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Note: I'm still hoping we get a lavos like entity at the bottom of the Raid, just to complete the Kingdom of Zeal theme of Elpis![]()
SGE damage is a little lower than I had expected, I do hope they address that. Healing I think will work itself out as damage intake becomes a bit more intense.
And the only problem with tweaking the way addersting is acquired is that they'd likely have to adjust its damage or range as a consequence. I don't think they'd leave a movement ability DPS neutral while allowing you to build it organically and execute it without positional limitation
also
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Finally finished! I have to admit that overall storywise Endwalker felt better, but I think my perspective is marred by the uneven parts of the first 1/3rd of Endwalker and the technical issues that I escaped from unscathed at Shadowbringers, so how brilliant it got towards the end lifted it a lot, it just didn't leave me with the same sense of satisfaction that Shadowbringers did. It was bloody marvellous though.
The soundtrack though, and the visuals, and the storytelling in genereral, and the piecing everything together and just the sheer brilliant worldbuilding (or .. worldfinishing?) they have really outdone themselves, it is brilliant.
Story predictions for the raid series
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Drg hits that sweet spot for me. The rotation is basic as fuck but they sprinkle in so many oGCD abilities and buffs that by 90 it is just constantly engaging enough without being a clusterfuck
Raid series spoilers:
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Yeah I agree, MNK is pretty crap to play right now.
I like:
Removing directions except for Snap Punch or Demolish
So it's less moving, and I can be more free on my rotation
I dislike:
The new Perfect Balance to some ability change
I only have one OCD to push now which is dependent on me having my chakra built up
Just doesn't feel as fun for some reason
I'll get it to 90 and ignore it this time around
let me add some salt after playing it a bit in ex fights and switching to war for savage.
40 sec pb cooldown is stupid, aligns with nothing when SE said they wanted to streamline and align jobs to burst phases, and the rotation at the moment is def not what se intended. Keeping track of riddle of earth and having to "adjust" the rotation to accomodate a perfect PB rotation when its up is bad. Holding PB until riddle is up =/ . Dying and losing both solar and luna nadi. both solar and lunar blitz are pure aoe attacks so if you are dpsing adds and it dies just before your hit your blitz and it whiffs you are fucked for another round of pb to build nadis. The blitz system could have been a ton better.
In fact Reaper did it right and the entire reaper mechanic could have been reskined and used for monk with a nice "SSJ" burst phase instead of shroud, while chakra would be the first resource to build. Rantings of a slaty monk![]()
what is slaty
Misspelled slutty. Takiwaki is a slutty monk.