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  1. #1
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    Half-Life: Alyx (Index/Vive/Rift/WinMR) - VR - March 23, 2020

    Pre-Sequel
    Set between the events of Half-Life and Half-Life 2, Half-Life: Alyx is a new full-length game built from the ground up by Valve for virtual reality.
    Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2.

    Playing as Alyx Vance, you are humanity’s only chance for survival. The Combine’s control of the planet since the Black Mesa incident has only strengthened as they corral the remaining population in cities. Among them are some of Earth’s greatest scientists: you and your father, Dr. Eli Vance.

    As founders of a fledgling resistance, you’ve continued your clandestine scientific activity—performing critical research, and building invaluable tools for the few humans brave enough to defy the Combine.

    Every day, you learn more about your enemy, and every day you work toward finding a weakness.

    ABOUT GAMEPLAY IN VR:

    Valve’s return to the Half-Life universe that started it all was built from the ground up for virtual reality. VR was built to enable the gameplay that sits at the heart of Half-Life.

    Immerse yourself in deep environmental interactions, puzzle solving, world exploration, and visceral combat.

    Lean to aim around a broken wall and under a Barnacle to make an impossible shot. Rummage through shelves to find a healing syringe and some shotgun shells. Manipulate tools to hack alien interfaces. Toss a bottle through a window to distract an enemy. Rip a Headcrab off your face and throw it at a Combine soldier.

    Extra content for Index owners

    Customers who have purchased Valve Index hardware by the end of 2019 will have access to unique bonuses starting early next year:
    • Explore environments from Half-Life: Alyx in your SteamVR Home space
    • Alternate gun skins to embellish Alyx's arsenal
    • Special Half-Life: Alyx-themed content for Counter-Strike: Global Offensive and Dota 2

    Community-built environments

    A set of Source 2 tools for building new environments will ship with the game, enabling any player to build and contribute new environments for the community to enjoy. Hammer, Valve’s level authoring tool, has been updated with all of the game’s virtual reality gameplay tools and components.
    https://half-life.com/alyx
    https://store.steampowered.com/app/5...HalfLife_Alyx/

  2. #2
    Impossiblu
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    VR only lol

  3. #3
    Resident Moogle
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    Index owners also get the game free as per their website.

    They're saying it'll be a full length title, and I hope it lives up to that since I don't want this to be yet-another-5hr-long VR game when played casually.

    Quote Originally Posted by Prothescar View Post
    VR only lol
    I finally have a game to play! I kid, although Boneworks is next month which I'm also looking forward to, and Asgards Wrath/Stormland came out this month for Oculus users. Now I have this for an earlier-2020 release to look forward to, but it's still mostly a dry year ahead for new 'big' PCVR games which doesn't entice much in the way of new adoption.

  4. #4
    Impossiblu
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    i might look into buying an oculus quest just to get into VR for this tbh. now that oculus link is available to the public it seems like a great headset to get started with.

  5. #5
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    Valve will Produce More Half-Life Content if Alyx Proves Successful
    It's probably no surprise that many people at Valve have been wanting to get back to the Half-Life universe for a long time, and this experience has only reinforced that. In the process of creating Half-Life: Alyx, we've had to explore new ways to tell stories with these characters and this world, and we've discovered a lot of new gameplay experiences that go beyond what we've been able to do before.

    Of course, we'll have to wait and see how people react to Half-Life: Alyx once it's out, but we'd love to continue pushing forward.
    https://www.theverge.com/2019/11/21/...er-valve-steam



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    Firewatch Dev's (Campo Santo) next game "In the Valley of Gods" is Shelved as Valve Reassigns the Devs to Alyx & Dota
    To fans looking forward to In the Valley of Gods, it’s probably clear that the optimistic “2019” at the end of the announcement trailer isn’t going to be accurate. In the end, Valve Time makes fools of us all. But yes, developers from the former Campo Santo team have joined other projects at Valve, including Half-Life: Alyx. As you can imagine, our experience in the first-person adventure genre is pretty relevant. You hear a lot about how at Valve you can work on what you want. It turns out that’s true, and there’s a lot of work available. As we integrated ourselves into Valve it became clear there was a lot of valuable work to be done on Half-Life: Alyx. Some of us starting lending a hand, and have since become full-time on the project as it approaches launch. Similarly, some ex-Campos are working on Dota Underlords, some are on Steam, and so on. So to answer your question as of today, In the Valley of Gods development is on hold—but it certainly feels like a project people can and may return to. And when that happens, we’ll find an exciting way to let fans know.

  7. #7
    Pseudo-Elitist
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    If a VR property is successful? Guess we're ending on a cliff hanger then.

    Sent from my SM-N950U1 using Tapatalk

  8. #8
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  9. #9
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