RB+RT mines while hanging from a cliff
RB+RT mines while hanging from a cliff
The story and honestly any kind of cutscene are really just complete and utter dogshit, but goddamn is the sense of exploration spectacular.
https://www.eurogamer.net/crimson-de...-and-struggles
Took 2 and a half years for devs to decide the direction of the story and 2 of those were spent already recording voice lines. The lead VA has been public about his frustrations with leads not giving clear messaging on how to convey his lines.
Btw, that Excavator boss is some bullshit. Been awhile since I wanted to rip a controller in half. Forced camera perspective and unresponsive controls just made me rage. I know the boss can be stunned, and I did, but being unable to pull off a dodge was so frustrating.
If you mean the one that drops the drill, all I did was roll dodge him and counter attack. I did stun him once, accidentally, but even so, if you lock on it shouldn't be too bad. I'll agree boss fights aren't particularly fun, even if they are visually interesting. Seems there's always an easy enough cheese method if you know about the interactions with the force moves. Though with the lack of explanations, you'd really never know.
Finally started. I see what people say about the janky controls.
Game world looks incredible though. Looking forward to really getting into it tomorrow
I got to that tonight and put the game down for a bit lol :X. I got it stunned too by lining it up with boxes but I'm at a loss what to do once it goes into it's super move. Tried blocking and dodging to no avail, then I just face tanked it and healed through it but by the 3rd repetition I went down due to healing cool down.
I think if the boss wasn't presented so early in the story and before there is time to better develop the MC, it may not have been nearly as bad. I have found that most bosses can be brute forced. I did the boss in the wheat/grain fields last night and it was more annoying than challenging.
Side note, I think it was yesterday's patch that made certain bandit camps unlootable. Sucks clearing a camp for base donations and only being able to claim mob loot.
If the excavator boss is putting y'all at the edge of rage quitting y'all should probably just give up or consider gitting gud, there are substantially harder bosses along the way.
Is there a way to fucking read test based things directly in the menu rather than having to go out of the menu and then examine it every damn it? I've done it like 3x and it's already really annoying lol
Nope
Some of the game choices are a bit baffling. I get how some of it works for immersion, but also give me a way to just go around it if I want to.
On a positive note, looks like every single merchant in town has a bag to expand inventory. I gotta start making some money
The game seems to have clearly been designed in a way of "well people like this game so let's take features from it" without actually thinking if people liked that specific feature or not.
So we got the mash A to sprint from Red Dead Redemption (which thankfully they changed), the stamina system from BOTW, and other stuff like that.
Oh god, glad I joined after the mashing was patched
https://www.eurogamer.net/crimson-de...ce-its-release
4 million copies sold. A Switch 2 port might be on the horizon.