Once I get the free earth chain, I'll probably stick Meliadloul for her DEF/RES/MAG breakdown/Imperil USB. Too bad she doesn't have a w-cast LM(R). Pair with chain holder + Tifa USB2/Arcane and Bartz Awakening/USB1/Arcane.
Once I get the free earth chain, I'll probably stick Meliadloul for her DEF/RES/MAG breakdown/Imperil USB. Too bad she doesn't have a w-cast LM(R). Pair with chain holder + Tifa USB2/Arcane and Bartz Awakening/USB1/Arcane.
thanks, this idea seems like it should be able to get me there!
getting super close with lightning-weak but jesus fucking christ i hate this every bit as much as the worst 5* fights. finally managed to get the turn order down to what seemed perfect, lightning goes into AOSB at max chain, max imperil, empowered infusion blah blah, cast bar up to 80% and... quetz lightning calls the boss into phase 2, game over. fucking hell lmao
setup is:
elarra - curada/dispel, AASB/USB, ace
lightning - ripper plasma/LS, glint/aasb/AOSB, lit+
edge - powerchain/flash disaster, SSB2, DMT
queen - ripper bolt/stormspell, AASB, sword+
prompto - imperil skills, CSB, dagger+
main: quetz (HP8)
subs:
famfrit (BW8 HP8)
madeen (AB20*2)
behemoth king (empower*2)
lakshmi (mnd+)
decided on lakshmi for the last slot to help out prompto since the stop was wrecking my runs by letting imperils fall off. between that and a +MND artifact dagger it drops pretty much immediately instead of locking him up for several turns. comp seems like it can clear, but it feels like no matter what i'm left with close to a million damage left to rip through and i can't deal any damage at that point. unloading both fabula mage charges doesn't even put a dent in. might need to grab queen's USB to dawdle away with that for a few extra turns to delay going into awakening, that's her only SB so she's basically useless prior to it coming online. maybe that and give prompto an SB charge to open with so he can recast earlier on so i actually have an active chain during the shitshow at the end.
debating swapping aeris in for elarra, only thing stopping me is i'm fairly certain savage skill slash will completely nullify her at the end since i don't have her awakening.
My lightning team involved re-raise. On the fourth? turn Odin uses his first chain-waterga, so all I did for four turns was build soul-break on everyone -- Aerith has major water resist equipped so was the only one to survive the chain-waterga, but, the four hits also fills her SB guage, so she just AWSBs, brings everyone back to life, and with the adjustments from a few weeks ago, their spot in the ATB was right back where it was before. No buffs are lost since AWSB puts Haste back on, and the whole battle is all piercing attacks so Pro/Shell were never on to begin with. -- I never thought I would use zombie-tactics in FFRK, but it works. Rest of the battle plays out as normal.
Science, bitch!
Got dicey right before the end there, was basically using Aerith USB2/Elarra USB1/2 every turn. Bartz didn't need to use his ASB because I accidentally used his USB 1 and Red's Radiant Shield took care of about 300k worth of damage itself.
Not an auto clear, click on it when I went to swipe for a screenshot.
good call, the crit boost from BSB is a pretty significant bump for lightning's output.
just not quite enough, lol. i think if i can work in a cast of elarra's USB2 that might be enough to clinch it, i don't think this run was particularly generous with RNG so this should hopefully do the trick!
edit-
yep, tossing in a USB2 & swapping lightning's glint+ for OSB to help chip down the last bit pushed me over. had a fraction of a second before hard enrage but i got the clear! four more of these to go now.
Nice.
EDIT: Oh, for anyone reading this who hasn't done odin: if you fire a regenga USB right when the character first gets a chance to act after dismissal, a regenga tick will fire after the first savage elemental drive which will give you a lot better chance to survive the second one. Then heal after that and you should be okay ish.
The game celebrated new login rewards by awarding me Firion Awakening in the daily this morning. - nioce.
I got Royal Devotion soul break for lenna: the equivalent of Arise on a soul break...
i got deuce's LMR on daily, which i assume is good for extending her BSB hybrid buff and probably nothing else
SYLDRA!!!!
Okay, so I attempted this a few times last night. I picked up Icy Offering and placed it on Fran along with Frost Offering. Hopefully that'll help generate more stacks of Imperil. I'll try a few times and I get no wins I'll post my setup and get some advice.
Oh ho, I just noticed I may have a couple of other people to place in my party instead of Sora.
Celes has an AOSB, and a few other SBs that may help, and I have Xezat's Imperil Ice BSB also. Let's do this!
I find that Laguna is probably the best ice imperil in the game.
Yeah, I can see what Tech I have for him. I don't think I have much of it. Either way, I know that Squall is my main DPS as he has an Awakening. Elarra and OK are pretty much set in stone also.
I have Celes 100% crit glint, that could be used ahead of her AOSB to guarantee some capped hits. OK can entrust to her possibly as he had spare guage to feed someone in my attempts last night.
edit: nice. Laguna has a couple of pieces I could purchase in the Lens Shop. I may do that as a worst case. I could even get his LM that gives ice imperil with machinist use.
LMR along with the 6* imperil skill was enough for syldra, but i also had the benefit of his chain so your mileage may vary. if you don't have his chain and would just be bringing him strictly as an imperil, if you're spending lenses you might be able to get by with grabbing his SSB or USB for extra stacks over spending 3k on an LMR.
Ive got water down now too. Working on fire.
Finding it a bit hard to do with only Locke chain. Terra doesn't have any problem breaking rage, but Bartz is struggling even with crits. Trying to get fire done, because now that I got Celes Awakening and ASB, ice and wind should be fairly easy with what I have left to get to 5 kills. Lightning isn't an option for me yet I don't feel, and even with a decked out Sephiroth I need a little more push for a dark attempt.
Fire Setup:
Bartz - ASB, Awakening
Locke - USB2, Chain
Elarra - Awakening, USB1, USB2
Tyro - USB1-4
Terra - Awakening, ASB, USB1
May have to sacrifice Bartz multi cast LM's for the damage boost one. Healing won't be an issue once I can manage the rage better.
After struggling to get a win with other setups I just powered Laguna to 99, fully dived, and grabbed his SSB/LMR. It made a HUGE difference.
Cleared 6 Syldras, Looking to get 9 more before I pop onto Typhon. That way I can buff my Magic Madeens with the 20 Magic Boons.
Though I may just farm all the Syldras I need. I only have 31 more to go ; ;
Finally downed Wind-weak. Going to attempt Earth next.
Locke's Imperil USB. I also have both his BSB's.
Was running ACM and Magic + Songs on Elarra since Tyro comes with the crit on USB4.
I've tried both Phoenix and Belias as main magicite. Healing isn't really my issue if I can get Bartz to break rage at lvl 3. So many +2 and 3 rage jumps. Maybe I should dump Tyro, bring a 2nd healer, and give Elarra the crit song.