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  1. #541
    King Bitcher of Bitchington
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    Jul 2006
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    3,487
    BG Level
    7
    FFXIV Character
    Chuggs M'koul
    FFXIV Server
    Cactuar

    Damnit, gunna start another character and play DUrge lol I have like 3 playthroughs going now

  2. #542
    E. Body
    Join Date
    Nov 2005
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    2,367
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    7

    Quote Originally Posted by Krandor View Post
    Spoiler: show
    The tiefling bard in the grove. They're involved in various sidequests as you go along and give you some exceptional gear for CHR based classes
    Spoiler: show
    You don't have to kill her as DUrge, you can avoid it and keep her alive you just have to get creative about it

  3. #543
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
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    43,261
    BG Level
    10
    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    Uh so still in Act 1 at the Grymforge.

    I previously did the boss at the forge but reset my game because I missed the whole other questline. Going back to do the forge boss now and I can't get the platform to move down when I hit the lever. What am I missing this time??

    Edit: Nvm it seems somehow my mould went back to my inventory

  4. #544
    Chram
    Join Date
    Mar 2010
    Posts
    2,759
    BG Level
    7

    The amount of times my characters miss in combat is honestly bullshit.

  5. #545
    D. Ring
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    Jul 2011
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    7
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    Lakshmi

    Gotta work on that THAC0.

  6. #546

    Sweaty Dick Punching Enthusiast

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    Sep 2010
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    BG Level
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    triggered

    12 yo ag suffered greatly trying to decipher the mysteries of THAC0

    Quote Originally Posted by Karbuncle View Post
    Dark Urge is probably not a superb first play through choice tbh, as it takes a lot of options out of your hand. Feel like Origin/Personal is the way to go for playthrough one, and Dark Urge if you're into that kind of thing after your first playthrough is done.
    i assume u guys have looked up some spoilers re dark urge which is why it may seem like this, a few story events designed to trigger for the narrative, but playing through it is quite the opposite. there is so much additional content, additional dialogue choices, additional paths available, that you have have far more options than in a regulah playthrough.

    i also think it is getting assumed that dark urge is what you go for your evil playthrough, and while you can indeed do the most fucked up shit the narrative might actually be more interesting playing through it as a good character struggling against their nature. even tho i went evil path in Act 1 by Act 2 i started roleplaying as a character questioning their nature and full of regret, and the game is fully accommodating for that kind of path.

  7. #547
    Art Connesseur of Blue Gartr
    Join Date
    Jul 2007
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    5,834
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    8
    FFXIV Character
    Odess E'iron
    FFXIV Server
    Balmung
    FFXI Server
    Ragnarok

    Quote Originally Posted by Karbuncle View Post
    I kinda wish the level cap was a bit higher, cause we, like you, hit level cap really early into act 3 and while in loving the story and all the side quests I kinda wish the exp wasn’t totally wasted. But yah, easy to look past.

    Act 3 for sure has a lot going on…
    Yeah I don't disagree, but once you start getting 7th level spells in there at 13, things can be significantly more difficult to manage. I'm *hoping* that we get a full proper expansion like ToB that brings the level cap to like 14 or 15 and lets us get a bit wild. But having to account for all of our permutations, that might get messy

  8. #548

    Sweaty Dick Punching Enthusiast

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    i mean

    they have 400 devs and just made oh $300+ million

    if it's not something they want to do at all i feel them, artists should choose what they want to work on and if there's no drive for more work in this world right now it is what it is go on and make DOS 3 sweet Larian. but their claim technical complications are the limiting factor seems kinda ridiculous to me, BG2 / ToB did a fine job modeling 20 with comparatively minute resources, as did Owlcat with both Kingmaker and WotR.

    BG3 has more complicated systems than those games but i feel the desire to do it is a lot more of an impediment at the moment than any real high level implementation restrictions. it would be a huge break for the notoriously anti-DLC studio.

  9. #549
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Lenette Valkyr
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    Gilgamesh

    Aw man only learned today that lvl cap is 12. That's kinda disappointing.

  10. #550

    Sweaty Dick Punching Enthusiast

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    it was originally gonna be a horrific 10 if u can believe it, early access feedback got them to raise it to 12

  11. #551
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Lenette Valkyr
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    Gilgamesh

    Jeez. I kinda went into this game pretty blind because as you know I basically asked you guys a few days before release if I should dive in. And I'm glad I did because it has been a blast. But this whole time I had been envisioning lvl 20 cap

    Hope some kinda DLC raises it to 15/16 at least.

  12. #552

    Sweaty Dick Punching Enthusiast

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    i think that's the entire community's wish right now. if they don't i have to imagine a BG4 will be in progress at some point for that 12-20 gameplay. Larian said currently they don't have shit planned but rather are doing an internal company-wide post-mortem while working on bug fixes and the like. will prolly only start developing whatever's next towards the end of the year. fingers crossed.

  13. #553
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Asura

    So I learned an important lesson just now.

    If you're in some scenario where you need to protect someone and they're about to die, casting Banishment on them will make them angry at you even if they survive the encounter.

  14. #554
    okay guy I guess
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    They've said also that there's a lot of reluctance to raise the level much further because by 16-20 in D&D you can be borderline deities, there's crazy OP shit

  15. #555
    Duplicitous Jew with Political Aspirations
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    I was gonna ask, I don't know anything about D&D, is there a reason 12 Is balanced and 13 isn't? Sounds like the power scaling is pretty intense.

    Sent from my SM-N981U using Tapatalk

  16. #556
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    Quote Originally Posted by Zealot View Post
    I was gonna ask, I don't know anything about D&D, is there a reason 12 Is balanced and 13 isn't? Sounds like the power scaling is pretty intense.

    Sent from my SM-N981U using Tapatalk
    7th level spells are p broken.

  17. #557
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    D&D on the whole has massive power jumps at various level ranges. Character Level 5 sees most melee classes instantly double in their damage output, and 6th level spells themselves offer crazy damage output/buffs.

    7th level spells have you shifting to other planes of existence, creating mansions out of thin air, or casting mirages in a 1 mile radius.

  18. #558
    E. Body
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    Nov 2005
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    7

    Yeah it gets pretty crazy, I get that pathfinder did it with WOTR, but honestly that game was such a chore on higher difficulty levels because the enemies had to be just as powerful as you.

  19. #559
    Atheist Douchebag.
    Pony Slayer of the House of Weave

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    Oct 2006
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    10
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    Zetanio Breaux
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    Gilgamesh
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    Odin

    I think the cap should be fine. Once parties get certain spell access the game gets a little wonky time/space/plane wise

  20. #560
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    Asura

    Not to be that guy but they're the ones coding/making the game I feel like they have all the freedom they need to not make those spells happen. They could just change the power of those spells a bit or simply omit the ones that get absolutely game breakingly bonkers. I know there would be some complainers out there but I think the vast majority of folks wouldn't care that "Conjure Mansion" wasn't available at level 13. Or hell keep it and all it does is change your default camp to a mansion.

    I know they're pretty much using DnD wholesale for the game and maybe they wanted to rigorously stick to that or maybe even have restrictions and are forced to stick to that, I don't know, but if they did have the freedom to bend the rules here and there... idk they could have just replaced T7 spells with an extra T6 cast for mages and at 15 just give us another feat and call it a day? As Rogue, basically all I got every other level was HP anyway lol.

    Thankfully, the entire game itself is so GD awesome its easy to overlook this kind of minor complaint, I just feel like with a little brainstorming, they could have either balanced the game to where you hit 12 a little later in it, or raised the cap to 15 while keeping the power spike under control even if its a little unfaithful to true dnd by the books.

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