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  1. #141
    The Defense is ready, Your Honor
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    Typical JRPG stuff doesn't have an end boss that had literally 0 foreshadowing, lore or spoken words about it anywhere.

    There's a reason they never did a Necron ever again, despite everyone loving IX so much. It was a terrible idea. No ancient prophecy, no last one-liner from the boss about having a higher boss. Nothing. Just a Giant Space Flea from Nowhere suddenly appearing.

    You are correct that FF is to Final bosses that desire the end of all existence as asphalt is as to surfaces that cars drive over. No FF has ever had such a random-ass final boss representing that aspect, though.

    It was terrible, and it has never been done again. Even FFIV the After Years, who literally had to top the previous final boss, "The embodiment of the concept of Hatred and the Darkness within the soul", did a better job of their one-upsmanship last boss in that game. And that game was complete shit.

    I get it. You like the game. You can like a game and it still have shitty parts to it. Necro is shit. Necron was shit. Its not the end of the world to admit it. There are not many JRPGs with a boss as random and shit as Necron. The Dark King from FFMQ - literally the personification of the tired-ass Japanese "Demon King" trope - was better explained in a game literally made for chidlren and stupid Americans.

  2. #142
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Necron's battle theme is lit though so your paragraph doesn't matter.

  3. #143

    Sweaty Dick Punching Enthusiast

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  4. #144
    The Defense is ready, Your Honor
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    Quote Originally Posted by Tyrath View Post
    Necron's battle theme is lit though so your paragraph doesn't matter.
    So was the Dark King's, lol.

  5. #145
    Ridill
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    Quote Originally Posted by Lucavi View Post
    Typical JRPG stuff doesn't have an end boss that had literally 0 foreshadowing, lore or spoken words about it anywhere.

    There's a reason they never did a Necron ever again, despite everyone loving IX so much. It was a terrible idea. No ancient prophecy, no last one-liner from the boss about having a higher boss. Nothing. Just a Giant Space Flea from Nowhere suddenly appearing.

    You are correct that FF is to Final bosses that desire the end of all existence as asphalt is as to surfaces that cars drive over. No FF has ever had such a random-ass final boss representing that aspect, though.

    It was terrible, and it has never been done again. Even FFIV the After Years, who literally had to top the previous final boss, "The embodiment of the concept of Hatred and the Darkness within the soul", did a better job of their one-upsmanship last boss in that game. And that game was complete shit.

    I get it. You like the game. You can like a game and it still have shitty parts to it. Necro is shit. Necron was shit. Its not the end of the world to admit it. There are not many JRPGs with a boss as random and shit as Necron. The Dark King from FFMQ - literally the personification of the tired-ass Japanese "Demon King" trope - was better explained in a game literally made for chidlren and stupid Americans.
    Yo I agree that Necron comes outta left field but you need to chill out, Necron is just a cool fight with no strings. No one complains about Ozma or Hades in this way sometimes you just gotta have another fight lol, let game be a game.

    Also

    Quote Originally Posted by Tyrath View Post
    Necron's battle theme is lit though so your paragraph doesn't matter.
    This is all that really matters in PS1 era RPGs.

  6. #146
    Resident Moogle
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    Main thing lost after the PS1 era of RPGs is you didn't have to wait fucking years for a sequel to potentially wash the bad taste out of your mouth of the prior entry.

  7. #147
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    I agree that high-graphics games tend to be light on plot, but honestly I can't really figure out why. Scene directors / writers should be cheap compared to people making graphical assets and programming the framework.

    Nier: Automata had an interesting story, cool subplots, heavily re-used graphical assets, and was taken from concept to complete in under 3 years. It isn't impossible. I just wonder why we end up with clunkers like FFXV instead, which was half of a PS1 RPG's first disk plus some fetch quests and fishing.

    I think something is just broken about the way RPGs are made right now. I would think it would basically be like a movie (script, director attached to it, find funding) but instead it feels more like they decide what vague kind of game they want to make for $$$ and try to back into the inspiration.

  8. #148
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Scene directors and writers imply scenes, which are labor-intensive (and thus expensive) for typically low return. Either you're motion capturing or you're hand-animating a bunch of stuff you can't reuse.

  9. #149
    Relic Shield
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    Right, but those studios that properly invest in narrative for their AAA titles these days are regularly in contention for game of the year. It's not a sunk cost when the return on investment is typically huge (when done right). They get tons of notoriety, industry cred, fans for life, and a bazillion dollars.

  10. #150
    D. Ring
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    When all you have to do is "animate" 2D pixels, you can get a lot of story in. When you have to render a whole town just for one scene, and animate anyone that has a speaking voice, + background noise, and ya, narrative takes a plunge.

  11. #151
    Ridill
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    DLC coming May 26th (23rd for owners of Deluxe edition)

    Forspoken: In Tanta We Trust story DLC will serve as a prequel to the main game and takes place 25 years prior the events of Forspoken. Continuing her search for a way to eradicate the Break from Athia once and for all, Frey finds herself following a mysterious voice that leads her to a place that somehow transports her to the Purge of the Rheddig, the legendary battle that devastated Athia and eventually drove the Tantas to madness. Accompanied by Tanta Cinta and a new set of magical abilities, Frey must uncover the answers and save Athia once more – and attempt to save herself.

    In the Forspoken: In Tanta We Trust DLC, players will battle alongside Tanta Cinta using Frey’s newfound magical ability to unlock new combat strategies and coordinate devastating attack combos against the invading Rheddig forces. Scale to new heights in unique, vertically-designed environments with Frey’s honed magic-enhanced parkour skills.

  12. #152
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