Totally forgot that happened
Didn't he stay in the past lol
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Yeah which I think is a better ending for his character because almost all of the new characters introduced in season 1 and 2 got swept to the side with nary a mention for the return of the OG cast in season 3 (which I was totally cool with)
I legitimately think playing Ocarina of Time and learning how to puzzle solve the Water Temple, thinking in multiple dimensions with the water level rising/falling did more to elevate my problem solving skills as a 14 year old than anything I was learning in school at the time.
I actually read this piece the other day about how old games were better for improving our critical thinking than modern games
https://www.newsweek.com/experts-rev...ently-11150806
Elden Ring or any of the Souls games are still extremely difficult and require patience and strategic thinking.
If you have a kid and need to PUNISH them for something they did wrong don't take away their games or toys. Sit them down. Get out an old console or use a computer emulator and MAKE them play Ghosts n' Goblins or Ninja Gaiden.
I'm serious.
Yeah you didn't actually read the article cause it doesn't really talk about difficulty.
Games are now driven around monetization and mundane tasks to drive engagement, especially those aimed at younger audiences.
i also beat ninja gaiden, ghosts and goblins, battletoads, tmnt, etc as a kid so clearly i am a genius
you might be. ghosts and goblins is on a tier above the others, which all are legitimate 8-bit monsters themselves
if you can beat it once you can beat it twice
the only games i remember not being able to beat on the nes as a kid were the first person dungeon crawlers like swords and serpents, those games SUCKED
beat them as an adult with save states
I remember that video to this day, one of the best critiques of game design ever made.
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I have probably spent 5 years in actual hours playing MMOs and I struggle to accept what that kind of exposure has done to my brain.
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Well, if you were in a LS / Raid group, you developed interpersonal skills and organizational teamwork.
Including learning to sublimate your own ego for success. If you look at many games today so many players suffer from tunnel vision. They refuse to pick coherent jobs for groups, compositions, etc. because of their individualism.
You probably also learned delayed gratification from FFXI (something else the article also mentions in terms of rewarding mastery and the reward of overcoming constant failure)