Was really hoping to luck out with a Diona in 10 pulls since I had fun playing with her in the 1.1 beta but sadly I wanna save as much gems as possible for when Ayaka releases since I definitely want her for sure.
Was really hoping to luck out with a Diona in 10 pulls since I had fun playing with her in the 1.1 beta but sadly I wanna save as much gems as possible for when Ayaka releases since I definitely want her for sure.
Got Childe, Diona, and Ningguang, gonna hhard save till Xiao now unless we get a decent looking Dendro character before that.
C2 Ning, C1 Diona, 11 pulls away from pity seems like a good place to stop. 50% chance at daddy Zhongli let's gooooooo
Ragu why u no post here and only discord! I'm sharing it:
https://twitter.com/cecianasta/statu...03578488786957
Oh my god.
Now I'm just going to hear Paimon saying "This motherfucker right here"
Posted to FB 40mins ago:
In this version update, we fixed an issue in which the Elemental Reactions dealt by the environment would not accurately scale up with the player's World Level, and we received the following feedback:
The environmental Elemental Reaction damage is too high in the open world. The scaling of these environmental Elemental Reactions with the World Level has caused certain combat scenarios (such as the fight against the Oceanid) and certain non-combat actions (e.g. gathering and exploring) to become unnecessarily burdensome.
We apologize that this particular mechanic has done more harm than good to the player experience. Our developers have come up with the following fix for this issue:
In the open world, the strength of the Elemental Reaction damage dealt by the environment (e.g. water bodies and grass fields) will be adjusted to scale 2 levels under your current World Level. The lowest possible level for this scaling is World Level 0, while the strongest possible level is World Level 4.
We will begin with the following adjustment during the November 12 update:
When your World Level is higher than 4, the Elemental Reaction damage will remain scaled to World Level 4. These Reactions include:
1. Burn damage over time from burning grass
2. Electro-Charged damage dealt through bodies of water
A follow-up adjustment will be completed by the November 13 update, which will adjust the mechanics of these two Elemental Reaction damage types to fit the aforementioned diagram.
Travelers affected by this issue can restart their game after the November 12 and November 13 updates respectively and continue playing normally.
Additionally, the changes in Version 1.1 will temporarily not include the Overload damage done to characters affected by Electro upon being ignited by burning grass.
We will bring such Elemental Reactions in line with the two aforementioned scenarios in future version updates.
We sincerely apologize if this has affected your gameplay experience in any way.
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don't sleep on Condensed Resin if there are any domains you're struggling with; getting double the prizes for a hard clear is legit
you DO get 40 resin counted for the BP for the act of CRAFTING the condensed resin though
Heads up to anyone that hasn't already finished the 1.1 story missions. Make sure you finish Equilibrium before logging out if you started it. If you don't the slime won't spawn and you'll be soft-locked until mihoyo fixes it. You also get locked out of co-op until it's fixed.
Ask me how I know this...
anyone else feel like the pacing of this arc is nuts? like after the bossSpoiler: show
we appreciate your sacrifice and thank you for the compensation gems
Decided to try to pull for water boy.
Got Diona.
Then tried again yesterday.
2 Ning's back to back, got her to C2.
Diona looks like she would be a good pair for Razor because in the Trial that shield seemed super nice. I may pull just to get her, but idk if I want to waste the gems when I could be saving for a future character in Season 3 (since I don't care about Geo Spear Dude).
Spoiler: show
Spent my pulls and got C1 Childe, C1 Beido, Ning, C1 for the Chongus I already had.....and C6 Diona, in about 100 pulls. Also got a second rainslasher, which is going to pair great with Childe, Beido, Diona, and Ning party; already have Rust for Childe. I would gladly have swapped C6 Diona for Ning, but oh well; could do another 10 pull but not risking more Diona dupes. I actually had two of her in the last 10 pull, and ended up only 1 over into the next 4* pity, at that. Decent chunk into next banner pity, but it won't be anytime soon. Really want C1 Ning, but I'll likely just be getting that in the shop, one day.
Now that I'm AR45, it's time to spend resin on those talent book dungeons and top my teams talents off, then either start some artifact farming or work on the new second team; wish I could reset characters and get mats/books/gold back.
So I'm gonna hate doing this Childe fight every week... just did the lvl 80 version and fuuuuuuuck
Is there any way to avoid his lightning plunge attack in the 2nd and 3rd forms? (the one that looks like a DRG jump after you have an electric ring around you)