isn't reaction time the definition of difficulty in vidya?
he who reacts fastest to shoot or stab the other in the face, while simultaneously not getting shot or stabbed in the face, gets to be proclaimed the victor.
isn't reaction time the definition of difficulty in vidya?
he who reacts fastest to shoot or stab the other in the face, while simultaneously not getting shot or stabbed in the face, gets to be proclaimed the victor.
def one of the prime facets, complexity prolly the other. to go back to the Valkyries the Queen was significantly harder than the others as she combined every move-set they all had meaning you had half a second to select from among a dozen or so specific reactions (side dodge, block, parry, chuck the axe, Loki shots, etc) to the currently given pattern.
same token Souls bosses with basic ass move-sets ain't too crazy even when they fast, but when they get all willy wonka nimbly bimbly mambly bambly what the hell am i seeing can be tough to recognize and react properly in time.
Good game design mechanics will have trash or sub bosses use a new attack or mechanic to introduce you to it gradually so you’ll be prepared when the big boss does it. Or occasionally the big boss will use a totally new move or mechanic on you one or two times (but won’t be fatal) to clue you in before they start to push your shit in. Later bosses might re-use the same moves or mechanics but the player is expected to know how to deal with them now. And some bosses like the above mentioned Valkyrie Queen will start using *all* of them to test your mettle and situational awareness. Very, very few games have bosses that just unfairly one shot you without offering some kind of learning curve beforehand. At that point it’s up to player skill level to make the difference.
But mostly it’s just knowing when to dodge/roll.
Nioh 2 was def more unforgiving in that sense than Souls, but got the feeling Team Ninja went into the design very targetedly trying to make a more difficult game
that said all the difficulty talk re Souls can be zzzzzzzzz. love the Zelda-style exploration, the deep lore presented through minimalism, the aesthetics, the community, enemy and level and build design, the gorgeous soundtracks. love them games to pieces and while i'm glad they're challenging that's one of the least interesting things about them. plenty of games are challenging.
99% of the conversations I see are in the vein of "this is hard as hell," "no thanks on souls games," and "git gud."
git gud is just comedic relieve in all games
I love monster hunter so fucking much. Evade/Counter lancing is the most delicious thing ever.
I’ve got 2 hours in elden Ring so far. When do I get a double jump and some ranged attacks?
after getting wrecked by the first major boss i spent a day riding my horse all over the map grabbing checkpoints and random items on the ground. found a spot where i could kill mobs that dropped 1k runes each time so farmed up a bit.
game is now much easier so i agree with the idea it’s probably more tedious to git gud than just difficult
Well there's the ogres right next to the Warmaster shack, 5 of them at 1k a pop
just in case saying my exp spot gets someone mad
Spoiler: show
https://www.bluegartr.com/threads/13...=1#post7326241Soulsborne games are difficult, but I do not disagree with this assessment. The clunkyness is what makes them tough, I don't consider them to be good games. I probably found GoW easy because I played it like I play cuhrazhay (devil may cry, bayonetta etc) games. I can't play Soulsborne games the same way.
So which is it!? Difficult, or not? Lol.
that it's difficult