i love upgraded gigaflare. level 4 megaflare is also pretty disgusting
i love upgraded gigaflare. level 4 megaflare is also pretty disgusting
Lvl 4 takes so long to charge though. Feel like I'm just dodging around for 5 mins
That's why I like Zan better, similar trigger but at least it charges easier off abilities and you can still attack, combo, and trigger bullet time. Also the damage is direct and often lethal, whereas megaflare is just indiscriminate aoe which looks cool but is eh imo.
Gigaflare I like for 1.5x damage during stagger, plus it triggers bullet time which is nice when squeezing in damage during staggers. I also found I need one to two abilities with longer cooldowns because honestly I can't burn through them quick enough otherwise. The tornado rocks as a second ult, and honestly I get two free staggers between the tornado and pulling them down with O during the half stagger; the tornado still rips em during the animation so by the time it's done they're basically staggered again.
Impulse is like my megaflare, and the cooldown is very short which is nice. I like being able to squeeze in a Gigaflare + Zan with 3 seconds left on stagger lol. This is where I thought Rift would be useful, but they let you chain abilities so fast that I never needed to bother.
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don’t sleep on Sattelite, mastered and on FF mode it helped with like 99% of the staggering, it also hits single enemies so fast during stagger that hitting the 1.5 damage multiplier is a joke and wastes less hits of your big damaging attacks
Diamond Dust is also busted, both for staggering and for capping out the stagger multiplier in one shot.
ALRIGHT BOYS I JUST STARTED so I prob won’t be reading anything here just posting that I finished the morbol fight and I realize my biggest obstacle is going to be retraining my brain after playing god of war and Elden Ring about what attack and dodge buttons are mapped to, yes I know I can manually remap them but ehhhhh I’ll take the challenge
Pfft you could have done this already if you downloaded the demo
Bum rush the story until you hit your first quest with a + icon. After that, play how you want but that first + quest will help out a lot in the beginning. I'd skip all quests until you do that one
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Just finished the game..and I just have no words. Loved every moment.
So much to say..so many emotions playing through. Easily second favorite Final Fantasy I've ever played.
My top 3 are now :
1. FF4
2. FF16
3. FF6
Never thought any game would top 6 for me though. Take your time in the game, seriously so much to take in.
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Finished it last night. Rating it as 'meh'.
The story is a great FF story; really enjoyed every moment of it and its related aspects.
Unfortunately, everything else subtracts from that, namely the battle system and its systems (or lack of).
Really disappointed because I wanted to like it a lot more and keep playing, but there's just no reason to do anything extra outside of the main story. Battles aren't fun or strategic, huge lack of any sort of real RPG element, any side questing is pointless, and NG+ FF mode is just annoying since all it does is increase mob bulk to an obnoxious amount.
Well I had my first death during the
fight but I am blaming that because I spent all my potions on these fucking ninja dudes you had to fight before you get there. But the game lets you respawn with full potions so that made it easy to clear. I was expecting some Elden Ring “woops you used your potions too bad” so that was a relief.Spoiler: show
Depends on what Astylla has to say about anything else other than the story. We're on the same page otherwise.
I personally liked that battle system up to a point, some of the abilities felt good at first and then flat out tapered off into useless territory in NG+, and some abilities, while good, were just way too cumbersome to use at all.
also small spoiler
Spoiler: show
But yes I agree the story was extremely good and I was satisfied at the end of it, the battle system was fun for me personally, I just wish the game had harder content aside from the Ultimania mode stuff.
Combat system ability selection is inevitably a victim of the limited ability slots and there only being one character to control. Players may vary in what "feels good" to them, but when you start slapping enough builds in a document, you're going to start seeing trends on what's good and isn't. Such is meta life, really.
If I could wave a magic wand to weave in some more RPG elements without complaints of being "too hard" for first-timers, I'd increase the number of equipment slots, introduce more unique affixes for said gear, bring in elemental affinities and resistances (without immunities and absorbs), stat monsters accordingly, add breakable parts to foes that serve as extra drops when targeted and potentially change their combat behavior when broken, crafting built around this, and some good hot swap options to make shifting between builds for a particular task a breeze.
Right now, all the game really accomplishes for making things more difficult is giving mobs more HP and making them hit harder. It's basically bottom of the barrel dev 101 when you don't really take the time to implement other character enriching systems. And much as I hate the whole "MaKe It MoRe SoUlSlIkE!!!11" that's plaguing gaming as a whole, they've at least got a bit more going than XVI when it comes to builds. I do think XVI otherwise proves you don't have to make combat bust your balls hard for people to enjoy it, though.
Regarding your spoiler
Spoiler: show
My head canon is thatSpoiler: show
Dumb, but wouldn't surprise me if that's the case.
Spoiler: show
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