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  1. #81
    The Fucking Voice of Actually
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    This is why, despite having never played PoE1, I dropped $30 on EA to ground floor this. (And because I'm sure as fuck not giving Blizzard any money for D4)
    I learned GGG has a solid reputation, and was worth dropping cash on.

    The notes also say they're buffing my build. I.. havn't been having trouble?



    They do need to work on buffing the servers though. I'm getting bad lag/freeze/rubberbanding in weekday primetime and weekends.

  2. #82
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    In T6 now, and the game pointedly needs fully integrated Mouse+keyboard with controller support, since some classes are just buttery smooth with a controller. The extra time it takes to do anything menu based and the lack of inputs to things like see Suffix/Prefix ranges is so horrible as is picking up anything; triggered a ritual in a bad spot trying to pick up one item and lost a map.

    *Edit*
    Fuck Your Initial Swarms GGG. I hate that any map activity I participate Immediately swarms you then tapers off. Like, asshats, I still can't roll dodge out of the way when monsters spawn 360 degrees around me and monster mash me, and i'm kinda tired of having to pre-cast my abilities to try and insta jib the initial rush just so I can enjoy the rest of the map or immediately die.

  3. #83
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    Spent all of yesterday getting up to T10 maps, and barely saw any currency for the work; nothing dropped that has sold or likely will, and just enough exalts to scrape together a weapon that doubled my DPS and should take me to T14+ maps, as well as three rarity charms to wear. I did drop two divines, back when they were 40 EX, so that has helped; up to 2.3K life and 47% armor reduction on physical, with capped resists. Also, just got the node that defends crits with 200% armor so hopefully that helps with some one shots, and I've still got several armor nodes to get in the same area.

  4. #84
    King Bitcher of Bitchington
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    God. Some of these bosses are just so fucking dumb. Got that the viper napuatzi bitch to 0 HP. Cue 2 poison immune phases that she just floats in the fucking air and then she floats AGAIN for her meteors and dies finally. so absolutely annoying

  5. #85
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    I'm fine with most of the bosses, save a few with really poor hitboxes on their attacks. Though, it would be a lot better if there was a universal tell on the ground, showing where a windup will hit, like most any other game with one-shots does. That and one portal per fight, cause that aint right.

  6. #86

    Sweaty Dick Punching Enthusiast

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    i think the boss design is one of the best parts of the game (outside a few hitboxes that needa get patched ya). may be inured to one-shots you have to eyeball and wild bullshit from ds tho

  7. #87
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    Also larger areas where to stay out of an attack you need to get far enough that a boss isn't on screen, so you just gotta guess where to shoot.
    (Fuck that undead mastodon fight)

  8. #88
    King Bitcher of Bitchington
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    Was able to beat her by switching to pretty defensive passives. thank god I had the gold. All the other bosses were fine, the only other one I struggled hard with was that dumb fuck forge dude where you have to beat him outside the lava. Finally in cruel now but gunna take a break to cool off lol

    I was gunna do lighting/ice sorc but every good staff I've gotten has had insane fire spell rolls. The one I have now is like +3 to fire skills, +90% fire spell damage and +50% spell damage, so trying with fireball and it seems okay? may have to screw around with support skills tho to up it's damage

  9. #89
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    As someone that did not play the first poe much I really really hope they add some tutorials in game for many of the convoluted systems lol. There are many that just not explain or even revealed to the player.

  10. #90
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    Quote Originally Posted by Takiwaki View Post
    As someone that did not play the first poe much I really really hope they add some tutorials in game for many of the convoluted systems lol. There are many that just not explain or even revealed to the player.
    Eh, why explain anything when the community will build the wiki for you. You know, Indie Game devs and all. But in all seriousness, yes, actually having a wiki system, in-game, is kinda a basic thing these days that GGG just doesn't get. For fun, try and understand what "Nearby" means in POE1.

  11. #91
    Ridill
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    It's kinda funny to me that part of the flak FFXIV got was that it was relatively self-contained in terms of information and its application especially compared to XI. You still had some niche stuff or poorly marked things (some of which got later updated, improved, or added to something like the newbie trials) to help educate players on what the fuck was what.

    But similar to my jab at respec costs, "not knowing" falls within that umbrella of "you will fail your first build" or more that certain masochists pass off more as a feature than oversight, failing to understand that not everyone is going to enjoy getting 10-15 hours into a character just to realize it's complete trash. It's a kind of investment that can easily backfire and push people away from the game, and in turn, tell others to stay away. And the bad thing about relying on outside resources is when updates hit and information becomes out of date or was never really complete to begin with. Regardless of the game, the amount of "guides" I look up to inevitably walk away thing, "This was fucking terrible..." has always been way too high, and it doesn't help there's algorithmic incentive to poop out 10m videos laden with useless filler and non-information that a couple paragraphs could've outlined and been digested in a fraction of the time. Honorable to mention to the relative death of forums, the discordification of information, and how sometimes finding what you need just being more difficult even if you know exactly the terminology for what you're trying to find out. Sometimes this also gives rise to egregiously pompous personalities and sycophants where challenging anything could get you dog-piled or just outright banned depending.

    So, call it hand holding or whatever, but games really do need to explain their shit and not leave it open to interpretation unless they want moon phase directional silliness at best and disgruntled casuals at worst.

  12. #92
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    Just saying I was level 70 when I found out about instilling... go figure. The game is next level amazing in terms of gameplay but they def can do with a dose of modern QOL. Obviously early access etc so I understand.

  13. #93
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    One thing I just don't get right now is why the hell nothing sells. Every other "league" I've played, stuff constantly sells, but in POE2, not a damn thing or very rarely a 1 ex item will get me a whisper.

  14. #94
    Ridill
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    https://www.reddit.com/r/PathOfExile...bosses_1_step/

    I agree with a lot of this post. Game is in a very good state but there's a lot of issues still.

    Melee just flat out suck and that's obviously partly due to only have 2 in game and them even missing some of their skills later on in the game on top of missing complementing melee abilities
    On death effects can go fuck itself
    The trial for melee even with honor res and changes still sucks ass
    Monk temple bell, which is literally the only good spec, sucks ass to actually hit while clustered around shit since the game will try to auto direct you to an enemy and not the bell
    Getting just stun locked by hasted mobs is bullshit, getting stunlocked by non hasted mobs but they still fucking move 3x faster then your character feels "great"

    Maps should not be a one and done with so many on death effects and bullshit mods for mobs. Especially not when you're talking about bosses who might have new move sets or some that can still pull out a lot of bullshit (fuck you blackjaw)

    Put 110hrs into it so far and i'll keep fucking around with it but the end game is very very lacking right now so i'll be messing with random builds and what not but mapping just isn't it.

  15. #95
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    As much as I like the infinite atlas, it's just not going to work with how a League operates as we currently know it. It just takes too damn long to get to the point where PoE1 achievements start into full steam. You want slower gameplay? Fine, but atlas map tier's won't be the way to do it. 106 hours in and I've just hit T13 maps quest, and I have to grind out more 11/12s because the higher ones just aren't dropping as much, per POE normality. They'll have to fundamentally re-work how progressing into higher level maps work, and I think it's going to go back to socket an atlas gem to level up your map tiers, which are gained by various achievements or milestones they build into the system. Something like maps scale to your level up to a point and then you beat a boss milestone and can get a gem. Use the pinnacle bosses so everyone can actually see them and experience them. Ubers just become max atlas level content and you can scale it to your build via said atlas gems. Towers just become open when you path to them and let you slot in your desired atlas content like they already do.

  16. #96
    The Fucking Voice of Actually
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    Anyone know a resource that has a solid list of good skill/support gem combos?

    I've found things like adding Decaying Hex to Despair, so it becomes a DoT so it gets spread by Contagion. Sticking Envenom and Bursting Plague on Unearth for some shenanigans, etc.
    But I would like to get some more optimizations to up my damage.

  17. #97
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    Quote Originally Posted by Meresgi View Post
    https://www.reddit.com/r/PathOfExile...bosses_1_step/

    I agree with a lot of this post. Game is in a very good state but there's a lot of issues still.

    Melee just flat out suck and that's obviously partly due to only have 2 in game and them even missing some of their skills later on in the game on top of missing complementing melee abilities
    On death effects can go fuck itself
    The trial for melee even with honor res and changes still sucks ass
    Monk temple bell, which is literally the only good spec, sucks ass to actually hit while clustered around shit since the game will try to auto direct you to an enemy and not the bell
    Getting just stun locked by hasted mobs is bullshit, getting stunlocked by non hasted mobs but they still fucking move 3x faster then your character feels "great"

    Maps should not be a one and done with so many on death effects and bullshit mods for mobs. Especially not when you're talking about bosses who might have new move sets or some that can still pull out a lot of bullshit (fuck you blackjaw)

    Put 110hrs into it so far and i'll keep fucking around with it but the end game is very very lacking right now so i'll be messing with random builds and what not but mapping just isn't it.
    I have my monk at 85 it was rough at the start but then as soon as you can freeze and explode everything its the most fun class. Melee is def missing some defensive skills and the honor system is a bit more managable once you stack honor resist thingy. . Having to not use culling strike to build charges is the first big thing that starts making monk feel better. I hope they make some changes there as in endgame killing palm is useless. Since its early access I decided it will be more fun to try other classes

  18. #98
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    Decided to roll a Spark Stormweaver, as I was just getting frustrated on Crossbow Gemling at T15s. Until they get rid of 1 portal per map, it's nuke or be nuked.

  19. #99
    Ridill
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    Armor is dog shit in the game and evasion/ES is way to go or converting physical dmg to another form. Fucking hell can we have melee not be boned? lol

  20. #100
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    Yea all melee classes are convert to element and I dont think there is an actual good melee class that uses phys dmg. Monk is one of the strongest classes so cant really say melee is boned also.

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