Oh shit, I'll be rechecking the options to find that then.
The inventory is actually much improved, just slightly annoying. My mention about constrained inventory was totally aimed at the first game. Your bag can only hold x amount of whatever material, but anything looted over that amount gets thrown into your stash which you access in settlements/towns. You can just hold square once you open it and it'll auto fill your inventory with the max amount of everything. So far for me, it's only really come into play when I got about half a dozen weapons to upgrade and needed to go refill after fully upgrading like 5 of them. Beyond that, you can happily loot thousands (I assume? I've got like 900 in the stash) of drift wood without worrying that you've clogged your inventory.
One area that seems to have taken a big step back concerning inventory is potions. You can only hold 4 total potions, not 4 of each, just 4 period. It can be upgraded, but idk how far. I'm at 5 right now, I'd assume maybe 8-10 total? Still annoying to have to pick if you want all health potions, or if you wanna eat up those valuable slots with situational status potions. Elemental stuff seems a lot more fleshed out, so maybe the mid to late potion game is also fleshed out. Right now, my choices are a weak health potion, one that bumps overdraw damage (dunno what that is), and one that clears elemental effects and gives you resistance for like 30 seconds.
Haptics aren't ground breaking, but they're fine. You can feel the notching/full pull of a bow, different resistances depending on the weapon, and you get some decent feedback when you're in the stealth grass. It's not Astro's Playroom levels of immersion, but it's par for the course. The controller's speaker gets a full work out though, they did good with it, with all sorts of effects being echoed or enhanced through it.
XI Wiki



