I doubt we'll see much about end game until the last three chapters are released. I'm surmising balance items and possibly new classes and a general direction for end game to go in.
I doubt we'll see much about end game until the last three chapters are released. I'm surmising balance items and possibly new classes and a general direction for end game to go in.
Patch Preview video: https://www.youtube.com/watch?v=XNJSDxwC9bY
Basically, QoL items but no nerfs to any builds or items. They won't adjust those until their first "league" or if it breaks their servers and they are working on buffs to armor and melee as well as the additional chapters. No talk about any new classes or abilities.
That's fucking amazing. It's missing the like 3 teeth that guy has though.
New major patch 0.2 releases next week. April 4th. Huntress class, some new ascendancies, spear weapons, endgame revamp-ish. Skill gems etc etc
https://maxroll.gg/poe2/news/patch-0...eveal-megapost
Still going to wait until seamless controller and mouse implementation. Controller is too comfy to give up but menu navigation is complete ass with it.
Ziggy Q&A says hopefully by 0.30 build, so, a few months away still...
In my case, because of the launch day issues, I accidentally started a character with a steam account that didn't have access to the mtx gold from beta access.
By the time I figured out what went wrong, I was far enough I didn't want to restart. And I made it all the way to mid tier maps before my default inventory got choked out.
So a league reset means I can finally switch over to the account that does have actual stash tabs, and not lose progress lol.
The biggest change which killed my joy of the game is endgame will behave more like POE1. No more one and done maps. Depending on the map difficulty, you can have 1-6 lives(portals) and then endgame bosses don't have xp loss.
I foresee them just reverting completely to just a full 6 portals no matter what but it's good they're edging closer to that cuz 1 life per map was dumb as fuck
It needs to be done. You can't have fights with one-shot mechanics, often poorly telegraphed, without several chances to learn it in one encounter if it's going to take hours to gather the resources to do multiple attempts. Any apex fight should stay open/available until you beat it no matter how many tries it takes, with the option to close it out if the player wants to.
Yeah exactly, it's why I didn't even bother with end game. Not going to waste time where a single server hiccup or random untelegraphed attack/swirly that I cant see or even just me being distracted costs me the entire effort instantly. That's shit game design and shouldn't ever be a thing standard. If I want that then give me the option of going in with a single life for major rewards or something.
https://www.pathofexile.com/forum/view-thread/3739836
You will now be able to enter and exit your Maps as much as you like as long as you haven't died.
The number of portals is now representative of the number of revives you have during the Map, so if you are able to survive you can come and go as you please.
They did say it would be a new game to learn; good way to get people to play the new stuff too since it's not nerfed.
Season of the nerf!.
Grim feast just got literally deleted from the game lol