How are your paragon glyphs looking? They all level 50 at least? That can be a huge boost to dps, if not
How are your paragon glyphs looking? They all level 50 at least? That can be a huge boost to dps, if not
Almost there; mine are all 40ish atm, but ya, that will help some. I could work on my ancestral amulet Unique amulet + affix as well as I have some mats to try. We'll see how it goes. Funny enough, right after posting my Ancestral Unique focus popped from the cube but even 500 additional weapon damage only let me clear the 9.5 tier pit.
So they finally released the cow level and people already figured it out.
Ya, I just might do all of that tonight or so. Also, I made it to T10, but certainly isn't fun to be there. At least I can farm world bosses and Legion there.
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Ball Lightning sorc is absolutely absurd. Made the character on Thursday after work and comfortably farming T11 by the end of Saturday (still can't beat uber mephisto though, that fight makes uber lilith look fair)
i've done Pit 110 and still can't beat Mephisto on X. In this game you are either unkillable or get oneshooted by DOT's. Crazy.
Edit: Doesn't help that it takes 2 mins per run to get back to the spot that kills you, and half the time you don't even see what touched you when you do.
I got El'Druin just yesterday and it jumped my DPS by 25%; gave me a damn physical damage dps buff on transfigure, which kinda pissed me off, but 50+ skill levels is kinda nuts. Put me into T11 territory but wouldn't call the experience fun. Tried Mephisto and had no problems in Phase 1 but Phase 2 was just constant AOE so I left after the first death. I honestly don't know what more DPS I can squeeze out of pure Metamorphosis build unless I grind hours for gems and/or glyph levels. HP levels are just absurd going to T11 and T12, and some bosses are just bricked for me since my skill bar is replaced and things like Hatred, which require you to use a skill that doesn't show up on your bar unless you go out of form for 15ish seconds, which will just get you insta-gibbed. The extra adds, in other fights, just make it too much trouble to be worth.
Melted heart and endurant Faith is the combo people are using for meph
I've been using endurant faith as my unique charm just for general comfort. Ball lighting sorc doesn't need the damage boost from Crown of Lucion or Godslayer Crown up through Pit 110.
Unfortunately I've junked the two heart of seligs I've gotten so far since I'm still hunting for a starless skies
I haven't found a Melted Heart yet, but even so, it just feels kinda dumb for me to drop so much DPS. T11 Butcher's Lair cannot touch me in my current setup, but it takes some 10 minutes of wailing on each other before it dies. Can't imagine dancing with Mephisto like that. Oh, and has anyone found any mythic charms yet? Shit seems way too rare, let alone one with Charm +1.
Also going to make a Sorc tonight. Paladin just feels bad.
Paladin was definitely OP when they released it as preorder bait. The class got a huge amount of mileage out of its passives in the old skill tree, so between that going away and the inevitable post-FOMO nerf I can see it.
Ball Lighting Sorc might legitimately be one of the strongest builds I've ever seen in a diablo game. The only thing I can think of close was the console only Energy Twister build for Wizard in D3, that shit was absurdly busted for a couple years.
There was a bug people were using where you could use the "equip 2 unique charms" talisman and then swap to the "set -1" talisman and it would work.
But if that hasn't already been fixed I think it will be with the patch later this week
I was mathing it out, but my dps is just going to tank without a DPS amulet. I can probably work with just Endearing Faith, but I think I'd want to switch to a Harlequin helm before I do and get that extra 36 maximum resources to charge my amulet bonus even more. Some other ideas I want to work with but I have to play around with some Metamorph skills and see how things go.
Got a 4x GA amulet for my build (not the best affixes but w/e).
Burned a bunch of mats getting the unique power to a good roll, added the second legendary lower, tempering/masterworking, transfigured it which rolled +15 to quality AAAANNND I forgot to socket it.
Fuck lol
I forgot to temper a ring near when I started cubing up and transfigured.... Took a bit to replace it but I did. Had I the for-sight to masterwork my amulets skill roll, I'd have about as perfect one as you can have. Harlequin rolled 11% attack speed on transfigure, so T11 now feels like a normal run instead of a fight. T11 Pit only took about half the timer and I wasn't trying to push, but even so, I don't think it's enough to do T12. I'm down to trying to GA a +skill on my charms to push more DPS at this point. If I could ever find a Pertinent with a skill roll I'd use it over my crafted boots but I've only ever seen one non-ancient pair drop so far.
Should be hitting 70 today, haven't played since last expansion really, nor read a ton about this one, friend ahead of me in Torment 2 but is complaining about how he doesn't get loot like he used to running helltide (said he opened 8 chests without a single legendary), infernal hordes, etc. How should I start progressing once I get there, what is considered to be a fairly optimal grind/gameplay loop?