Page 13 of 54 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast
Results 241 to 260 of 1061
  1. #241
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    32,085
    BG Level
    10

    Quote Originally Posted by Weltall View Post
    Newest trailer looks amazing and it leaked late last night. It should officially drop later today, so I won't post any links.
    You fucking cock tease lmao

    Sent from my SM-G975U using Tapatalk

  2. #242
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    32,085
    BG Level
    10

    https://youtu.be/8pQSOend1uM

    Idr the embed code

    Sent from my SM-G975U using Tapatalk

  3. #243
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
    Posts
    21,262
    BG Level
    10
    FFXIV Character
    Kaslo Essyx
    FFXIV Server
    Famfrit
    FFXI Server
    Carbuncle

    And again, Mirage is best boi

  4. #244
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    58,124
    BG Level
    10
    FFXI Server
    Ifrit


  5. #245
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    58,124
    BG Level
    10
    FFXI Server
    Ifrit

    https://www.ea.com/games/apex-legend...s-mode-details

    Hey everyone! We’re some of the Apex team responsible for Ranked mode (Tangentiallogic, pinedsman, and SpamminBandies), and we’re here to talk about the new Ranked Leagues feature in Apex Legends. Let’s dive into our philosophy, goals, and the nuts and bolts of how Ranked Leagues will work when they launch with Season 2 on July 2.

    We believe that Apex is a dynamic game that takes time and effort to master. Ranked Leagues should be the place where competitive players (or players who feel competitive now and then) can go to prove their skills and gain recognition for their efforts.

    Goals for Ranked Leagues
    With Ranked Leagues, we want to bring something new to Apex Legends that makes the game even more fun for our players. Let's talk a little about our goals for the Ranked League feature overall.



    Reward competitive players for the time they invest in Apex Legends. We do this through a ranked ladder that shows how you stack up against the rest of the playerbase. Additionally, you will receive in-game rewards at the end of the season based on the rank you achieve.
    Ensure competitive integrity through skill-based matchmaking. No one can really say they’re the best if all they do is stomp n00bs in Skulltown, so matchmaking in Ranked Leagues is focused on putting players of similar skill in the same match. You won’t always be playing against players of your exact tier (Silver players may compete with Gold players, for instance) but it will be as close as possible for your region and time of day.
    Create a space at the top of the ladder for the best players to establish a high-skill meta without forcing a playstyle. We do this by rewarding match placement and kills, with some specific limits. After all, support or strategic players shouldn’t be rewarded less because they’re not getting 15 kills a game. We’re approaching scoring with an even hand that ensures the focus is on winning above all else.
    Create a true measure of skill in Apex Legends. We’re starting out with a score-based ranked system (detailed in the Scoring section below), but we don’t intend for this to last forever. We’ll be watching Ranked players closely to see what determines success on the ladder, what types of players climb the quickest, and how the high-skill metagame plays out. Our goal is to take data from the launch of Ranked Leagues and adjust the system over time. So, players should expect seasonal soft-resets where your ranks get pushed back down for a new season, as well as changes to the scoring system, matchmaking system, and ultimately the ranked format entirely over the course of future seasons.


    How It Works
    We’ve been running simulations on the scoring system using actual player data from Season 1 to calibrate our approach to Ranked Leagues. Based on that data, here’s how our first Ranked Series will work:

    Series and Resets
    Ranked Leagues run in competitive periods that we’re calling “Series”. The first is scheduled to run for the duration of Season 2 (July through September). Future Ranked Series may not be in sync with the larger Apex Seasons as we may need more time for players to settle on their true skill level. We’ll talk about the Series cadence as we near the end of Season 2.

    Ranks
    Ranked Leagues features six competitive tiers: Bronze, Silver, Gold, Platinum, Diamond, and Apex Predator. All of the tiers except Apex Predator have four divisions; Gold IV, Gold III, Gold II, and Gold I, for example, with Gold I being the top division in Gold tier. All players will start in Bronze IV for the launch of Ranked Leagues, but future Series should have a starting placement if you’ve climbed the ladder in previous Series.



    Scoring
    Players climb the ladder using a set scoring system, and we’ve tried to keep the system transparent so you can focus on what it takes to rank up. Scores are tracked via Ranked Points (RP) and your score moves up and down throughout the season.

    Each Ranked match will cost RP to play based on your tier:

    Bronze matches are free
    Silver matches cost 1RP
    Gold matches cost 2RP
    Platinum matches cost 3RP
    Diamond matches cost 4RP
    Apex Predator matches cost 5RP
    During the match you earn RP based on performance. Kills are worth 1RP up to a maximum of 5RP per match. Placing Top 10 is worth 2RP, Top 5 is 4RP, Top 3 earns 7RP, and a win will bank 12RP. Each placement score is exclusive, so if you finish in the Top 5, you won’t earn 6RP for a Top 10 and Top 5 finish combined. That means the maximum score you can earn per match is 17RP, before the match entry fee.

    Playing With Friends
    Ranked Leagues will require each player to be level 10 or higher to join. When you queue up with other friends in your lobby, the matchmaker will find a match for the highest ranked player in that lobby, but each player will pay the appropriate match cost for their current rank. This is intended to not let high-ranked players completely carry their lower-ranked friends. If you queue up with your Diamond II friend as a Bronze III player, get ready for a difficult match!

    Ladder Movement
    For the launch of Ranked Leagues, we’re starting everyone in Bronze, and as you score you climb and fall within a tier. There is currently no demotion if you drop into a lower tier, so if you earn your way into Platinum IV, no amount of losses will demote you back to Gold I – you are guaranteed to finish that Series in Platinum. However, demotion is possible between divisions, so if you’re Gold II and fall below 380 RP, you will move back down to Gold III. (We may revisit demotions in the future based on data we get from our first Series.)

    Matches become more difficult the higher you climb, so we expect to see many players find their actual skill level and plateau towards the end of the first Series.

    Rewards
    Ultimately, the best reward in a ranked system is the recognition of your skill and the rank you achieve. That being said, we also want to reward people who really put in the time and compete on the ladder. We’ll be giving out Series 1 rank badges to every player based on the tier they reach by the end of the Series. We’re still working on other rewards that will let you show off your accomplishments, and we will share more details on the rest of the rewards later in Season 2.

    Penalties
    We regard Ranked as a high-stakes, high-reward environment. This means that we are expecting players in Ranked to show a higher level of commitment to playing out their matches, even when things aren’t necessarily going their way.

    Players who abandon their teammates will be hit with a matchmaking penalty in both regular and Ranked matches. Penalties will result in a player being barred from joining a match for escalating amounts of time based on how often they have abandoned in Ranked. An abandon is defined as leaving the game before the match is over for you; this includes leaving during character select, leaving while you are alive, and leaving when you are dead but can still be respawned by teammates.

    Penalty times start out at five minutes, and repeat abandons will increase that time up to a week.

    Loss Forgiveness
    Similar to the Elite queue, there will be loss forgiveness in Ranked. Loss forgiveness is defined as zeroing out any potential losses in RP for a match. For example, in a Diamond match where you came in last place but had two kills, you would normally have a -2 adjustment to your RP (-4 from the Platinum entry cost, +2 for kills, for a net loss of -2). With loss forgiveness, however, you would have a net loss adjusted to 0. However, this will only apply if you stand to lose RP from the match – if you had five kills and loss forgiveness, your RP would still be net +1.

    We will grant players loss forgiveness when their matchmade teammates abandon the game, and for other cases where we determine you are not to blame for leaving a game e.g. client errors. We plan to be more lenient at the start of the Series but will be vigilant in monitoring player behavior. We will become stricter about granting loss forgiveness if we detect it is being abused.

    Matchmaking Updates
    We’ll be watching matchmaking data constantly and making updates on the fly. This should help us answer questions like how long players should wait for a match with only players in their own tier, how large the gap between ranks represented in a match should be, etc. We will be providing updates as and when this happens through our usual communication channels (Reddit / Twitter).



    That’s what we have planned for the first Series of Apex Legends Ranked Leagues. As with everything else in Apex, expect us to learn as we go and make changes to the system over time. We’re sure to learn a bunch as you all start climbing the ladder. As always, hit us up on the usual channels to ask questions or give feedback. See you in the arena!

  6. #246
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    58,124
    BG Level
    10
    FFXI Server
    Ifrit

  7. #247
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    58,124
    BG Level
    10
    FFXI Server
    Ifrit

    Tomorrow's patch will be approximately 20GB

  8. #248
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    35,792
    BG Level
    10

    Can't. Freakin'. Wait.

  9. #249
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    58,124
    BG Level
    10
    FFXI Server
    Ifrit

    Quote Originally Posted by Weltall View Post
    Can't. Freakin'. Wait.
    Same. Except I work 40/60 hours starting 6p tomorrow and then Spiderman Fri night....rest of the weekend though!

  10. #250
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    35,792
    BG Level
    10

    Quote Originally Posted by Cail View Post
    Same. Except I work 40/60 hours starting 6p tomorrow and then Spiderman Fri night....rest of the weekend though!
    I have like 3 holiday commitments this week so sad haha. Who do you play btw? I see you on a lot too. I’m usually stuck playing with my old high school buddies who are honestly terrible. I need to find strong players for ranked lol.

  11. #251
    Ze NinjaSYXX
    Join Date
    Feb 2007
    Posts
    11,899
    BG Level
    9
    FFXIV Character
    Nitsuki Syxx
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ragnarok

    I’m on shadowbringers now, i’d play but i honestly am not very good, i only have very few wins under my belt, and average about 1-3 kills a game.

  12. #252
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    58,124
    BG Level
    10
    FFXI Server
    Ifrit

    Atm, my go to in order, is Pathfinder, Octane, Wraith/Mirage

    Weapons I try to do Havoc/Longbow

  13. #253
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    32,085
    BG Level
    10

    Quote Originally Posted by Nitsuki View Post
    I’m on shadowbringers now, i’d play but i honestly am not very good, i only have very few wins under my belt, and average about 1-3 kills a game.
    Honestly you can win regularly with 1-3 kills. I rarely get more than 4 or 5 a match on a good night but I usually win at least once a play session, and I play like 2 or 3 times a week. Half the game is not dying to someone else as much as it is killing other teams. Truly, at a minimum, you just need to survive long enough to get decent loot, and only really need to kill the last squad.

    Sent from my SM-G975U using Tapatalk

  14. #254
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    35,792
    BG Level
    10

    Getting top 3 is super easy, if that is your goal. That isn't how the game is played competitively though. Winning is a bonus, but going after high kills is the goal.

  15. #255
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    32,085
    BG Level
    10

    Idk about competitively...I never really understood why people try to play this like death match when theres titanfall or actual deathmatch games.

    People play for different reasons but i just find it odd that there is titanfall 1/2 but people try to turn this battle royale into deathmatch.

    Sent from my SM-G975U using Tapatalk

  16. #256
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    35,792
    BG Level
    10

    That is just how it works, until they have some sort of private server for esports tournaments, which they really should hurry the hell up with.

  17. #257
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    58,124
    BG Level
    10
    FFXI Server
    Ifrit

    This guy I play with, we push on people all the time. But we win a lot, somthatbhelps. Won 4/6 games last night and the other 2 I DC'd mid game and DC'd with the fina, 2 squads...

  18. #258
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    35,792
    BG Level
    10

    They made a big mistake giving kills the RP in ranked. People are now all playing like idiots going for thirsts. It should have been based off some combination of damage + knockdowns. I can easily almost 3v1 teams a lot of the time, and if I knock 2 and almost get the 3rd I should be rewarded far more than my 2 teammates who immediately died with 18 damage.

  19. #259
    Relic Weapons
    Join Date
    Jun 2010
    Posts
    320
    BG Level
    4
    FFXIV Character
    Eragon Mcdohl
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan

    I was actually thinking the opposite. If they didn't give kills RP, everyone would be playing like in the Elite mode, camping and having matches drag on for forever.

  20. #260
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    32,085
    BG Level
    10

    Yeah, above. Capping the kills at 5 points gives people an incentive to try and finish their kills, but making the majority of the possible points for your time come from something that isnt strictly deathmatch related.

    17 point cap per game seems pretty generous to me, considering each game is maybe 15-20min in length.

    Sent from my SM-G975U using Tapatalk

Page 13 of 54 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast

Similar Threads

  1. Hawken (PC/PS4/XB1)
    By Insanecyclone in forum Gaming Discussion
    Replies: 67
    Last Post: 2026-01-07, 09:44
  2. Ace Combat 7: Skies Unknown - (PS4/XB1/PC) 1.18.2019 / 2.1.2019 Steam
    By Misterjingles in forum Gaming Discussion
    Replies: 17
    Last Post: 2022-04-27, 09:26
  3. Tales of Vesperia (PS3) | Definitive Edition (PC/PS4/XB1/NSW)
    By Hitoshura in forum Gaming Discussion
    Replies: 243
    Last Post: 2020-03-26, 01:53
  4. Replies: 9
    Last Post: 2019-04-24, 08:49
  5. Titanfall 2 (PC/PS4/XB1)
    By 6souls in forum Gaming Discussion
    Replies: 36
    Last Post: 2019-02-04, 04:22
  6. Shaq Fu: A Legend Reborn (PC/PS4/XB1/NSW) - Spring 2018
    By 6souls in forum Gaming Discussion
    Replies: 10
    Last Post: 2018-06-05, 18:50
  7. The Legend of Korra (PC/PS4/XB1/PS3/360/3DS)
    By 6souls in forum Gaming Discussion
    Replies: 9
    Last Post: 2014-10-22, 06:42