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  1. #61
    Ridill
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    Been playing a variety of characters, just started ranger. So far merc starts off slow but was feeling a good bit of power towards end of Act1. Monk is hilariously strong but can get gibbed quickly at times. Sorc firewall+spark is super fun but looking to do more ice shit. Got witch to end of Act2 and the raging spirits is crazy good except not too great for bosses.

    Ranger is what i'm lvling up now since it seems to be pretty broken with just lighting abilities and you get lighting arrow at the very start so no need to wait for a certain point in time.

    Game feels so much more polished then D4. While I like the dopamine AFK bullshit of D4 builds it's more satisfying fighting bosses here. D4 bosses just feel like a trash mob with a bit more HP

  2. #62
    Ridill
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    can't tell if i wanna stay on monk or stay merc

    can someone tells me what they think about their ascendancies, so far

  3. #63
    Brown Recluse
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    Quote Originally Posted by Meresgi View Post
    Been playing a variety of characters, just started ranger. So far merc starts off slow but was feeling a good bit of power towards end of Act1. Monk is hilariously strong but can get gibbed quickly at times. Sorc firewall+spark is super fun but looking to do more ice shit. Got witch to end of Act2 and the raging spirits is crazy good except not too great for bosses.

    Ranger is what i'm lvling up now since it seems to be pretty broken with just lighting abilities and you get lighting arrow at the very start so no need to wait for a certain point in time.

    Game feels so much more polished then D4. While I like the dopamine AFK bullshit of D4 builds it's more satisfying fighting bosses here. D4 bosses just feel like a trash mob with a bit more HP
    Yeah, I've gotten so bored with D4 if been making Theme characters for difficulty and variety.

    I'm hoping POE2 is better at variety vs cookie cutter builds

  4. #64
    D. Ring
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    Lakshmi

    The current problem is that it takes so long to get to maps and getting the final gem levels, that classes can significantly change and open up only 10s of hours into the game. There's also so much left unexplained and vague that it just boggles the mind; basic stuff like quest marker directions in acts. Ascension is also not really implemented; I refuse to believe they actually wanted Sanctum and Ultimatum to be the method and instead have it there to test it out for separate systems outside of mapping.

  5. #65

    Sweaty Dick Punching Enthusiast

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    don't disagree but also it's early access my man. think some gamers have forgotten early access functions as an extended beta as much as it does a product. if the quick positive changes we've seen so far are an indication of what is to come by 1.0 the mind should be largely unboggled.

    Quote Originally Posted by kisada View Post
    can't tell if i wanna stay on monk or stay merc

    can someone tells me what they think about their ascendancies, so far
    the ascendancy process is rough af, def one area of the game that needs refined design decision change whereas other stuff like bosses and the campaign acts themselves feel p finished. sanctum is overtuned to balls and hits certain builds disproportionately hard. coming back overlevelled has been necessary for some folks.

    that said my monk ascendancy feels great to play even if getting there sucks, i went Invoker after hearing Acolyte of Chayula is kind of a mess. basically mr freeze at this point.

  6. #66
    Ridill
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    My buddy was doing trial of chaos as a warrior and was flipping out. Constantly getting choices like 'Monsters do 100% crits" vs "Monsters do 100% chaos dmg" vs "Monsters summon a rune you can't get out of and blows you up lol fuck you melee"

  7. #67

    Sweaty Dick Punching Enthusiast

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    ya it is BAD BAD for some builds. most ranged builds gettin through a lot easier from what i hear. monk wasn't too bad sticking with ranged ice / electricity. bell / freezing makes CCing bosses relatively easy.

  8. #68
    Campaign
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    Quote Originally Posted by Andalusian girls View Post
    ya it is BAD BAD for some builds. most ranged builds gettin through a lot easier from what i hear. monk wasn't too bad sticking with ranged ice / electricity. bell / freezing makes CCing bosses relatively easy.
    Seconding this, also herald of ice just destroying packs of mobs.

  9. #69
    Relic Horn
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    Quote Originally Posted by Takiwaki View Post
    Seconding this, also herald of ice just destroying packs of mobs.
    If this relies on “cast on X” build, you’re about to have a bad time.

  10. #70
    Ridill
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    Respecs need to be way fucking cheaper. The "fixes" and "nerfs" to a lot of stuff in this last cycle has bricked a lot of builds completely and the cost to respec is just too damn high.

  11. #71
    It's all dicks and airplanes
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    I'm on my third character trying to get out of A2 still lol, this time CoX nerfs hit my build. At least for this EA stuff they should let us respec for free. It's already been said these characters won't even be in the normal standard league.

  12. #72
    King Bitcher of Bitchington
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    This honor mechanic as melee has got to be changed. Holy shit this is dumb as fucking hell. Was fine on my sorc but trying it on warrior is lame as hell

  13. #73
    It's all dicks and airplanes
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    I don't know why they chose their worst league mechanics to lead 2 in with. >.> And they're ascendancy now..

  14. #74
    Ridill
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    Quote Originally Posted by Madeline View Post
    I'm on my third character trying to get out of A2 still lol, this time CoX nerfs hit my build. At least for this EA stuff they should let us respec for free. It's already been said these characters won't even be in the normal standard league.
    Respecs should be cheaper in general but they should be basically free right now. They want us to test the game...so let us test the game and fuck around with builds and see how things work and break.

  15. #75
    It's all dicks and airplanes
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    Exactly how I feel. Should be wanting feedback on basically every notable node that tree has. Instead they're pretending this economy is carrying forward and I genuinely don't understand.

  16. #76
    Ridill
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    I'll just here believing that clinging to the idea of costly respecs is a relic of the past that should be discarded. Unfortunately, too many PoE players have a "IT'S A RITE OF PASSAGE TO BUILD SHIT CHARACTERS AND RELEVEL NEW ONES!" mentality.

  17. #77
    D. Ring
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    Pretty sure they'll get to it. They are more concerned with how everything is interacting in the game right now, and it will take time to go through all of the data for their initial guesses/estimates on where systems should be. When they make knee jerk changes, like the "rolling" change, they tend to break other areas, like rolling out of bounds, which will brick some fights.

    Got my first 5 link in Cruel Act 3, so Explosive grenades got Payload. A bit slower, but the double grenade procs feel so good, and I don't quite have the remaining cool-down reduction nodes I can get, but it's within 4 skill points. Getting those procs during boss staggers will really melt them. Now if I can find another one I can put in into gas grenades and really go to town. As soon as I go do Ascension L3, I can have Cast on Ignite, with Mark+Vulnerability + another utility of either mana cost reduction or duration effect, depending on good the uptime is.

  18. #78
    Ridill
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    Quote Originally Posted by arus2001 View Post
    I'll just here believing that clinging to the idea of costly respecs is a relic of the past that should be discarded. Unfortunately, too many PoE players have a "IT'S A RITE OF PASSAGE TO BUILD SHIT CHARACTERS AND RELEVEL NEW ONES!" mentality.
    The one thing D4 got right(ish) is letting you respec and it being fairly cheap....why they didn't include fucking talent loadouts till this upcoming season is still beyond me though. While I like experimenting around with a guild and fucking with stuff...I don't like knowing I can brick myself 15hrs in

  19. #79
    D. Ring
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    They are already addressing respec cost and end-game map mob damage, and getting rid of some on-death aftereffects, amongst other things.

    https://www.pathofexile.com/forum/view-thread/3642235

  20. #80

    Sweaty Dick Punching Enthusiast

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    Honour Damage now scales down based on distance to enemies, when in close range you’ll take 35% less Honour Damage, tapering off as you are further away from Monsters.

    Fixed a bug where Damage over Time was dealing thrice as much damage to Honour as intended, and fixed a bug where Honour Resistance was only applying to two-thirds of that damage. (This was confusing for us too)
    + 45% less respec cost are yuge. know the internet is generally throwing a bitchfest over the problems in this game but i've rarely seen a released game drop QOL adjustments this quickly nonetheless an early access game.

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