1. FFXIV Reset Timers
    Last daily reset was 12 hours, 55 minutes ago / Next daily reset is in 11 hours, 4 minutes
    Last weekly reset was 4 days, 5 hours, 55 minutes ago / Next weekly reset is in 2 days, 4 hours, 4 minutes
Page 41 of 72 FirstFirst ... 31 39 40 41 42 43 51 ... LastLast
Results 801 to 820 of 1427
  1. #801
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,222
    BG Level
    9
    FFXI Server
    Asura

    Probably their way of forcing HQ mats to reliably HQ anything. It'd make getting actual Gathering gear more worth a damn at the least.

  2. #802
    Salvage Bans
    Join Date
    Apr 2006
    Posts
    755
    BG Level
    5
    FFXIV Character
    Rozaria Eleanor
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    job guides
    https://na.finalfantasyxiv.com/jobguide/battle/

    GNB got lots potency buff, not sure if its gona be close to other tanks, didn't check other tanks changes yet

  3. #803
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Carve and Spit being bumped back up in potency makes me smile. That prerelease 200pot was nasty and lame



    Shake it off got buffed too. 12% baseline and only 2% extra for consuming buffs which means you can use your cooldowns as intended instead of saving them for this

  4. #804
    Salvage Bans
    Join Date
    Apr 2006
    Posts
    755
    BG Level
    5
    FFXIV Character
    Rozaria Eleanor
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    GNB

    No Mercy 20%
    Burst Strike 450>500
    Sonic Break Pot 100>300 DoT 50>90 Duration 15s>30s
    Gnashing Fang 400>450
    Savage Claw 500>550
    Jugular rip 160>260
    Abdomen Tear 180>280
    Eye Gouge 200>300
    Fated Circle 360>320
    Blasting Zone 700>800

    as for war
    fc have 590 pot
    holmgant got CD inrease 180>240

  5. #805
    Ridill
    Join Date
    Jun 2007
    Posts
    12,853
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Full patch notes are up too

  6. #806
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Seems like all mage fall off AoEs have been heavily nerfed.

  7. #807
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Quote Originally Posted by Alkar View Post
    Seems like all mage fall off AoEs have been heavily nerfed.
    Kinda? It's more like it's a static fall off rather than trailing fall off.

  8. #808
    Ridill
    Join Date
    Jun 2007
    Posts
    12,853
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    It's going to be a gain with more mobs I think and it seems they are placing some more focus on aoe and groups this expansion.

  9. #809
    Sea Torques
    Join Date
    Nov 2009
    Posts
    677
    BG Level
    5

    Lol there would be so much rage from every df tank and healers that would be forced to deal with more then 3 mobs at a time.

    Sent from my SM-G920P using Tapatalk

  10. #810
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,985
    BG Level
    10

    MNK stills seems disjointed in places, and I dunno when you're ever going to use TK now if Anatman requires GL to be up to have an effect, and PB is back to a 2 minute cooldown.

    Some other nicer changes though so I'll wait and see how I feel about it in practice. PLD also looks pretty nice.

  11. #811
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Gokulo View Post
    It's going to be a gain with more mobs I think and it seems they are placing some more focus on aoe and groups this expansion.
    Hmm how is it a gain? Previously the first three enemies took more damage, now every enemy after the first takes half (60% on Bane). The final potency hasn't changed, they simply removed the first few stages.

  12. #812
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by Alkar View Post
    The final potency hasn't changed, they simply removed the first few stages.
    Uhhh, what skills are you looking at? The final potency is, at least for the skills I've checked so far, higher than the final potency previously. (edit: BLM is the only caster I care about, so that would explain why I hadn't seen any)

    Since you mentioned Bane specifically, the final potency is now 40% ("reduced by 60%") instead of 20% ("reduced by 80%").

    Editing things in as a check them:
    Bane: Final potency is 40% instead of 20%.
    Deathflare: Final potency indeed did not change, so that one is a net loss.
    Akh Morn: Final potency did not change, so that one is a net loss.
    Flare: Final potency is 60% instead of 30%.
    Foul: Surprisingly, completely unchanged. Weird.
    Holy + Gravity: Wow, no damage fall-off at all anymore? Nice.
    Contre Sixte: Final potency is the same; net loss.

  13. #813
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    it's a loss on smaller pulls and a gain as they get larger. regardless, evening out AoE damage amongst a pack is for the best. having things die faster than things around them just leads to rotational interruptions eg by the time a flare goes off you're down to two enemies instead of the four that were present when you began the cast

  14. #814
    Old Merits
    Join Date
    Nov 2009
    Posts
    1,195
    BG Level
    6

    Quote Originally Posted by Obsidian View Post
    MNK stills seems disjointed in places, and I dunno when you're ever going to use TK now if Anatman requires GL to be up to have an effect, and PB is back to a 2 minute cooldown.

    Some other nicer changes though so I'll wait and see how I feel about it in practice. PLD also looks pretty nice.
    Mnk is my main and while I'm looking forward to nearly every one of our skills getting decent potency buffs, the change to PB and loss of HF/IR/Wind Tackle is going to make Mnk Pre 70 a little rough. I can't fathom why Anatman is a Lv.78 ability. "Here's the thing you've been wanting since the beginning of 2.0, too bad can't use it in 90% of content."

  15. #815
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,985
    BG Level
    10

    Quote Originally Posted by silverdragontyr View Post
    Mnk is my main and while I'm looking forward to nearly every one of our skills getting decent potency buffs, the change to PB and loss of HF/IR/Wind Tackle is going to make Mnk Pre 70 a little rough. I can't fathom why Anatman is a Lv.78 ability. "Here's the thing you've been wanting since the beginning of 2.0, too bad can't use it in 90% of content."
    I just never queue for synced content on MNK. I have the luxury of tank queues and PLD should be a lot less shitty in low-level content now with flash gone and Emnity stance at level 10. I don't know if there's a job that's been hit in synced content like MNK has been. I've just resigned myself to assuming it will always feel like shit in content that isn't at the level cap.

    Edit: Howling Fist being gone doesn't really bother me since it was worse than Elixir Field in every possible way. It was a cool animation but a trash skill. No oGCD to directly replace it is a bit lame but I don't think MNK will really miss it with the attack speed from GL4. Internal Release being gone is the real stinger for me.

  16. #816
    Sandworm Swallows
    Join Date
    Jun 2007
    Posts
    7,123
    BG Level
    8

    Quote Originally Posted by Obsidian View Post
    I just never queue for synced content on MNK. I have the luxury of tank queues and PLD should be a lot less shitty in low-level content now with flash gone and Emnity stance at level 10. I don't know if there's a job that's been hit in synced content like MNK has been. I've just resigned myself to assuming it will always feel like shit in content that isn't at the level cap.

    Edit: Howling Fist being gone doesn't really bother me since it was worse than Elixir Field in every possible way. It was a cool animation but a trash skill. No oGCD to directly replace it is a bit lame but I don't think MNK will really miss it with the attack speed from GL4. Internal Release being gone is the real stinger for me.
    The changes do not seem bad for MNK except for the fact that TK seems useless atm. If Anatman does indeed build stacks from 0 in combat then it would make TK at least usable before long down time transitions, which i assume is how SE wanted it used. That is something we still dont know from the skill wording. If it does need at least one stack then its its going to be > use TK before a demolish before down time transition. kinda dumb cus timing that all the time would suck

  17. #817
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Raldo View Post
    Uhhh, what skills are you looking at? The final potency is, at least for the skills I've checked so far, higher than the final potency previously. (edit: BLM is the only caster I care about, so that would explain why I hadn't seen any)

    Since you mentioned Bane specifically, the final potency is now 40% ("reduced by 60%") instead of 20% ("reduced by 80%").

    Editing things in as a check them:
    Bane: Final potency is 40% instead of 20%.
    Deathflare: Final potency indeed did not change, so that one is a net loss.
    Akh Morn: Final potency did not change, so that one is a net loss.
    Flare: Final potency is 60% instead of 30%.
    Foul: Surprisingly, completely unchanged. Weird.
    Holy + Gravity: Wow, no damage fall-off at all anymore? Nice.
    Contre Sixte: Final potency is the same; net loss.
    Mostly RDM and SMN as I play those two. Other than Bane ,which I misread, everything is at final potency level so a loss. Bane at least spread Ruination now so that adds to the AoE damage a bit.

  18. #818
    Sandworm Swallows
    Join Date
    Jul 2008
    Posts
    7,147
    BG Level
    8

    Why is there a freaking 90fps cap on the game now that I can run it higher? I hope we can get around it somehow but idk why they would even do it (no, botting is not a good answer, you don't fuck over all your legitimate players just to stop bots who will get around it anyway).

  19. #819
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Alkar View Post
    Mostly RDM and SMN as I play those two. Other than Bane ,which I misread, everything is at final potency level so a loss. Bane at least spread Ruination now so that adds to the AoE damage a bit.
    whether any of them are a gain or a loss depends entirely on the number of targets

    all in all everyone's AoE damage is increasingly dramatically, to say nothing of the smoothness of the rotations themselves

  20. #820
    Yoshi P
    Join Date
    Jun 2008
    Posts
    5,095
    BG Level
    8

    now to get dps to actually AoE in dungeons

Page 41 of 72 FirstFirst ... 31 39 40 41 42 43 51 ... LastLast

Similar Threads

  1. Limited FINAL FANTASY XIV PC Collector’s Edition Now Available for Preorder
    By Genbu in forum FFXIV: Official News and Information
    Replies: 38
    Last Post: 2010-09-14, 16:24