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  1. #81
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    Quote Originally Posted by Takiwaki View Post
    I doubt this game will end up being a one and done. The way everything is designed seems like its easy to add content. Im sure there will be some paid dlc. but for the most part as a stand alone there is hundreds of hours of fun to be had imo.
    I think (for people who enjoy it) there will be a lengthy period for sure, but if they don't introduce new content, or refresh the existing stuff in some way, people will eventually migrate elsewhere. Obviously there will always be a small group that just play forever, but based off of my own experience (and friends) with games like Borderlands the time spent was a big chunk upfront, then taking a break until DLC, returning for a bit, leaving again. Without that cycle of new interesting stuff a lot of people lose incentive to keep playing/revisit.

  2. #82
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    Quote Originally Posted by Qalbert View Post
    I think (for people who enjoy it) there will be a lengthy period for sure
    https://twitter.com/Outriders/status...31956693962760

  3. #83
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    How much of that was spent trying to farm legendaries? I'm curious to see if there end up being better ways to come across legendaries in the actual game and the method people were using in the demo ends up being incredibly non-optimal.

  4. #84
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    The drop rate increases as the world tier raises.

  5. #85
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    I mean, World Tier 5 out of 15 is obviously gonna be pretty nonoptimal, haha

  6. #86
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    I didn't forget about world tiers! >.>;

    You forgot about world tiers! <.<;

  7. #87
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    Quote Originally Posted by Serra View Post
    I didn't forget about world tiers! >.>;

    You forgot about world tiers! <.<;
    World tiers, Expeditions and Hunts are all part of endgame gearing up. It seems also there is a final Expedition that uses a currency to access.

  8. #88
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    Quote Originally Posted by Qalbert View Post
    I think (for people who enjoy it) there will be a lengthy period for sure, but if they don't introduce new content, or refresh the existing stuff in some way, people will eventually migrate elsewhere. Obviously there will always be a small group that just play forever, but based off of my own experience (and friends) with games like Borderlands the time spent was a big chunk upfront, then taking a break until DLC, returning for a bit, leaving again. Without that cycle of new interesting stuff a lot of people lose incentive to keep playing/revisit.
    Yup, here is to hoping that the game does good enough to warrant dlc and expansion content.

  9. #89
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  10. #90
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    Demo received another patch. It fixes the inventory wipes and additional stability fixes.

  11. #91
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    Was finna preorder today and received an email from the dudes I preordered my laptop from with an nvidia redemption code for it. Well alright that works I guess. I'm ready for the 1st.

  12. #92
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    Was another demo update today, just stability stuff mainly.

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  14. #94
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    https://www.reddit.com/r/outriders/c...pdate/gs645b1/

    Preload;
    • Xbox – Pre-loading will be live today!
    • PlayStation Platforms – Pre-loading will begin 48 hours in advance of release time
    • Steam – We are still determining our pre-load options here and hope to share news about the possibility of it next week.
    • Epic Game Store: Preloading is not currently possible.

    Game goes live at Midnight EDT on April 1st for consoles. PC & Stadia have to wait a few hours until Noon EDT on April 1st.

    https://www.reddit.com/r/outriders/c...pdate/gs646ms/

    Launch improvements over the demo;
    • Lots of demo content bug fixes, including for example, mods on some Legendary weapons not triggering properly.
    • Balancing changes for various items, mods, enemy stats and loot drops.
      • Balancing is an ongoing process and we have learnt much from internal playtests, the Insiders preview and the demo over the previous months. However, we’re sure that we will continue to learn more from the launch of the main game and the feedback provided by you, our community. So, keep it coming!
    • Crossplay will no longer be in Beta and will be on by default.
      • PC players will be able to add cross-platform players that they have previously played with to their friends lists. Consoles will receive this functionality through a future patch.
      • Please note that if you turn Crossplay off manually, you will not be able to automatically matchmake with people who still have it turned on, even if you are all on the same platform. Direct inviting should still work though.
    • DirectX 12 will be the default on PC.
    • Added a "Quick Mark" functionality to your inventory. This will allow you to mass-mark all items based on their rarity in one or two button presses, rather than needing to mark items individually (which is still possible if preferred).
    • Improvements to the Cover System
    • Improvement to Travel Voting system used when in a group
    • Added information about internal cooldown mechanics for Mods to their descriptions


    https://www.reddit.com/r/outriders/c...pdate/gs64932/

    Day 1 patch;
    • Many bug fixes and improvements, with a particular focus on the latter sections of the game.
    • Performance improvements for pacing/stuttering that was observed during the demo
    • Camera Smoothing improvements for cutscenes and dialogues. This should reduce the camera shake that some players are struggling with
    • Cutscenes/dialogues frame rate improvements
      • PC cutscenes will have the option to choose from 30, 60, 90 and 120fps
      • Xbox Series X|S and PlayStation 5 cutscenes will be locked to 60fps
      • Xbox One and PlayStation 4 cutscenes will remain locked to 30fps

    Barring any critical bugs, this is what they are planning for future patches;
    • Controller adjustment options such as deadzone adjustment, acceleration settings and legacy layouts.
    • Loading Time Improvements for Xbox One and PlayStation 4 consoles
    • Further Performance Improvements for Co-op games
    • Crossplay friends list and invite system across all platforms. This will require you to be using a Square Enix Members account.
    • Bug fixes including, for example:
      • Lore collectibles bugging out on second characters
    • This list will continue to be built out as we progress through launch

    Pre-order DLC access is locked to level 10.

    https://www.reddit.com/r/outriders/c...pdate/gs64ate/

    They have detected at least 200 PC cheaters on the demo. Anyone detected cheating with have to play with restrictions;
    • Repercussions are account wide, not character specific
    • You will not be able to matchmake with legit players
    • Matchmaking will likely take significantly longer
    • You will still be able to play solo
    • In future, your HUD will have a discreet but visible watermark placed on it so that gameplay footage created on this account can be readily identified as coming from a flagged account

  15. #95
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    Quote Originally Posted by Cantih View Post
    Was another demo update today, just stability stuff mainly.
    Seems to have reset matchmaking presets. A rando joined my game mid-mission and the game responded by dropping my world tier bar by half.

  16. #96
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  17. #97
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  18. #98
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  20. #100
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