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  1. #801
    Myr said I should dodge roll
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    Hoarders: Destiny Edition

  2. #802
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

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    Finished my last Solstice set this morning using r/fireteams for the missions and Nightfall. Now I can be fancy on all 3 characters.

    Late response since I didn't pay much attention to it earlier when Serra posted it, but one change I'm not looking forward to tomorrow is Hunter dodge counting as a reload. The current way was nice for things like Merciless and Polaris Lance.

    I do like that PoE escapees will be roaming the worlds now. I missed that kind of stuff from D1.

    Also, a reminder to everyone to clear your Postmaster before the update tomorrow if possible.

  3. #803
    preachy and pretentious
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    Bahamut

    I didn't finish any of them. RIP.

  4. #804
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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  5. #805
    Myr said I should dodge roll
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    "How's your sister?" Fucking lol

  6. #806
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Holy shit we have a voice again. Thank the Lord.

    You know you're fucked when the first thing the guy who hasn't spoken in three years says is "you're fucking dead, dawg."

  7. #807
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    Patch notes:
    https://www.bungie.net/en/Explore/Detail/News/47127

    Not by my computer, so I'll update this post later today unless 6 beats me to it.

    DESTINY 2 UPDATE 2.0

    Service Announcements:
    Destiny 2 Update 2.0 will bring many changes to the Destiny 2 experience in preparation for Forsaken. Some features may not be fully operational until September 4.
    This is the final week of Season 3. Season 4, “Season of the Outlaw,” begins on September 4.

    Player Character
    General
    Subclass screen updated in preparation for Forsaken

    Weapons and Armor
    Exotic Armor

    Hunter
    Orpheus Rig
    No longer grants Super energy on bloom and damage sharing
    Raised base Super amount that you receive from tethers to create a more consistent and less exponential experience
    Super energy given is scaled up when more powerful enemies are tethered
    When used with Moebius Quiver, grants additional tether shots
    Does not grant ability energy on tethering targets
    Celestial Nighthawk
    Now grants 33% of your Super energy back if the target is killed by the shot
    Wormhusk Crown
    No longer starts regeneration of health and shields
    Instead grants a larger health and shield bump at the beginning of dodge instead of at the end
    Knucklehead Radar
    Enhanced radar resolution while crouching
    Lucky Pants
    Extended duration of Illegally Modded Holster
    Shinobu's Vow
    Skip grenade returns some energy when it damages an enemy

    Warlock
    The Stag
    Rift dropped from death now has standard rift duration
    Eye of Another World
    Ability recharge bonus increased
    Nezarac's Sin
    Increased duration of Abyssal Extractors
    Rapid kills extend the duration up to 20 seconds
    Skull of Dire Ahamkara
    Increased Super energy gained from Nova Bomb kills
    Killing higher-ranked enemies now rewards more Super energy
    Transversive Steps
    Enhanced mobility
    After sprinting for a short time, your currently equipped weapon is automatically reloaded
    Winter’s Guile
    Tuned damage and duration per stack to be more consistent

    Titan
    Mk. 44 Stand Asides
    Overshield granted by sprinting appears faster
    Hallowfire Heart
    Base cooldown reduction when Super is uncharged in addition to CDR when charged
    Helm of Saint-14
    Grants allies an overshield for a short duration when passing through Ward of Dawn
    Mask of the Quiet One
    Increased energy gain from incoming damage
    While critically wounded, health is granted from kills
    Crest of Alpha Lupi
    Healing pulse is more effective
    Peacekeepers
    Increased movement speed when wielding an SMG
    Wormgod’s Caress
    Tuned damage and duration per stack to be more consistent


    Weapons
    Developer Insight: With Forsaken, we've made a major change to the systems—the freedom to slot powerful weapons in either the Kinetic slot or Energy slot. This fundamental change necessitated a fresh look at a player’s damage output in both PvE and PvP.

    Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.
    Heavy ammo weapons can exist only in the Power slot.
    Ammo type and damage type are now fixed attributes of a specific weapon.
    Ammo distribution models updated entirely to support weapon slot changes.
    Energy weapons no longer deal bonus damage to active enemy Supers.

    Ammo Economy
    Primary Ammo Weapons
    Hand Cannons
    Scout Rifles
    Auto Rifles
    Pulse Rifles
    Sidearms
    Submachine Guns
    Special Ammo Weapons
    Fusion Rifles
    Shotguns
    Sniper Rifles
    Trace Rifles
    Single Shot Grenade Launchers
    Heavy Ammo Weapons
    Drum-Loaded Grenade Launchers
    Rocket launchers
    Linear Fusion Rifles
    Swords

    The following Year 1 weapons have moved to the Kinetic slot
    Baligant
    Shepherd's Watch
    Hawthorne's Field-Forged Shotgun
    Alone as a God
    Perfect Paradox
    The Frigid Jackal
    Silicon Neuroma

    The following Year 1 weapons are now locked to Solar damage
    IKELOS_SR_v1.0.1
    IKELOS_SG_V1.0.1

    The following Exotic weapons did not change slot and still use Heavy ammo
    Tractor Cannon
    The Legend of Acrius
    D.A.R.C.I.
    Whisper of the Worm

    Developer Insight: The tuning of Destiny weapons and abilities is inexorably tied to the systems that we build upon. Ultimately our goal is to still provide gameplay challenge despite a global increase in player damage output due to the new systems introduced. To properly support the higher uptime of Shotguns, Snipers, and Fusions, the following changes were made to all weapons in the game.

    Primary Ammo Weapons
    Increased precision damage output of Primary ammo weapons
    Increased in-air accuracy
    Decreased body shot damage in PvE
    Decreased Auto Rifle damage required to stagger enemies to compensate for reduced body damage

    Special Ammo Weapons
    Reduced damage output of Special ammo weapons
    Increased damage of Trace Rifles
    Trace Rifles now disintegrate defeated enemies

    Heavy Ammo Weapons
    Grenade Launchers:
    Increased damage and blast radius
    Linear Fusion Rifle
    Increased damage
    Reduced time to charge and fire
    Reduced aim assist
    Swords
    Increased ammo
    Increased damage mitigation when guarding

    Exotics
    Sleeper Simulant
    Fixed issue where charge time was not displayed properly on weapon
    Magazine size increased
    Reduced base damage
    Borealis
    Bonus damage after breaking a shield increased on precision hit
    Still grants bonus damage on body shots
    Prometheus Lens
    No longer generates Special ammo on kill
    Tractor Cannon
    Repulsor Force's Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).

    Perks
    Explosive Payload
    Reduced bonus damage output
    Ambitious Assassin
    Increased time allotted between kills to earn bonus ammunition
    Backup Plan
    Decreased amount of time weapon must be stowed for perk to become available
    Box Breathing
    Reduced time required for perk to activate
    Reduced precision bonus
    Perk now resets after firing
    High-Impact Reserves
    Damage bonus granted earlier in magazine
    Grave Robber
    Now reloads your entire magazine
    Primary ammo is granted directly to magazine
    Heavy and Special ammo is transferred from reserves to magazine
    Field Prep
    Increased inventory reserves
    Increased stow, ready, and reload speed when crouched
    Auto-Loading Holster
    Reduced time required for perk to activate when weapon is stowed.
    Opening Shot
    Increased falloff range (weapon does more damage at longer ranges)
    Triple Tap
    Grants ammo directly to the magazine; no longer pulls from reserves.

    Mods
    Starting with 2.0.0.1 (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.

    Misc
    Fixed an issue where Rocket Launcher stability stat was not working as intended
    Fixed an issue where the Impact Casing perk on Grenade Launchers did not function
    Swords now have the ability to accept shaders

    Abilities

    General

    Visual layout of perks has changed in subclass paths
    Increased base Guardian melee damage
    It now takes two melee hits to defeat an enemy Guardian in PvP
    Increased the base damage of Seismic Strike, Hammer Strike, and Shield Bash
    Adjusted active Super bonus damage resistance values
    Added a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire

    Grenades
    Axion Bolt
    Increased base damage
    Increased the amount of time it takes for the tracking strength to lower
    Flashbang
    Increased base damage
    Incendiary Grenade
    Increased base damage
    Storm Grenade
    Increased base damage
    Scatter Grenade
    Re-tuned range and falloff ranges for the detonations for more reliable damage
    Magnetic, Fusion, and Flux Grenade
    Increased base damage
    Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
    Magnetic Grenade now detonates a second time only if it's attached to a target
    The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
    Skip Grenade
    Increased impact damage of each Skip Drone impact for a higher total potential damage
    Voidwall
    Increased the damage of initial Void Wall wave

    Hunter
    General
    Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
    Gunslinger
    Practice Makes Perfect perk now grants Super energy on throwing knife kills
    Increased the duration of all versions of Golden Gun
    Nightstalker
    Once activated, the Shadowshot tether will find enemy targets more reliably within its search radius

    Titan
    General
    Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
    Striker
    With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage area
    Lowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changes
    Increased the lunge range of the Fists of Havoc melee attack
    Sunbreaker
    Sol Invictus will now trigger on burn kills
    Sentinel
    Increased Ward of Dawn health significantly
    Increased the amount of health provided by the Ward of Dawn overshield
    Sentinel Shield Super
    Increased Shield Throw projectile speed
    Shield Throw no longer loses damage after bouncing or ricocheting off targets
    Faster attack animations for grounded melee attacks
    Increased Sentinel Super damage in PvE

    Warlock
    General
    Increased Healing Rift effectiveness
    Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
    Stormcaller
    Increased the PvP damage of Stormtrance
    Increased Arc Soul’s projectile speed
    Dawnblade
    Increased Dawnblade projectile speed and base tracking strength
    Voidwalker
    Significantly reduced the length of time that Blink disables your radar and HUD
    Chaos Accelerant no longer costs Super energy to use
    Increased the damage bonus granted by Chaos Accelerant for each Voidwalker grenade

    PvE
    Daily Heroic Story Playlist
    Year 1 meditations have been retired and replaced with a Heroic Story playlist
    These will share modifiers with Heroic adventures and strikes
    Forsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 Power

    Destinations
    Wanted escapees from the Prison of Elders now roam the open world
    They will not drop rewards until September 4, 2018
    Increased the difficulty of Lost Sectors
    Example: EDZ Lost Sectors are now 240 Power

    Adventures
    Replayable adventures have been removed from destination vendors
    Heroic adventures have been added to all destinations
    Destinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeks
    A random Heroic adventure will be available each day
    Mercury and Mars Heroic adventures are unchanged
    Heroic adventures will share similar modifiers with daily Heroics and strikes

    Strikes
    Vanguard Strikes
    Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
    Legacy
    Strikes playlist matches the legacy playlist that is currently available in Year 1
    Recommended Power 200
    Will have modifiers
    Forsaken
    Strike playlist has three difficulties to select from:
    Recommended Power 300 (not available when your level is 40 Power higher)
    Recommended Power 400 (not available when your level is 40 Power higher)
    Recommended Power 500 (always available)
    Will have modifiers
    Nightfall
    Retired Prestige difficulty
    Increased base difficulty for Nightfall activities
    Players can choose one of three Nightfall strikes each week
    Players may select only the strikes for which they own the appropriate expansions
    Legacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power Nightfall

    General
    Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areas

    Crucible
    General
    New ammo model for maps to accommodate weapon slots

    Items & Economy
    General
    Collections (emblems and Exotics) that are found in the vault will be unavailable during the week of August 28–September 4, but they will return with 2.0.0.1 in the upcoming Collections tab
    Exotics will now always drop at or above your Guardian’s Power level
    Year 1 challenges will no longer grant destination materials or tokens
    Destination materials can be earned via bounties, available from their respective destination vendors
    Anything that previously granted destination tokens or Rare materials will grant Common destination materials moving forward
    Destination tokens and Rare destination materials are no longer granted, but they can still be redeemed for reputation if you have them in your inventory

    Xûr
    His will is not his own
    No longer displays a vendor icon on destination maps
    No longer tied to Flashpoints
    He has a clear purpose but cannot explain it—forgive him
    Fated Engrams grant only pre-Forsaken Exotics

    Tower
    Increased vault size to 500 slots
    Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen

    Cayde-6
    Cayde-6 has left the Tower to investigate disturbances in the Reef
    Removed Treasure Maps and Scout Reports

    Technical
    Localization
    Added Korean language support to consoles

    User Interface
    Updated title screen to reflect Forsaken launch

    Director
    The Director screen has been updated to reconfigure the way challenges, milestones, Flashpoints, and quests are presented:
    Challenges
    The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4
    Bounties are displayed in the Pursuits bucket of the inventory screen
    In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis
    These can be seen in the Director via new indicators on a playlist or destination when available
    Milestones
    The milestone tray will now be limited to showing specific quests and quest steps
    One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones
    Players who do not have any active milestones will not see a milestones blade being displayed
    Many Year 1 milestones have been converted into challenges
    These challenges will continue to grant powerful rewards
    Weekly and daily milestones
    Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists
    Flashpoints
    The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
    Flashpoint progress has been expanded to include Lost Sectors and Heroic adventures
    Exotic quests
    Exotic quests are now displayed in the Inventory tab under the Pursuits bucket
    They can be recovered at the quests’ associated vendor if abandoned
    Exotic quests now correctly use Exotic coloring in the UI
    Icons for Exotic quests are now appropriately represented with Exotic rarity
    World quests
    World quests are now displayed in the Inventory tab under the Pursuits bucket
    Updated the Director with a new theme and layout to better represent destinations for Year 2
    Presell is in the Reef location
    The “Leviathan” raid and raid lairs have been moved to Nessus

    Character Screen
    Weapon slots
    Weapon tooltips now display ammo types
    White ammo icon – “Primary”
    Green ammo icon – “Special”
    Purple ammo icon – “Heavy”
    The HUD will show a color based on the associated ammo type next to each weapon on the weapon tray
    Subclass screen
    The path name is now being displayed along the bottom of the character art
    Collections
    Collections are not available until September 4
    Triumphs
    Triumphs are not available until September 4
    Gear tooltips
    Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armor
    Exotic perks will display a short description

  8. #808
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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  9. #809
    BG Content
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    Prom Lens nerfed again, bunch of Warlock exotics I still won't use, Knucklehead gets better, multiple Titan exotics that I use get better, jury is still out on the annual pass content.

  10. #810
    Myr said I should dodge roll
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    We get fucking titles!!! Hell yea!!!

  11. #811
    Absolute Messenger of Promathia
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    Blaise Destin
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    So the Season Pass looks like a limp dick now compared to the Annual Pass. What is this Annual Pass and how much is it? I've not been following it but it looks like 99% of endgame content is going to be locked behind it now. Really going to weigh heavy on my choice to return or not.

  12. #812
    BG Content
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    Quote Originally Posted by Karbuncle View Post
    So the Season Pass looks like a limp dick now compared to the Annual Pass. What is this Annual Pass and how much is it? I've not been following it but it looks like 99% of endgame content is going to be locked behind it now. Really going to weigh heavy on my choice to return or not.
    $35 for the pass or $30 if you get the deluxe version of Forsaken.

  13. #813
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Quote Originally Posted by Karbuncle View Post
    So the Season Pass looks like a limp dick now compared to the Annual Pass. What is this Annual Pass and how much is it? I've not been following it but it looks like 99% of endgame content is going to be locked behind it now. Really going to weigh heavy on my choice to return or not.
    I mean, it's not like endgame content was always locked behind DLC packs every 3-6 months...

  14. #814
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Nice, may log on tonight to scope some of the changes.

  15. #815
    Myr said I should dodge roll
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    Sleeper has 13 rounds now, with 3 in the mag.

  16. #816
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
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    FYI, Flashpoint is giving Foresaken rewards.

  17. #817
    Myr said I should dodge roll
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    Yep and the boots made my legs disappear.

  18. #818
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    What's the verdict on the new TtK and whatnot in crucible?

    Also, anyone want to run a raid tonight? Want to see how those have changed and if they're all messed up now..

  19. #819
    Myr said I should dodge roll
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    Nightfall gives you 3 different options to choose from now.

  20. #820
    Myr said I should dodge roll
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    Also don't use 3 of coins. Haven't seen any exotic engrams, and legandaries that drop are dropping as items rather then engrams to take to Rahool.

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