When he lowers his sword and starts reciting and the blade starts glowing, its such a cool moment. Then explosions happen and stupid people die.
Wait, is that Ivalice event still in FFXIV?
It's a permanent 24 man raid for the level 70 cap. The Nier Automata raid for this expansion is as well.
Queue during peak time and the alliance roulette peeps should fill inif a bit slowly.
I think the other part that makes the T.G Cid fight so badass is that whoever was his VA did such a great job, that if you're familiar with the original game, the attention of detail retained in him reciting his spells is so godlike.
People are still getting their asses kicked now because the people going through it now, probably don't know how to fight him. However they usually get it after 2-3 times as opposed to whole raids abandoning because they straight up couldn't beat him. lol
I always just follow the crowd and I live like 99% of the time lol
They did it right. If you are seriously on the other side of a battlefield against Thundergod Cid, you'd best prepare for death, or at best, suffering.
Fight looks dope. Been playing ff14 off and on for the past two weeks. Just finished the beginning quests to get the airship pass lol.
Shit like that fight is definitely motivation to keep going.
Lots of end-game raid fights are what keeps me in this game. Some of them are just so tightly scripted that they feel like a ballroom dance of death, and I love that so much more than watching 40 people flail around while maybe 2-3 people are actually crucial for victory.
i don't remember any of the groups i went in with struggling with the TGC fight, but i also only did that raid back when it was new. i shudder to think of how the crystal DC shitters would do against it.
I did enjoy the fact that this current Tier of the Nier raid has the first fight open up with a tank buster that will outright kill anyone but the tank. Hilarious to watch people insta-die. I just wish those fields of random symbols actually PUSHED you back if you failed to make it to the safe zone in time. Would love to see lots of wipes from people falling asleep at the wheel and getting yeeted off.
I miss Fogail and his Megadeath killing half the raid. Same thing with Angya and his roulette, hahahah. Raid wipe mechanics are fun.
https://twitter.com/DKHF_/status/130...203941376?s=19
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I'm not even sure if that's good or not. I mean, it coming sooner is good. But I wonder how many years will now be added on top of that. Especially if you remember them saying they don't have much to show yet - but I guess that could have been just then saving juicier stuff for a better event
"In Development" has meant jack at SE since Versus. We will see.
2022 isn't unreasonable, if it indeed has been at even 50% of normal development speed compared to SE's other groups. It would likely mean hardware development, and not just art/story/direction pre-dates PS5 dev kits by a good amount and had to be shifted at some point. I'm leaning more towards just art/planning has been development since 2016 in a sense that it didn't interfere with Shadowbringer and has only gotten really into the weeds for maybe 2 years with PS5 dev kits.
That said, if SE can return to AAA development on a 3-4 year cycle good for them. About damn time. I just don't see a company of that size shifting the way they've done things so quickly even with a "rogue" group like Yoshi-P's at the helm.
The one thing they have going for them so far from all of what we've seen is that they're relatively insulated from anything involving Nomura's group. The FFXV DLC cancellation is now looming large as when FFXVI probably truly entered into real development.
I think it would be really important and a good thing if it came out in '22 (as a complete game too, not like was XV) image wise for SE at this point.
Probably bad example but KH3 and FF7R when announced in development launched 5 years respectively after their accouncement and those were announced much too early considering all we had for KH3 was a tech demo of what things might look like and then it took them another 2 years to put out actual footage of the game. If they're actually 4 years into development and have been making strides, then it wouldn't be too farfetched to have your eyes set on a 2022 Q3 or 2023 Q2 release. Stakeholders in the company are what push them to announce things much too early and then they wonder why their fanbase is always let down by lengthy development cycles or things getting stuck in development hell.