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  1. #1481
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    Quote Originally Posted by Zealot View Post
    One thing I will say I do miss from XI is that for the major fights what mattered was your skill, speed, and ability to react, whereas in XIV all the major fights come down to memorizing where to stand and when.
    yea which is why that game is complete trash. Imagine watching a 20m+ video and having to memorize it and get 7 other dummies to memorize it.

    XI is still like that since day1, every era has had challenging content. This era, just google a video of Odyssey V20+ NMs and tell me your average dummy can do all that min/maxing going on in a single fight.

  2. #1482
    I would prefer not to.
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    ffxi is not hard and never was

    jesus people

  3. #1483
    I would prefer not to.
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    the biggest difficulty in ffxi was lag, generally from other people

  4. #1484
    I'm almost as bad as Mazmaz
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    imagine stanning for one version of a 20 year old dead video game over another version of a 20 year old dead video game

  5. #1485
    Mr. Bananagrabber
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    Quote Originally Posted by Mertron View Post
    ffxi is not hard and never was

    jesus people
    Seriously. The hardest thing in the entire history of the game was timing utsusemi ichi between monster attacks.

    Everything else was just a matter of keeping people awake and paying attention.

  6. #1486
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    Other people made ffxi hard.

  7. #1487
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    Quote Originally Posted by Krandor View Post
    Seriously. The hardest thing in the entire history of the game was timing utsusemi ichi between monster attacks.

    Everything else was just a matter of keeping people awake and paying attention.
    True, but it really was bullshit that they decided not to let you overwrite if you had one shadow left. The AOE absorption nerf was also necessary, but I missed it.

  8. #1488
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    I wouldn't say its "hard" but to me challenging seems like an adequate term for it. I've played thru every era of XIs life, including HNM. Delve on release and Odyssey have been the most challenging content in the game. It took a lot of prep work, skill and on the fly reaction. I find it sad most have never even tried them and still think retail is in Abyssea (which was challenging at the start, we all used alliances for things until razed ruins atma.) What even is truly "hard"? I think the term can get really muddled because there have been some games that I had to repeat bosses quite a few times, does that make it hard? I think most just say that because they dont want to admit something is challenging.

    imagine stanning for one version of a 20 year old dead video game over another version of a 20 year old dead video game
    FFXI means more to me than just an average video game. I grew up with it and have had so many happy memories. I've experienced a lot more since the days of being a kid on XI but its something I cherish. I find it more odd that people just consider it a "dead video game" after over two decades. Its really unprecedented, most of us are in our 30s/40s so its a big chunk of time compared to most things that just fade away.

  9. #1489
    I'm almost as bad as Mazmaz
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    there are exactly 4,502 people logged on the original ultima online server at this exact time, and that shit is literally 26 years old

    uo is the original crack. your shit is weak

    i'm happy for u tho, or sorry that happened

  10. #1490
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    Quote Originally Posted by Demosthenes View Post
    True, but it really was bullshit that they decided not to let you overwrite if you had one shadow left. The AOE absorption nerf was also necessary, but I missed it.
    This is the only thing that actually made tanking actually hard tho? Like besides manual canceling of Ni to put Ichi on, there were basically no other mechanisms that distinguished you as a tank besides remembering to use your hate generation (Voke/Flash/Stun) as soon as recast was up.

    Quote Originally Posted by Draylo View Post
    FFXI means more to me than just an average video game. I grew up with it and have had so many happy memories. I've experienced a lot more since the days of being a kid on XI but its something I cherish.
    I feel the same way, which is why I am still intensely bitter about how Mizuki Ito ruined it with Abyssea.

  11. #1491
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    Cancelling a status to regain a status is not really a matter of skill. Takes as much energy as slapping your voke macro. Tanking, as much as I loved it was braindead, and having to cancel shadows was a matter of tedium.

  12. #1492
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    Nothing made me wince more than the select times I had to pld/nin. With DPS I preferred war/mnk to war/in by a great margin, but accept that it was sub optimal, and I really wish SE made grips competitive enough that people would have a tough choice choosing between gaxe and war/nin.

  13. #1493
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    Quote Originally Posted by Rhyis. View Post
    there are exactly 4,502 people logged on the original ultima online server at this exact time, and that shit is literally 26 years old

    uo is the original crack. your shit is weak

    i'm happy for u tho, or sorry that happened
    Honestly that is pretty cool, I always find it interesting when people have played a game for so long it becomes a part of them and I know the experience. In recent memory, I did play Star Wars Galaxies and I remember towards it end I came back and people were desperate to have people to play with. They kept asking "you aren't going to quit right?"
    It made me really feel the gravity of how they were about to be shut down, sometimes I think of XI going that way and it feels bitter. Thankfully their private servers seem to be doing much better and not as toxic.

  14. #1494
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    Quote Originally Posted by Gredival View Post
    I feel the same way, which is why I am still intensely bitter about how Mizuki Ito ruined it with Abyssea.
    I honestly don't get your viewpoint and have always thought it was more of a troll. You do know that same HNM style domination crap was replicated thru various stages of the games life? It was something a lot of players kept alive in various ways lol. NM claiming/competition continued thru all of Abyssea. There were LS "cold wars" during Delve times and thru Adoulin into RoV where merc work became quite common. I don't get the obsession's with being confined to a single room and mashing macros to claim when in reality people just let bots do the work. Aside from that last aspect, the rest of everything you held dear was continued thru the games life. Even horizontal gear progress was continued and from Abyssea itself, we still use kraken clubs and defending rings and so on.

  15. #1495
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    Quote Originally Posted by Demosthenes View Post
    Cancelling a status to regain a status is not really a matter of skill. Takes as much energy as slapping your voke macro. Tanking, as much as I loved it was braindead, and having to cancel shadows was a matter of tedium.
    I agree that it wasn't hard. But I also think that the standard player (no Haidate, TP in Sun Rings, etc.) couldn't do it though. Just like an alliance of standard players couldn't beat Fafnir before rage even with 6+ years of power creep.

    Quote Originally Posted by Draylo View Post
    . I don't get the obsession's with being confined to a single room and mashing macros to claim
    Server limited rarity.

    Even horizontal gear progress was continued and from Abyssea itself, we still use kraken clubs and defending rings and so on.
    1) The rarity itself was valuable and has been lost. First eight years of XI there were less than 100 total D. Rings in existence. Now FFXIAH has over 2000+ registered.

    2) Horizontal built on a completely new foundation after the level cap raise.

  16. #1496
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    I figured Gred would have at least been a fan of how the rewards you got from Adoulin's open world spawns were based on how much you actually contributed to the fight.

  17. #1497
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    You're overstating how hard tanking was.

  18. #1498
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    WAR/SAM, WAR/NIN, and SAM/DNC were unbeatable in DPS by any other melee, and also fuck magic.

  19. #1499
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    Quote Originally Posted by Gredival View Post
    I agree that it wasn't hard. But I also think that the standard player (no Haidate, TP in Sun Rings, etc.) couldn't do it though. Just like an alliance of standard players couldn't beat Fafnir before rage even with 6+ years of power creep.



    Server limited rarity.



    1) The rarity itself was valuable and has been lost. First eight years of XI there were less than 100 total D. Rings in existence. Now FFXIAH has over 2000+ registered.

    2) Horizontal built on a completely new foundation after the level cap raise.
    There has been rarity all thru each era of XI. Voidwatch had item drop rates less than 1%, Omen had drop rates less than 1% and most failed the bosses constantly. Odyssey win rate is the lowest its ever been, very few %'age of players have cleared the highest tiers for augmented gear. Every single era in XIs life has had rarity and ways to stand out in town...

  20. #1500
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    Quote Originally Posted by Zealot View Post
    I figured Gred would have at least been a fan of how the rewards you got from Adoulin's open world spawns were based on how much you actually contributed to the fight.
    I quit early into Voidwatch.

    I've spent more time being angry over XI being ruined than I spent playing XI. It is a trauma I will never recover from.

    Quote Originally Posted by Zealot View Post
    WAR/SAM, WAR/NIN, and SAM/DNC were unbeatable in DPS by any other melee, and also fuck magic.
    Best XI was THF + SAM for skill chain onry (this specific combo combines TH and minimum TP feed) and the rest BLM for MB. Save the physical for your merit burns. If you come to end game you play on something boring.

    Quote Originally Posted by Demosthenes View Post
    You're overstating how hard tanking was.
    No I'm pointing out that "hard" in absolute terms is different than hard in relative terms.

    Possibly only AV and PW (before nerfs) qualified as hard in absolute terms. But Fafnir in 2010 qualified as relatively hard when you remembered the commoner scale

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