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Thread: Guilty Gear 2021 -Strive-     submit to reddit submit to twitter

  1. #261
    Mr. Bananagrabber
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    I have realized the key to making this game playable is just declining any matches against Sol players. It's a bitch move but fuck it, that character ain't playing the same game as everyone else.

    Even with the braindead Rams out there I'm still kinda fine with the match because the character has weaknesses and flaws, as opposed to Sol with every button being plus on block and a nigh unpunishable DP.

  2. #262
    AoE
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    So he's a real bad guy, huh?

  3. #263
    Shimmy shimmy ya shimmy yam shimmy ya
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    Quote Originally Posted by AoE View Post
    So he's a real bad guy, huh?

  4. #264
    Mr. Bananagrabber
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    I know I've said this a lot, but there HAS to be something fundamentally that I do not understand about how throw breaks work in this game

    I know it's coming, I'm inputting the break, and just nothing.

    I can accept that stuff in games with shitty netcode but it just doesn't make sense here.

  5. #265
    Ze NinjaSYXX
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    I feel that they come out 50/50 for me too, but i always call out people’s throw attempts and i end up winning.

  6. #266
    Shimmy shimmy ya shimmy yam shimmy ya
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    Legit did not know this. Need to try it out when I get home later tonight.

    https://twitter.com/jchensor/status/1407302372062154754

  7. #267
    Mr. Bananagrabber
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    Might be seeing announcement of the first DLC character here soon

  8. #268
    Mr. Bananagrabber
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  9. #269
    The Defense is ready, Your Honor
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    What's wrong with a ToD? Its an arcsys game!

  10. #270
    Shimmy shimmy ya shimmy yam shimmy ya
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    Quote Originally Posted by Krandor View Post
    I legit thought it was a clip from the training room at first lol.

  11. #271
    Mr. Bananagrabber
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    I mean it is a training room clip but unlike all of these TOD combos we always see, it's not with a full risk bar and it's against fucking Potemkin, not Chipp

  12. #272
    Graduate of the BG School of FFXI
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    TBH while Sols damage is probably overtuned atm its not the big problem with the character. The big issue is the ease at which he can just pump up your risc gauge becasue 6s is plus on block for some ungodly reason.

    Sent from my SM-G973U using Tapatalk

  13. #273
    Mr. Bananagrabber
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    6S is -7, you're thinking fS which is +2.

  14. #274
    Graduate of the BG School of FFXI
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    Yeah thats the one. Axl's TK bomber loops are just about the coolest thing I've ever done in a fighting game.

  15. #275
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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  16. #276
    The Defense is ready, Your Honor
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    Pretty hilarious considering Capcom absolutely SHIT on their main character in 5. Ryu was garbage-tier for so long. Arcsys said "hell nah" to that.

  17. #277
    Shimmy shimmy ya shimmy yam shimmy ya
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    Quote Originally Posted by Mrbeansman View Post
    Yeah thats the one. Axl's TK bomber loops are just about the coolest thing I've ever done in a fighting game.
    Finally hit the third loop the other day for a wall break and big boy damage in an actual match. Feelsgoodman.

  18. #278
    Mr. Bananagrabber
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    Just beat the shit out of a level 1667 Leo in a mirror match.

    feelsgoodman.jpg

  19. #279
    Ze NinjaSYXX
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    Fafnir should not be so safe holy shit, you jump it and he gets a free 5K anti-air

  20. #280
    Mr. Bananagrabber
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    I am genuinely interested in seeing how they're going to try to balance this game.

    Even beyond the stuff like Sol's frame data and damage (or going the other way around, characters like Anji and his fucking piss poor +/- numbers), there's the wild disparity in various characters hitboxes. Some of it feels almost too baked in to the design of the character to be fixable, like Ram basically being immune to bursts while going thru her corner combo.

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