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  1. #21
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    Quote Originally Posted by Kang View Post
    I scrolled through the search but didn't find a discussion thread for this game.

  2. #22
    E. Body
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    Quote Originally Posted by 6souls View Post
    I'm a complete idiot, I thought NSW was an abbreviation for not safe for work, little did I know it stood for Nintendo Switch. That's why I didn't post in this thread before. Ignore my stupidity lol.

  3. #23
    Absolute Messenger of Promathia
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    Took me a bit to get the abbreviation as well my man don’t worry.

  4. #24
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  5. #25
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    The Kaizo community is insane.


  6. #26
    Vil
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    There was an update earlier this evening. The big thing was the expected multiplayer with friends.

    No new items for the course creator, but they did say that will happen in a future update.

  7. #27
    Resident Moogle
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    Any word on them making joycons actually do something in the course editor when they're on the Switch? That annoyed me to no end. Wonder how the Switch Lite even handled that, assuming they weren't forced into touchscreen-only controllers as a result.

  8. #28
    Vil
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    Really? I shouldn't be surprised, but only being able to use the touchscreen is stupid. I hate that sort of thing. I'd hope that this includes the analogs/directional buttons:

    You can now use touch with button controls in handheld mode.
    You can also go back to touch-only controls from Settings in the Main Menu.

    Here's the full thing: https://en-americas-support.nintendo...o-maker-2#v110

  9. #29
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    The Super Mario Maker 2 game is getting a legendary update. On Dec. 5, a free update to Super Mario Maker 2 for the Nintendo Switch system adds Link from the Legend of Zelda series as a playable character, new course parts, and a new gameplay mode.

    • After downloading the Ver. 2.0.0 update, the new Master Sword item will be available to use exclusively in the 8-bit Super Mario Bros. style. When this new course part is picked up, Mario will transform into Link, equipped with a new set of moves like attacking with a sword, shooting arrows and dropping bombs.

    • In the recently launched the Legend of Zelda: Link’s Awakening game for Nintendo Switch, Link encounters familiar characters from the Super Mario games like Piranha Plants and Goombas, but this time Link is joining a Super Mario game in Super Mario Maker 2!

    • Transforming into Link using the Master Sword opens up a whole new world of design possibilities for creators. Using his arrows, Link can shoot far off switches that Mario would normally not be able to hit. His new down thrust move with the sword will defeat usually protected enemies like spike-covered Spinies. And with bombs, some walls that would normally be impassable by Mario and friends can easily be blown up.

    • In addition to Link, the update also adds more course parts and enemies, as well as a new Ninji Speedruns mode, perfect for players looking for a challenge.

    • Dash Block: Available in the Super Mario 3D World style, the Dash Block course part gives Mario a major speed burst when stepped on.

    • Frozen Coin: These coins are surrounded by a block of ice and can only be released if melted by fireballs or other fire elements, including a certain angry sun.

    • P Block: When a P Switch is hit in the course, invisible P Blocks temporarily turn into hard platforms, or vice-versa.

    • Spike: This classic enemy coughs up massive spike balls and launches them at Mario. If used in the snow environment, Spike will toss snowballs instead!

    • Pokey: The iconic stacked cactus from multiple Super Mario games joins Super Mario Maker 2 for the first time. Players can even edit the height of each Pokey.

    • In the new Ninji Speedruns mode, players can take on a timed challenge in courses created by Nintendo exclusively for this mode. Other players’ Ninji Ghosts will run alongside players as they compete against rivals from around the world. The Ninji Ghosts that appear are selected from player data at a similar performance level, so players can gradually improve their performance by running the course alongside other players’ Ninji Ghosts. Players can also collect stamps by clearing courses and redeem them in-game to get special Mii costumes.

    • Each Ninji Speedrun event will run for about one week, with new courses distributed periodically. During the event, players will be ranked by their play time in that course. Players can still run the course alongside Ninji Ghosts and collect stamps even after the event period has ended.

  10. #30
    I trusted Zet and this is what happened
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    Not gonna lie, the Link stuff is really cool looking.

  11. #31
    Vil
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    But SMB2 where? Good stuff overall. I haven't played the game in a while but will probably see what kind of trash levels people create with these new items next week.

  12. #32
    Resident Moogle
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    They finally adding the world map thing I've been wanting since the first game. Wonder how those get handled if a single map of your set of worlds gets deleted for whatever reason. Doesn't look like it'll have global triggers or secret exits support though.

  13. #33
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Kaisha View Post
    They finally adding the world map thing I've been wanting since the first game. Wonder how those get handled if a single map of your set of worlds gets deleted for whatever reason. Doesn't look like it'll have global triggers or secret exits support though.
    Still this looks pretty nice

  14. #34
    Can you spare some gil?
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    For the people who don't wanna get into making romhacks, this is amazing, however I don't see it changing that landscape too much creative freedom with those in comparison.

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