The one I ran into was 2x sea breeze, Wilhelm, rinoa and squall.
The one I ran into was 2x sea breeze, Wilhelm, rinoa and squall.
yeah I'm going to keep double 7*s. might not pot the second one right away except for MAG; if I change my mind later there won't be a big lost investment.
edit: just found out that quad cast DOES apply to her dark/fire stacking skills. yeah, I'd say her TMR boost is worth it in that case. not 100% necessary since you can use her 7* skill to activate quad cast manually, but it's still a good investment.
You need her TMR, no doubt about that. Also she needs all the MP she can get at 7*, quad-cast isn't cheap.
^ yeah I thought quad cast only applied to chaos wave (which, unless they changed something, still breaks after every cast). the fact that it also applies to the fire/dark skills (which DON'T break, can use imperils, and have bigger modifiers) is insane...
in short, THIS is why you want the TMR boost:
yeah I'm just gonna ignore all the trials I don't have done yet until she's out![]()
Don't underestimate turn 1 quad cast vs 2. But yeah TT is pretty awesome. That reminds me I should start leveing and enhancing my 2nd one
And that video reminds me that I should probably level up my 7* Dark Fina as well lol. Although Fire is usually the better option it's good to have a strong dark imperil for shit like that.
Yeah she probably be good for the esper fight coming... but I kind of don't want to 7* her until I TMR since I'd definitely want both and would rather not having to fully moogle one
So finally during this lull, I caught up on all missing espers, except Bahamut (Lakshmi, Tetra Slyph, Fenrir, Leviathan, Phoenix). Leviathan 2* was hard AF for my team, even with a magic cover tank, but gladly beat it and got the 4* ticket.
All that's left is Bahamut and ALL explorations since 3rd isle of Lapis.
You holding off on bahamut or need help or something?
I seem to remember that Tidus made the fight fairly easy with his 100% water resist buff.
Harder to get to him that kill him with a magic tank. Mega Flare is a single attack so it keeps hitting your cover tank after they die. It hits for like 10 minutes straight so reraise is pretty useless but it gives you plenty of time to get your tank back up.
So reports coming in that UoC has finally arrived and everyone gets 10/10 pieces (1 ticket) upon login after maintenance.
However, UoC pool seems to be 7* Awakening units only (minus Rinoa for some reason).
Thinking of picking Wilhelm with mine, but will most likely hoard it for a 2nd unit to 7* someone important.
Sword, L Sword and Throwing all in the same IW. Good fucking grief.![]()
Probably gonna save until Fry 7*, provided I don't get a second one by then.
It's 10 over the course of the next couple of weeks and the message about it is kind of vague but says more details later
Problem I had is the non element magic move would kill my non magic tanks. The physical hits were kind of painful too. And then it'd do things like lower the water resistance, boost it's mag and a big water move in 1 turn. Extra painful because based on the wiki I expected those moves to be done over subsequent turns not all in the same
Going to try and get some MAG enhancements to my Fryevia's Needles, not sure what else I should prioritize. So many Swords and Great Swords get so much use from me.
No one in this batch is worth it for me. Definitely holding onto these tickets.