I didn't get a single SOA unit from any of the SOA tickets. Not bitter, just find it entertaining.
I didn't get a single SOA unit from any of the SOA tickets. Not bitter, just find it entertaining.

SOA got tickets got me 1 Fiddel, Roddick and....AT Kain#2
Welp guess I don't have to care about Fayt's STMR.
haven't bothered to reinstall since the facebook login shenanigans. may not do so, ever. feels good to be free.
So apparently Jecth maths out to highest long term chainer though maybe not if you can't align the T turn casts with another unit but can with Kurasame and Kurasame still probably highest T1 barring shenanigans. Yay I guess. But I like my Ice reaper still even if he's impossibru to chain and really looking forward to hanging out with my Ang out again
Jecht does plenty of damage, the reason people aren't that excited about him is that he has no AT chainers but drops right before Akstar. I mean, hell, most people aren't super excited about Kurasame either, but at least he has some use as a hybrid attacker. That's why a lot of people are using Hyoh until Akstar is released, ease of use is more important than hypothetical damage on a spreadsheet.
True suppose it a lot depends on if you have dupes and/or friends/a group of people to ask to provide those units or not
Quick Hit is just so hard to chain that it becomes wasted potential on otherwise good units.
So sad because they broke magnification like right before they released Kurasame. Now it's basically reset until you get chain if you want to use him
Really is sad, only way i can spark chain now is to play on memu and use macros
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None of the chains in this game should be difficult to use. The fact that you have to either reset or use a 3rd party thing to make shit work makes it badly designed.
Chains weren't supposed to be such a focal point. They were supposed to just happen on points here and there and not full chains like the community makes. But, the community found ways to spark chain and the need for dupes (more money), they kinda let it go. I think Alim still makes a bigger deal about not using tricks to spark chain.
Well chains wouldn't be such a focal point if they didn't ramp up so high. When the difference between full non sparked chains and broken chaining can literally double or triple your dmg that's just way too much incentive to do not do so. If shit only went to say max 50% bonus it wouldn't be such a big deal... but to do that you'd basically need to rebalance content based on that as well as a large portion of units/modifiers to rebalance them with each other so that's not gunna happen
oh yeah so didn't realize this at first but after you've done your 3 moogle cave explorations for the day you can still do a 5th expedition you just have to manually go over to new
Should I expect at least 1 5* on a 11 pull? I'm like 0-4 currently.
Spoiler: show
3%(each) on the 10 units, 5% on the +1. 0/44 seems relatively normal with a tinge of unlucky side unfortunately...
So that's what a 10+1 pull without a Type-0 unit in it looks like.
Seems like a normal 10+1 to me. I tend to get more rainbows off of 3* EX tickets than anything, and tend to not get rainbows unless they are guaranteed from 10+1s. Makes me laugh
Still say they could just easily fix the whole chaining issue by not making it real-time and instead tallied in the round. It'd eliminate all the synergy bullshit and better allow people to use units they like, too.
Remember when everyone thought the repeat button changes were going to save chaining
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I don't remember that. I remember people being hyped for reload since they could then chain each turn without having to reset their entire team's attacks.