and they...nerfed xp gains in some fashion? they really really really want to get as far away from D3 numbers as possible huh
and they...nerfed xp gains in some fashion? they really really really want to get as far away from D3 numbers as possible huh
I love also that Blizz gave sorcs two unique's that have a serious negative attached to them.
One good thing I found in the patch notes is a 15% buff to item drop rates in World Tier II. This actually gives some kind of reason to do WT2 other than the capstone dungeon.
Xp nerf would have been expected if mob densities were multiplied, but sounds like densities won't be touched until "early season 1", so not holding my breath here.
What a fucking joke. Where's the real patch notes
There are so many fuckin config changes (X% increase/decrease) that i have no idea if Sorc got buffed or nerfed overall lmao
and wtf @ that Oculus...
I was expecting some actual features to be added...like the ability to see reroll options, quest journal, etc...
I'll probably just speed run the battle pass as I have it for getting the CE, then take a break. Never got my first toon to 100 before it became too much of a grind.
Am I missing it or did they not change elemental resistances like they said they were going to
They did not. Thats supposed to come with the season... which idk what this patch is then. They also did not fix the memory leak. So yes they nerfed armor and damage reduction without fixing resistances. I haven't tried it yet but I hear its not good.
They said that wouldn't happen until season 2
They basically nerfed every class and didn't fix any of the core issues people are having with the game, it's actually quite impressive.
Silly me, I keep forgetting that the poor indie dev studio blizzard entertainment requires 6-12 months to make changes and additions to the game.
Just read several reports that cinder drop rate was heavily shadow nerfed.
didnt fix any of these;
-sacreds dropping at level 100
-extremely high gold costs to roll affixes
-memory leak
-mount sucks
-boring uniques w/ 90% being useless
-only mystery chest being worth farming in helltides, then might as well peace out
-tree of whispers drops suck
but they did;
increase the mystery chest requirements
nerf every single class
add 2 seconds to every dungeon exit (thanks?)
Yeah, think I'm officially waiting until S2 to see how that one shakes out lol
Time to play SF6 Welt
Dev cycles take a while, so none of the core issues will be fixed "soon". I've looked at the new Malignant Hearts, I think a lot of the power comes back; without the cuts, it would have made things even worse, but I don't' have a lot of confidence that they will hit it right. It will really depend on what a high level heart starts are but one appears to give global 20% damage absorption and explode it for massive AOE damage before multipliers and that's just at L20. They did do Sorc dirty in the short term.
Cinder drop rate is a confirmed bug atm too.
Nerfing the shit out of the entire player base to keep the relative power level the same for the top end is bad design. Especially if everyone is about to start all over again with a new season so they're working with a reduced power level until they get the hearts leveled.