I was wondering if that may also be around when the final DLC is out
I was wondering if that may also be around when the final DLC is out
Wouldn't surprise me at all if this was all timed in a way to release the PC version with the DLC all available immediately. Yoshi-P is neurotic enough to do that on purpose.
https://twitter.com/FF16_JP/status/1...iSaShCXHw&s=19
Baww, figures. I'll be in Japan during this
https://www.youtube.com/live/fINIA7Se62k
Leviathan DLC panel. Hopefully PC version info too
Pretty good QoLs... too bad it's sooo late
The roguelite mode looks neat
Honestly, and this is before anyone can play it and know for sure so grain of salt, this DLC seems to aim to "fix" the two big things people (including me) found lacking in the game:
-some unaddressed plot elements
-general lack of difficulty
The way it sounded makes it seem like this thing is really going to let the combat system stretch its legs which I'm all for.
Really hope SE doesn't just throw away this game's combat for future titles. It has a good base to work out of and iterate.
I think it could be, but I don't know how anyone can say that definitively when you can sleepwalk through everything put in front of us so far. We have no idea what an actual fight would look like in that system.
They confirmed today that the XIV and XVI crossover will be "early April" and I *think* they will announce specific date tomorrow. And possibly the PC release date.
April 18th already?! I don't even know if I'll beat FF7 by then lol
unreal hype though
Very goodMade adjustments to when Torgal can be petted and lowered time before re-petting.
Yuge Torgal buff
So idk if anyone played the Rising Tides DLC so ill spoiler it
Spoiler: show
First trailer to final DLC, one of the greatest video game experiences of my life. Nothing has come close in the awe factor since FFX for me. I can only hope that FFXVII will deliver the same way
My only real complaint with this game is the lack of enemy variety, and I guess to a lesser extent not enough beefy non-boss fights. The boss fights are fantastic, the mini-boss fights are mostly great, but the fodder fights are kinda unsatisfying.
Tremendous first attempt though, and a great base to build from for the next game.
Oh 100% the enemy variety was super lacking.
I want them to try again while refining this battle system but i have no idea what SE is planning with the next game. Dont think we're getting any more world of FF16