We don't even get to teach that anymore.
We don't even get to teach that anymore.
i kinda wanna get dank runes and play an auradin. shouldn't have read about the build. sorc first, then pal or zon or barb or necro
AG we gon' find you sexy assassin stuffs if we truly reel you in to the dark side
am i sleeping on druids?
I don't think I ever played Druid in D2.
Just never appealed to me
i only played a fury druid once and thought it was a crappy zealot. i think wind druids are supposed to be good but i dunno
yeh i think nado is strong but man, its effects animations just don't hit the same for some reason
melee dps in a permadeath mode sounds punishing tho. yall ranged folk get off easy.
if you're doing hardcore do not play melee. you'll be done by nightmare
do not be afraid of HC melee. keep your gear somewhat competent and mainly keep your dlvl (clvl-mlvl) around 0-5 and you'll be fine. granted, most players rush, but i seldom did and don't plan on it in D2R. i kinda like the combat and char growth enough on their own. normal and nightmare on HC are very fun, often comfortable, and sometimes even a wanton romp depending on stashed gear
there is some safety in ranged and casters that comes with fragility (less HP per VIT invested). but it's not that any class is at a disadvantage leveling, especially early and mid-game
if you think melee is fun go for it. level that merc with your char and he'll be so buff with cheap runewords. no one fights completely alone, and no one lacks scrolls of town portal. if your merc gets owned outta nowhere, might be a time to look alive with them rejuves
also re: loot tables, SoJ comes available in mid-A5 normal and +1 skills GCs start in A3 NM to name a couple. sometimes you'll get lucky while leveling legit. it doesn't have to be all about pindlebot-like efficiency, ya know, what if you're having fun
the main trouble with melee builds in hc is that there are so many mobs that explode on death, corpse explode you, etc for a billion damage that there become so many points in the mid-late game you just aren't able to get the killing blow on mobs yourself anymore without fear of death. that would stop being fun
like i might try a frenzy barb in this thing, 'cause that's one of the few melee builds i never tried, but no way am i doing that shit on hc. fuck that. i'll just play a double throw barb or singer barb and breeze my way through instead. i'm still a barb, but my shits a million times more viable in hc 'cause i'm ranged and aoe now
multi-shot lightning enchant ftl
i remember the harpy mobs being curse aura’d was not fun for my werewolf either
killing a regular ass undead stygian doll in nm/hell going to meph:
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pfft, after the OG days of MSLE, mob affixes aren't really that scary in nightmare
just be alert every now and then for Extra Strong, Might, Fanaticism. if you're worried about Fire Enchanted, add resists, block, def, or let your merc get the final hit. come on, this game is not so impossible to avoid large damage especially pre-Hell
i do let the merc pop many undead stygian dolls though, it's true
of course it is a sprint to Teleport and then Frozen Orb. we'll go from there; i ought to accept this melee challenge and show y'all how it's done
rona can show his balls by rolling a berserker barb
shall i shout barb to keep team BGHC all BO'd and safe?