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  1. #2001
    Mr. Bananagrabber
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    I have found the key to enjoying Tekken 8 is to truly embrace being a degenerate and heavily exploit the game's massive lean into offense.

    i.e. playing Alisa

    Chainsaw go BRRRRRRRRRRRR

  2. #2002
    The Defense is ready, Your Honor
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    Its what the devs literally wanted. They hated seeing Tekken 7 at Evo being a dance contest between two players for 3 hours. For better or worse, they didn't want a repeat of that.

  3. #2003
    Mr. Bananagrabber
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    They're buffing defensive options with the patch next month along with balance changes to the half of the cast they didn't touch last week.

    Aside, this

    https://www.reddit.com/r/Kappachino/s/In2TnaZ1ZM

    Pakistani Tekken tournaments just hit so hard.

  4. #2004
    Graduate of the BG School of FFXI
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    Quote Originally Posted by Lucavi View Post
    Its what the devs literally wanted. They hated seeing Tekken 7 at Evo being a dance contest between two players for 3 hours. For better or worse, they didn't want a repeat of that.
    Yeah I keep trying to say a similar thing about sf6. Devs definitely wanted to get away from both players just fishing for crmk confirms in neutral for 3 hours.

    Sent from my Pixel 7 using Tapatalk

  5. #2005
    The Defense is ready, Your Honor
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    That said, I'm looking forward to both Season 2's. The retention of throw-loops aside, the buffs and nerfs I'm seeing I largely agree with, especially the Honda changes. Getting rid of scrub and anti-beginner tactics and rewarding high-level knowledge and play should make things very enjoyable to at least spectate.

  6. #2006
    Graduate of the BG School of FFXI
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    I'll never understand the hate for throw loops. People have serious brainrot after sfv not getting oki after a throw is not normal in most games.

  7. #2007
    Mr. Bananagrabber
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    My issue with throws loops is mostly with the characters that have meterless throw loop options that absolutely don't need it to be viable, like Luke/Deejay/Blanka. Remove that and they're still completely viable characters who become way less oppressive in the corner.

    Juri can keep it because her damage output is generally lower than those other 3 so it balances out her corner pressure.

  8. #2008
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  9. #2009
    Mr. Bananagrabber
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    Man if the highlight of Gief's balance changes are the ground bounce off his crHP punish counter... oof.

  10. #2010
    Mr. Bananagrabber
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    For real though, for a hype video designed to show off the cool shit and we get a clip Deejay's SA1 now being -20 on block instead of -24 or a Juri target combo no one has ever used in their life being super cancellable, I don't have high hopes.

    A video like this isn't going to show the nerfs but waiting an entire year for meaningful balance adjustments and stuff like this is the "highlights" is oof

  11. #2011
    Straight Ca$h Homie
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    the game isnt terribly unbalanced tho, idk why ppl were expecting theyd reinvent the wheel

  12. #2012
    Shimmy shimmy ya shimmy yam shimmy ya
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    AKI’s 3rd alt looks like a Cowboy Bebop character. Shit is pretty damn dope.

    https://twitter.com/nightstreet_0/st...4cFnT_86rk5g5Q

  13. #2013
    Mr. Bananagrabber
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    Quote Originally Posted by Deejay View Post
    the game isnt terribly unbalanced tho, idk why ppl were expecting theyd reinvent the wheel
    What they've shown so far isn't going to do anything to change up the meta, which should absolutely be the point if we're being limited to one major balance a year explicitly set between Capcom Cup seasons.

    I'd rather not spend another entire year of watching the same characters dominate tournament play and online.

  14. #2014
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    The balance can be what it is, but it needs to change more than ONCE PER YEAR. SF6 was stale as 6-year-old bread because they kept the same goddamn patch for a solid year, barring the tiniest of adjustments. This isn't 1999 anymore. That shit is old hat with the 500 games that come out these days.

    I don't want to see another "Chun/Ken/Yun" game for 30 years. They had a pass back in the day because "balance patches" only came out when new arcade boards were made. There is no excuse today.

  15. #2015
    Mr. Bananagrabber
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    You don't have to go full NRS but Capcom deciding stuff like Luke's crMP was just cool to leave untouched for basically an entire year is stupid.

  16. #2016
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    You don't even need Tekken's patch cycle. 1 major patch and 2 micro-patches to remove troublesome things or give an emergency buff is fine.

  17. #2017
    Yoshi P
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    They have been doing micro-patches though to fix small bugs and adjust a minor amount of characters. It's just that they don't patch the things people bitch about which changes month to month. Blanka is the new whipping boy even though only Problem X and Mena are the only two getting decent results with him.

  18. #2018
    Graduate of the BG School of FFXI
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    JP took the heat off of Blanka for 8 months that's why he's been flying below the radar.

  19. #2019
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    I think how they are patching is fine tbh. Let players figure out how to deal with shit and then the devs can figure out if system changes are needed or just frame/balance adjustments based on the meta and low level gameplay. I'm just reminded of how Sentinel in MvC3 was scrub bombing people in the first couple months of release and people were whining about it, loudly. Then when people actually figured out how to fight him a couple months later, Capcom went with a balance adjustment that deleted the character from existence

  20. #2020
    Mr. Bananagrabber
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    Except people still used Sentinel (and won Evo with him) through the entirety of the game's existence.

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