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  1. #1681
    Cerberus
    Join Date
    Aug 2009
    Posts
    356
    BG Level
    4
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    I didn't get a single SOA unit from any of the SOA tickets. Not bitter, just find it entertaining.

  2. #1682
    Prime Minister of Salt

    Join Date
    Dec 2009
    Posts
    2,590
    BG Level
    7
    FFXIV Character
    Omega Deathbringer
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    SOA got tickets got me 1 Fiddel, Roddick and....AT Kain#2

    Welp guess I don't have to care about Fayt's STMR.

  3. #1683
    Queen of the Pity Party
    Join Date
    Sep 2007
    Posts
    11,737
    BG Level
    9

    haven't bothered to reinstall since the facebook login shenanigans. may not do so, ever. feels good to be free.

  4. #1684
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    So apparently Jecth maths out to highest long term chainer though maybe not if you can't align the T turn casts with another unit but can with Kurasame and Kurasame still probably highest T1 barring shenanigans. Yay I guess. But I like my Ice reaper still even if he's impossibru to chain and really looking forward to hanging out with my Ang out again

  5. #1685
    Cyn
    Cyn is offline
    Old Odin
    Join Date
    Mar 2008
    Posts
    6,099
    BG Level
    8
    FFXIV Character
    Cyn Dane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Jecht does plenty of damage, the reason people aren't that excited about him is that he has no AT chainers but drops right before Akstar. I mean, hell, most people aren't super excited about Kurasame either, but at least he has some use as a hybrid attacker. That's why a lot of people are using Hyoh until Akstar is released, ease of use is more important than hypothetical damage on a spreadsheet.

  6. #1686
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    True suppose it a lot depends on if you have dupes and/or friends/a group of people to ask to provide those units or not

  7. #1687
    Cyn
    Cyn is offline
    Old Odin
    Join Date
    Mar 2008
    Posts
    6,099
    BG Level
    8
    FFXIV Character
    Cyn Dane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Quick Hit is just so hard to chain that it becomes wasted potential on otherwise good units.

  8. #1688
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    So sad because they broke magnification like right before they released Kurasame. Now it's basically reset until you get chain if you want to use him

  9. #1689
    Sea Torques
    Join Date
    Nov 2009
    Posts
    677
    BG Level
    5

    Really is sad, only way i can spark chain now is to play on memu and use macros

    Sent from my SM-G920P using Tapatalk

  10. #1690
    Bagel
    Join Date
    May 2010
    Posts
    1,277
    BG Level
    6
    FFXI Server
    Lakshmi

    None of the chains in this game should be difficult to use. The fact that you have to either reset or use a 3rd party thing to make shit work makes it badly designed.

  11. #1691
    E. Body
    Join Date
    Jun 2011
    Posts
    2,031
    BG Level
    7
    FFXI Server
    Odin

    Quote Originally Posted by Teryu View Post
    None of the chains in this game should be difficult to use. The fact that you have to either reset or use a 3rd party thing to make shit work makes it badly designed.
    Chains weren't supposed to be such a focal point. They were supposed to just happen on points here and there and not full chains like the community makes. But, the community found ways to spark chain and the need for dupes (more money), they kinda let it go. I think Alim still makes a bigger deal about not using tricks to spark chain.

  12. #1692
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Well chains wouldn't be such a focal point if they didn't ramp up so high. When the difference between full non sparked chains and broken chaining can literally double or triple your dmg that's just way too much incentive to do not do so. If shit only went to say max 50% bonus it wouldn't be such a big deal... but to do that you'd basically need to rebalance content based on that as well as a large portion of units/modifiers to rebalance them with each other so that's not gunna happen

    oh yeah so didn't realize this at first but after you've done your 3 moogle cave explorations for the day you can still do a 5th expedition you just have to manually go over to new

  13. #1693
    Brown Recluse
    Sweaty Dick Punching Enthusiast

    Join Date
    May 2006
    Posts
    28,324
    BG Level
    10
    FFXI Server
    Unicorn

    Should I expect at least 1 5* on a 11 pull? I'm like 0-4 currently.

    Spoiler: show




  14. #1694
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,256
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    3%(each) on the 10 units, 5% on the +1. 0/44 seems relatively normal with a tinge of unlucky side unfortunately...

  15. #1695
    Ayn
    Ayn is online now
    Yoshi P
    Join Date
    Jan 2006
    Posts
    5,282
    BG Level
    8
    FFXI Server
    Sylph

    So that's what a 10+1 pull without a Type-0 unit in it looks like.

  16. #1696
    Cerberus
    Join Date
    Aug 2009
    Posts
    356
    BG Level
    4
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    Seems like a normal 10+1 to me. I tend to get more rainbows off of 3* EX tickets than anything, and tend to not get rainbows unless they are guaranteed from 10+1s. Makes me laugh

  17. #1697
    Ridill
    Join Date
    Feb 2007
    Posts
    15,635
    BG Level
    9

    Still say they could just easily fix the whole chaining issue by not making it real-time and instead tallied in the round. It'd eliminate all the synergy bullshit and better allow people to use units they like, too.

  18. #1698
    Sea Torques
    Join Date
    Nov 2009
    Posts
    677
    BG Level
    5

    Remember when everyone thought the repeat button changes were going to save chaining

    Sent from my SM-G920P using Tapatalk

  19. #1699
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,774
    BG Level
    7
    FFXI Server
    Bahamut

    I don't remember that. I remember people being hyped for reload since they could then chain each turn without having to reset their entire team's attacks.

  20. #1700
    Brown Recluse
    Sweaty Dick Punching Enthusiast

    Join Date
    May 2006
    Posts
    28,324
    BG Level
    10
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    Unicorn

    Quote Originally Posted by arus2001 View Post
    Still say they could just easily fix the whole chaining issue by not making it real-time and instead tallied in the round. It'd eliminate all the synergy bullshit and better allow people to use units they like, too.
    Totally this.

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