Blizzard can't tell good stories. Fite me.
That said, the only part of that video that wasn't touched was the nostalgia pining fandom that screeched and whined for a lot of the eventual decision iterations the game landed with. I know it tried really hard to pin shit on D3, but the mechanics of RPG activities are fairly limited with the variance coming in storytelling alongside effort to reward ratios. All this piecemeal keep numbers small, shit rare, items bland, max level should be hard to get, and curbing build experimentation is 110% on the D2 cult and this string of devs that though year 2000 gaming would fly today.
D3 arguably stopped getting new, meaningful shit with Kanai's cube and the Necromancer as the last hurrahs. So while it has a decade on D4, it's frankly more like a 3-4 year old game Blizz strung along because it gave up too soon. Nonetheless, it did do some things right even with its own problems.
XI Wiki


