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  1. #601
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    Barbara is "free" in that she is handed out as an "event/reward", shes not a story-gained character.

  2. #602
    a p. sweet dude
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    Quote Originally Posted by Kachiko View Post
    But, Barbara and Keeya are free, unless Barbara doesn't actually count as story character, in which case we'll be back to Amber next month + one. That also means Xiangling can't be in the free/story rotation either, if there even is one.
    Xiangling is "free" in the sense that's she's a permanent free reward for completing floor 3 of the Spiral Abyss. Barbara's also technically permanently free now as a reward for hitting AR20. Neither one counts as a "story" character but Xiangling being the Player's Choice reward makes her more likely to land on the freebie side of the rotation to me. It could totally just be Amber/Lisa/Kayea though.

  3. #603
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    https://genshin.mihoyo.com/en/news/detail/7170

    Developer Notes for the 1.2 patch. Some great changes for Domains.

    Developers Discussion - 12/04
    Date Posted Dec 4, 2020

    Q1: I wish there was a private chat function, so I could chat to friends before entering their worlds.
    A1: A chat function is coming in Version 1.2. Travelers who have unlocked the friend system can chat with friends from the Friends screen or via a shortcut button.
    If your friend is offline, they will receive your message the next time they log in.


    Q2: My friends keep changing their nicknames all the time and I can't remember who is who. I wish I could add a note.
    A2: In Version 1.2, Travelers will be able to select a friend's avatar and add a name for them in a note. The name you add will show up in your friends list and in chats, and only you will see the name you have given them. Hopefully that will make it easier to remember who's who!


    Q3: I wish that I could add a trackable pin so that after closing the map I know which way to go, just like with quest objectives. It gets annoying having to repeatedly open the map and check on a journey because you keep going off track along the way.
    A3: The developers are planning to release a trackable map pins feature. Travelers will just need to select a Custom Pin from the map screen and choose Navigate. Only one pin can be tracked at one time.


    Q4: I wish I could repeat a Domain without having to leave and re-enter.
    A4: In Version 1.2, Travelers will be able to choose to repeat a Domain challenge from inside the Domain. No more leaving and re-entering!


    Q5: I frequently miss out on Domain and Ley Line blossom drops. Having to manually collect them is very inconvenient.
    A5: The developers have improved the Domain and Ley Line Outcrop rewards system. From Version 1.2, you won't have to collect the drops yourself because they'll be added straight to your Inventory.


    Q6: I want a dialog auto-play option.
    A6: ...And the developers have almost finished making it! An auto-play option for dialog will be added in Version 1.2.
    When the Auto option is selected, dialog will automatically progress to the next line once the current line's audio finishes playing. When dialog options appear, it will pause to allow Travelers to respond, then continue to auto-play as before.
    *Also, there's now an option to skip the animation on the BP screen~


    Q7: I wish there was a place to view the dialog for quests I have already completed. Sometimes it's nice to go back over the story.
    A7: Version 1.2 adds the Travel Log section to the Archive. All dialog (text and audio) from previously completed Archon Quests and Story Quests will appear here. This way, Travelers can re-read and play back the dialog from completed quests.


    Q8: In Co-Op Mode, progress is interrupted when a player quits the game. Can this be improved?
    A8: The developers hear you loud and clear, Travelers! In the next version, Travelers are free to leave Co-Op Domains at any time without interrupting the battle for other Travelers. Also, during Co-Op sessions, the host will be able to disband the Co-Op Team just by returning to Single Player Mode. After the team is disbanded, Travelers' own game progress will be restored.


    ***Last But Not Least***
    After the developers let us have one final peek at their notebooks, it turns out that in Version 1.2, Travelers will be rewarded with 1 Acquaint Fate each time they ascend a character at level 20, 50, or 70!
    And for any previous characters that Travelers have ascended, you can claim the Acquaint Fate rewards from the Ascension Materials Preview screen.


    The weather is getting colder these days. Look after yourselves, Travelers! (And stay away from snowy mountains! They're just not safe...)
    Well, that marks the end of this Developer Discussion. Watch this space for more info on upcoming systems and characters! We certainly wouldn't want you missing out on any juicy details~

  4. #604
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    I haven't logged in since the Destiny expansion dropped. I'm disappointed that none of the previous mailbox rewards over these three weeks are obtainable.

  5. #605
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    On a somewhat related note, MiHoYo is giving out 200 Primogems a day Dec 3-6th through mail. So make sure to log in for that if you aren't active but still plan to play.

    Dear Travelers,

    Thanks to everyone's love and support, Genshin Impact has recently received multiple awards, including the App Store's iPhone Game of the Year, as well as Google Play's Best Game of 2020.

    To thank all of our Travelers for their support, we will be issuing a total of 800 Primogems during the period of December 3–6. Thank you for joining us on this journey!

    *Reward details:
    A reward of 200 Primogems will be sent daily via in-game mail from 2020/12/03 –⁠ 2020/12/06 at 00:00 local server time.

    The rewards will be available to claim until the end of Version 1.1. Travelers at Adventure Rank 7 and above can collect the rewards via in-game mail, for a total of 800 Primogems.

    Thank you all once again!

  6. #606
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    That is a lot of free acquaint fates for my team, I ain't mad. I'm the type in gacha games to try out a lot of characters anyway

    Its also nice to see we are past the super stingy launch phase and in the "slowly leaking more resources to the player" phase of gacha game progression

  7. #607
    Ridill
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    Quote Originally Posted by Yuri-G View Post
    That is a lot of free acquaint fates for my team, I ain't mad. I'm the type in gacha games to try out a lot of characters anyway

    Its also nice to see we are past the super stingy launch phase and in the "slowly leaking more resources to the player" phase of gacha game progression
    It is a lot until you realize it basically just translates to 3-4 4* units from the normal banner

  8. #608
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    I'd be happy if I could just get some more fucking Butcher's Swords or whatever that 3* is.

  9. #609
    Yoshi P
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    For those of you keeping up, Zhongli has created a wave of complaints and backlash globally among the playerbase. Most people feel that he was released underpowered, sucks as a dps, and even as a support, falls behind other 4 stars. Mihoyo only just now finally released a statement regarding Zhongli which basically boils down to: he's working as intended but we're looking into it.

    https://forums.mihoyo.com/genshin/article/100444

  10. #610
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    A lot of what they said doesn't even really make sense. He's clearly support oriented, yes, but like... His shield is weaker than most, his energy recharge is shit without building a GEO team around him (your support needs support?) because the particles from his pillar(s) are completely random, and unless you spend a comical amount of money to get him to C4, his burst's CC is sub 4 seconds which is less duration than a simple Freeze reaction. One of the other major complaints is that his kit is basically locked behind his constellations. Two pillars should be part of his base kit (and on charges like Sucrose's E, so that you can actually place pillars *and* use the shield), the extra petrify duration should be part of his base kit, and the healing from his shield should absolutely be in his base kit. If those things were all true he'd feel a lot more like a 5*.

  11. #611
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    see now I'm not even mad my shit popped on Childe. also, I made a damage showcase for my level 80 Ningguang! damn near 25k on Jade Screen

    edit: also not mad I just pulled a random c1 mona instead of zhong like 30 into pity. wanted fire girl but this works


  12. #612
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    Quote Originally Posted by Lokus View Post
    For those of you keeping up, Zhongli has created a wave of complaints and backlash globally among the playerbase. Most people feel that he was released underpowered, sucks as a dps, and even as a support, falls behind other 4 stars. Mihoyo only just now finally released a statement regarding Zhongli which basically boils down to: he's working as intended but we're looking into it.

    https://forums.mihoyo.com/genshin/article/100444
    Haven't had a good "Working as Intended" since the old FFXI days. Good to see its still alive and well.

  13. #613
    Nidhogg
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    Quote Originally Posted by Karbuncle View Post
    Haven't had a good "Working as Intended" since the old FFXI days. Good to see its still alive and well.
    Next we'll get a "PS4/5 limitations, can't change characters or resin because of it." ¯\_(ツ)_/¯

  14. #614
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    Quote Originally Posted by Yuri-G View Post
    see now I'm not even mad my shit popped on Childe. also, I made a damage showcase for my level 80 Ningguang! damn near 25k on Jade Screen

    edit: also not mad I just pulled a random c1 mona instead of zhong like 30 into pity. wanted fire girl but this works

    Was about to ask how since that is a lot higher than mine but saw bennet and potion so nvm.

    Mine is at 15.8k with food only in lv90 dungeons. Ning is great.

  15. #615
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    Quote Originally Posted by SathFenrir View Post
    Was about to ask how since that is a lot higher than mine but saw bennet and potion so nvm.

    Mine is at 15.8k with food only in lv90 dungeons. Ning is great.
    It's Bennet, GEO potion, Adepti Temptation food, Widsith (refinement 2) proc and Pyro resonance. He could probably bump it up higher if he switched to Geo resonance and put a shield up. Working on getting my Ning online as well.

  16. #616
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    Jesus.

    Well 15.8k or so with just food and 4 different elements in party. That IS with divine wind though. Maybe barb buff too, I don’t really keep track.

    Stats no food:


  17. #617
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    Oh yeah, he had the Rank 5 Thrilling Tales buff too, lol. The thread about it is on reddit.

  18. #618
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    Quote Originally Posted by Obsidian View Post
    It's Bennet, GEO potion, Adepti Temptation food, Widsith (refinement 2) proc and Pyro resonance. He could probably bump it up higher if he switched to Geo resonance and put a shield up. Working on getting my Ning online as well.
    It was Lost Prayer (5*), not Widsith. I was curious about the gear as well.

  19. #619
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    yep, Thrilling Tales max refinement and Lost Prayer. silly buffs you normally wouldn't have (at least not usually all at once), although I am considering actually implementing this double pyro composition. it's kinda hot no pun intended

    Quote Originally Posted by SathFenrir View Post
    Jesus.

    Well 15.8k or so with just food and 4 different elements in party. That IS with divine wind though. Maybe barb buff too, I don’t really keep track.

    Stats no food:

    damn that is sexy

  20. #620
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    Careful; ya'll gonna get your accounts "hacked"

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