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  1. #241
    Absolute Messenger of Promathia
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    Exploration for the sake of it got stale for me on some planets rather quick. Its nice when you come across a little settlement or pirate thing to blow up, but after a couple hours of planets I ran into a lot of repeat structures and I just, as krandor said, didn't land on a planet unless I was sent there for a mission.

    Its not awful, but with how slow traversal is and the lack of any ground vehicles or ways to speed it up, and with the restrictive stamina system, especially on heavier planets where you cant abuse jetpack jumping, it just wasn't for me. But then again, I'm usually the type of gamer who needs goals to enjoy themselves... with the only real exceptions to that rule being 7D2D and Minecraft which for some reason I love to play >_>.

    If there were more guns and stuff in the game that made me want to explore to find them idk, maybe I would. But aside from base-building resources (Which, like everything else, get wiped clean if you start new game plus... waiting on a mod for that one) I just find it not worth it. Which would bring me on a small tangent about everything being purged in NG+, like, damn, give us the Captains Locker as a game transfer thing or something. Who the hell wants to get a god roll weapon only to dumpster it if you wanna nG+?

  2. #242
    RNGesus
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    2 map complaints.

    Why are there no minimaps? And I hate having to exit like 4x every time I open the starmap

  3. #243

    Sweaty Dick Punching Enthusiast

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    welcome to Starfield

    UI is not so good. no minimap was an intentional design choice, you get used to the major city layouts p quick + got the direction marker for everything else (which is kinda linear anyways). stopped noticing it after a while. ten million clicks to go through the menus you never get used to though.

  4. #244
    RNGesus
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    Oh ya that reminds me I need to go install StarUI or whatever

  5. #245
    Mr. Bananagrabber
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    There's StarUI for the main UI and the inventory, and also the DLSS/FG mods if you've got an Nvidia card.

  6. #246
    RNGesus
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    I do have Nvidia, what are DLSS/FG mods

    Also found a mod that improves the menu lag so thats nice lol

  7. #247
    Mr. Bananagrabber
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  8. #248
    Brokage
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    StarUI is great. I also use the no docking animation mod. Gets rid of that 5-10 second video that plays every time you dock your ship. I think there's an option to get rid of ship take-offs and landings too, but that I actually don't mind watching

  9. #249
    RNGesus
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    Quote Originally Posted by Krandor View Post
    Cool, I have no idea what that does but I'll try it

    Quote Originally Posted by Vaspinne View Post
    StarUI is great. I also use the no docking animation mod. Gets rid of that 5-10 second video that plays every time you dock your ship. I think there's an option to get rid of ship take-offs and landings too, but that I actually don't mind watching
    I was already considering this after being on my 2nd planet lol

  10. #250
    RNGesus
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    Hmm my mods don't seem to be sticking for some reason. Using Vortex. I'll have to troubleshoot this later, gonna play for tonight

  11. #251
    Mr. Bananagrabber
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    Did you enable archive invalidation?

  12. #252
    RNGesus
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    Nope. Some side googling got me there.

    Silly me thinking mods would be as automated on a new game as they are on Skyrim. Let's see if this works

  13. #253
    RNGesus
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    That did it. Thanks!

  14. #254
    Mr. Bananagrabber
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    You had to do archive invalidation on Skyrim too, mod managers just generally automatically tweaked the ini file these days

  15. #255
    RNGesus
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    Well yeah, I feel like I haven't manually modded one of those since an early Fallout. Most other games had it automated

  16. #256
    RNGesus
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    Oh thank god I have have all quest markers show. Was already starting to annoy me in the first city lol

  17. #257
    Salvage Bans
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    Quote Originally Posted by Tyrath View Post
    2 map complaints.

    Why are there no minimaps? And I hate having to exit like 4x every time I open the starmap
    Todd Howard is famous for HATING minimaps so they're not in any BGS game.

  18. #258
    RNGesus
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    Quote Originally Posted by carlweathers View Post
    Todd Howard is famous for HATING minimaps so they're not in any BGS game.
    That fucker. lol


    Is there an in game way (or a mod) to have NPC names above their head at all times? I'm tired of having to run close to NPCs to see if they are important or a generic Citizen already.

  19. #259
    RNGesus
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    Quote Originally Posted by Tyrath View Post
    Oh thank god I have have all quest markers show. Was already starting to annoy me in the first city lol
    So this thing is not fully functional is it? it randomly breaks for quests depending on what world I'm on

  20. #260
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    https://store.steampowered.com/news/...24475496304671

    v1.8.83 Beta Build (Starfield now has a Beta version of the game for testing upcoming patches, but it requires re-downloading the entire game)

    Spoiler: show
    Nvidia DLSS Support
    • This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation. Please note: While DLSS Frame Generation is active, VSync needs to be toggled OFF to see the benefit. We are working to automatically adjust this setting in a future update.


    Let Them Eat!
    • By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.


    ----

    Fixes and Improvements
    • Performance And Stability
      • Addressed a number of memory related issues and leaks.
      • [PC Only] Add some GPU performance optimizations, which will be more impactful on higher end cards.
      • [PC Only] Improved renderer threading model, improving CPU usage most notably on higher end systems.
      • Various stability and performance improvements.
    • Gameplay
      • Added the ability to eat the food placed in the world
      • Adjusted stealth to be a bit more forgiving.
      • Fixed an issue where Andreja’s head would stay permanently cloaked.
      • Fixed an issue that could prevent players from firing their weapons.
      • Fixed issues where some NPC could be seen not wearing clothes.
      • Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
      • Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
      • PC: Fixed an issue where mouse movement could be choppy.
      • Fixed a rare issue that could cause the home ship to be lost.
      • Fixed an issue where the ship services technician might be missing.
    • Graphics
      • Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
      • Optimized initial shader compilation that occurs on start-up.
      • Added the ability to adjust Brightness and Contrast in the Display Settings menu.
      • Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
      • Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
      • Fixed various visual issues related to the new FOV slider options.
      • Improved the appearance of the eyes on crowd characters.
      • Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
    • Quests
      • All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
      • Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
      • Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
      • Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
      • Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
      • No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
      • Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
      • Sabotage: Fixed an issue where David Barron could potentially not be found by players.
      • Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
      • The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.


    The release version is coming later this month.

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