nova Warp though.

  9. #2149
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Titans (and techinically Warlocks) are only bad when its at top tiers of players where movement is paramount, for the other 95% of the player base there isn't an issue.

  10. #2150
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    Rofl.. best statement for people complaining about needing to play crucible for TLW:

    A .51 is all you need in PVP to complete the quest step to get the PVP-centric weapon.

    Git adequate

  11. #2151
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    In fairness, it'll take you a long time if you average a 0.51 KAD, lol.

  12. #2152
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    Quote Originally Posted by Serra View Post
    Git adequate

    Jesus LOL

  13. #2153
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    Why the fuck are PvE ppl bitching they have to do PvP to get a PvP gun?

    Sent from my SM-G960U using Tapatalk

  14. #2154
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    Like, Anarchy and 1000 are cool, but not strong enough in PvP for me to play shit I don't like, so I don't.

    Sent from my SM-G960U using Tapatalk

  15. #2155
    preachy and pretentious
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    Quote Originally Posted by Gadritan View Post
    Why the fuck are PvE ppl bitching they have to do PvP to get a PvP gun?

    Sent from my SM-G960U using Tapatalk
    People believe they deserve every fucking thing in the game because they paid for it. They are fucking idiots.

  16. #2156
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    I should post to do recovs of the crucy part if they recover me through sotp

    Sent from my SM-G960U using Tapatalk

  17. #2157
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    In fact, I bet there's recovery services charging for that shot now lol

    Sent from my SM-G960U using Tapatalk

  18. #2158
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    You don't even need a .51, you get 1 point for assist, 2 for kill, 3 for precision kill, and points for win, then only -1 for death.

  19. #2159
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    Quote Originally Posted by Kaslo View Post
    You don't even need a .51, you get 1 point for assist, 2 for kill, 3 for precision kill, and points for win, then only -1 for death.
    Thought it was 2 for kills/assists, -1 for losses -- that split is even easier. Gonna have to do the quest.. eventually >.>;

  20. #2160
    Champion of the House of Weave
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    Quote Originally Posted by Serra View Post
    Suppressor grenades that are more frequent and more reliable than tethers
    They really need to fix that with Tether. Was playing Mayhem with Killer, Kas & Q and I tethered someone in Arc Staff and they still were able to kill us despite being tethered.

    Oh, something to apparently piss off the crucible players:

    Finally got One-Eyed Mask on Titan and it rolled with:
    Hand Cannon Targeting/Scatter Projectile Targeting/Enhanced Sniper Targeting
    Grenade Launcher Reserves/Sniper Reserves

    I guess this means I have to start playing Crucible on Titan or something.

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