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  1. #1761
    Mr. Bananagrabber
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    Yeah I sincerely doubt that's happening, just because a game is on PC doesn't mean you can mod it like that. This ain't the creation engine.

  2. #1762
    Ayn
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    Welp, finally finished this. Did a little of a new game+ runthrough, but will probably come back to it later.

  3. #1763
    Atheist Douchebag.
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    this is on the bench while i play too much of deadlock.

  4. #1764
    The Defense is ready, Your Honor
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    Quote Originally Posted by Krandor View Post
    Yeah I sincerely doubt that's happening, just because a game is on PC doesn't mean you can mod it like that. This ain't the creation engine.
    Fuck you, man! Skyrim did it! Never underestimate modders!

    Quote Originally Posted by Zetanio View Post
    this is on the bench while i play too much of deadlock.
    This has been my life. My Pathfinder 2E campaign is in shambles while I find the time to work on my custom maps .

  5. #1765
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    Quote Originally Posted by Salodin View Post
    Idk if you're far enough yet, but this game has a hunt system too. Very very basic and not really challenging, and many of the enemies are just reskins, but I enjoyed them well enough and definitely more than the usual side quests in that game.

    Sent from my Pixel 7 using Tapatalk
    Thanks, quite disappointed that all offline FF's in last 2-3 decades (damn), X XII, XIII, XV all had very solid side dungeon and hunts system. Wasn't expecting anything less.

    Quote Originally Posted by Lokus
    I distinctly remember how cool it was in FFXII when I ended up in the Necrohol of Nabudis the first time without even knowing that's where I was going all cause I decided to make a left instead of a right.
    Oh, Necrohol! I remember initially spending about an hour there and end up running back out. Full of traps, undeads...pleasant surprise indeed.

  6. #1766
    Atheist Douchebag.
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    Quote Originally Posted by Lucavi View Post
    This has been my life. My Pathfinder 2E campaign is in shambles while I find the time to work on my custom maps .
    we've been trying out new systems while one of our players is on a long-term assignment and PF2 is next on the list I think.

    we tried out the Fallout RPG for two weeks and it was actually pretty decent. I didn't love the way it assigned damage but otherwise the 2d20 lower-than system is pretty nifty. Also tried Lancer which is crunchy but fun.

  7. #1767
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    Been running a joint-DM double-campaign for 3 and a half years now. Absolutely love the system, but I'm a rules guy and enjoy systems with lots of clearly defined rules and math... that allow you to make balanced and enjoyable homebrew that doesn't break the game over its knee. Its combat-heavy, but fully supports lots of RP/exploration/downtime/crafting, although the last one can always use more work.

  8. #1768
    Atheist Douchebag.
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    nice!

    well, back to XVI. I tried again today and for some reason all of a sudden my FPS/performance was dogshit. I really feel like I'm playing an FMV though, the game is stupidly easy and repetitive. Especially with Eikon stuff you're just along for the ride and pressing buttons.

  9. #1769
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    Still haven't seen the game over screen but some battles were able to challenge a bit. That said, I have no complaints. I welcome a change of pace from tougher stuff like Erdtree.

    Oh and the soundtrack is out on Spotify, XVI probably has the best title theme among all others. The soundtrack superbly complements the overall dark mood of the game.

  10. #1770
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    I don't think I saw game over screen without trying to. The base game is not hard and it's annoying that Final Fantasy mode is hidden behind NG+ which basically makes it also not that hard lol

  11. #1771
    Mr. Bananagrabber
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    I got game overed during the Kupka fight by not realizing an attack he was doing was basically an instant death and tried to dodge it

  12. #1772

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    Quote Originally Posted by Krandor View Post
    I got game overed during the Kupka fight by not realizing an attack he was doing was basically an instant death and tried to dodge it
    I got halfway through typing the story before I got deja vu... because yep I said this already lol

    Quote Originally Posted by Celeras View Post
    And I didn't get a Game Over until

    Spoiler: show
    Behemoth in the campaign, and only because I got him to zero HP early in a stagger and sat there for 20+ seconds waiting for him to get up and cast Extinction. Expected a cinematic that never came and got 100-0'd when I didn't move lol


    , and was pretty flabbergasted when the checkpoint put me directly into the same fight with the boss at half HP and all my consumables restored. It's not like anyone looks to Final Fantasy to get their difficulty on, but if you're going to make this kind of game AND make it extremely easy AND strip out all the RPG elements... you're probably going to turn off some folks with that kind of handholding. I said nope and loaded the last autosave before the boss fight anyway, because fuck you lol.

    Personally I'm used to just playing through these games for the story (albeit while leaning on the now missing RPG elements), so it didn't really impact my enjoyment. Unlike the ending.

  13. #1773

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    Quote Originally Posted by Zetanio View Post
    we've been trying out new systems while one of our players is on a long-term assignment and PF2 is next on the list I think.

    we tried out the Fallout RPG for two weeks and it was actually pretty decent. I didn't love the way it assigned damage but otherwise the 2d20 lower-than system is pretty nifty. Also tried Lancer which is crunchy but fun.
    Quote Originally Posted by Lucavi View Post
    Been running a joint-DM double-campaign for 3 and a half years now. Absolutely love the system, but I'm a rules guy and enjoy systems with lots of clearly defined rules and math... that allow you to make balanced and enjoyable homebrew that doesn't break the game over its knee. Its combat-heavy, but fully supports lots of RP/exploration/downtime/crafting, although the last one can always use more work.
    back to Pathfinder chat!

    i'm running my first campaign ever and it's also the first time me and the boys have done PF2 (we had several D&D games together) so none of us know anything and it is an ADVENTURE

  14. #1774
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    Not that I consider this a particular good defense, but gotta remember Yoshida wanted this to be treated as Baby's First RPG for potential newcomers, so anyone who's been in the scene for a while probably wouldn't encounter much difficulty by default. Not having the difficulty option available outright, let alone an in-game setting to change it midway if you felt you made a mistake, is nonetheless a strike. Much as I think the Souls mentality has done irreparable damage to gaming, doing the polar opposite isn't much better.

  15. #1775
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    They already had the journalist-mode accessories for first timers to character action style gameplay that need a handicap.

  16. #1776
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    Quote Originally Posted by arus2001 View Post
    Not that I consider this a particular good defense, but gotta remember Yoshida wanted this to be treated as Baby's First RPG for potential newcomers, so anyone who's been in the scene for a while probably wouldn't encounter much difficulty by default. Not having the difficulty option available outright, let alone an in-game setting to change it midway if you felt you made a mistake, is nonetheless a strike. Much as I think the Souls mentality has done irreparable damage to gaming, doing the polar opposite isn't much better.
    there's a huge gulf between "Souls mentality" and a fuckin one button win game. The playstyle is "Spam attack, if the enemy animates at all, press Ctrl, win" now press a button every 45 seconds while this cool battle/music combo goes HARD AS FUCK.

  17. #1777
    Ayn
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    Ok, now that I've had some time away, thoughts after finishing it.

    Before I get into spoilery stuff, I concur with a lot of what's been said here. I don't mind games being more accessible, but I think what bugs me is that I wanted them to go just a bit further. "Baby's first DMC" is spot on. Definitely has one of the best combat systems in an FF I played, just wish they didn't play it safe.

    Now for spoilery stuff, both storywise and gampelay

    Spoiler: show

    Clive and Joshua have one of the better written, most touching brotherly relationships I've seen. The voice actors nail it. I didn't think I'd end up liking Joshua, but I did. I get why things had to end the way they did, but man.

    Jill. . . I wish she'd gotten more character development.

    Annabelle, wow. Such a hateful person, which again a testament to how they wrote her. I do wish we could've played in the earlier years a bit longer just to get more insight/world building. I'm wondering if Annabelle was initially more loving / doting on Clive until Joshua showed up. Cause damn, that'd be even more jarring for Clive: Mom's love only for it to suddenly be yanked away.

    This game has my favorite Cid to date. Again, get why what happened had to happen, but DAMN IT. Also, did I miss some sidequest early on when we get introduced to Mid? Cause she kinda seems to pop up out of nowhere in the timeskip. I do like later on we find out that like his spiritual predecessors Cid did have -some- technical chops with the whole backstory behind the engine.

    I would have liked to also explore the world more. I feel like I'm in the minority where I don't love FFXII as much as everyone else for a variety of reasons, but I did like the exploration (and wanted more of it). I wish we could've done the same with 16. The world looks pretty, but it's also. . boring and not as interactive, sigh.

    I liked the general concept they did here with summons and dominants until we got to the end with the big bad. I'm also not a huge fan of endings where it's 'hey let's give up all these cool powers cause screw god'

    There's more, but I'll leave with one last thing.

    MITH-os? MEE-Thos? MIU-THOS? Fuck that bugged me.


    And non spoilery.

    Soundtrack had some bangers.

  18. #1778
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    Quote Originally Posted by Ayn View Post
    Ok, now that I've had some time away, thoughts after finishing it.

    Before I get into spoilery stuff, I concur with a lot of what's been said here. I don't mind games being more accessible, but I think what bugs me is that I wanted them to go just a bit further. "Baby's first DMC" is spot on. Definitely has one of the best combat systems in an FF I played, just wish they didn't play it safe.

    Now for spoilery stuff, both storywise and gampelay

    Spoiler: show

    Clive and Joshua have one of the better written, most touching brotherly relationships I've seen. The voice actors nail it. I didn't think I'd end up liking Joshua, but I did. I get why things had to end the way they did, but man.

    Jill. . . I wish she'd gotten more character development.

    Annabelle, wow. Such a hateful person, which again a testament to how they wrote her. I do wish we could've played in the earlier years a bit longer just to get more insight/world building. I'm wondering if Annabelle was initially more loving / doting on Clive until Joshua showed up. Cause damn, that'd be even more jarring for Clive: Mom's love only for it to suddenly be yanked away.

    This game has my favorite Cid to date. Again, get why what happened had to happen, but DAMN IT. Also, did I miss some sidequest early on when we get introduced to Mid? Cause she kinda seems to pop up out of nowhere in the timeskip. I do like later on we find out that like his spiritual predecessors Cid did have -some- technical chops with the whole backstory behind the engine.

    I would have liked to also explore the world more. I feel like I'm in the minority where I don't love FFXII as much as everyone else for a variety of reasons, but I did like the exploration (and wanted more of it). I wish we could've done the same with 16. The world looks pretty, but it's also. . boring and not as interactive, sigh.

    I liked the general concept they did here with summons and dominants until we got to the end with the big bad. I'm also not a huge fan of endings where it's 'hey let's give up all these cool powers cause screw god'

    There's more, but I'll leave with one last thing.

    MITH-os? MEE-Thos? MIU-THOS? Fuck that bugged me.


    And non spoilery.

    Soundtrack had some bangers.
    Spoiler: show
    If I remember right, she just kind of makes an appearance.

  19. #1779
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    16's Cid is the best version of Cid so far, without a doubt.

  20. #1780

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    Mid:
    Spoiler: show
    Pre time skip you can learn from an NPC that Cid has a daughter away at some school and she hasn’t been home in a while but thats all I remember from the pre time skip

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