6 years later and still no auto repeat function or skip for the grind stages.
6 years later and still no auto repeat function or skip for the grind stages.
Give 'em another couple years to finish the UI and maybe that QoL will hit.
Whoa there buddy. You may as well shut the game down first before letting the playerbase have it easy. I have too many NV untis in this god damn game now, who the fuck do I even use.
I haven't played since shortly after Neo Visions were added, but I'm still subbed to their Youtube channel and saw this pop up. I remember a fan vote during like year 2 or 3 fan fest had Parasite Eve come out really high as a colab request. Doubt this is any indication of a re-release or remake or anything (but I'd honestly prolly eat that shit up if it came out), but nice to see that they finally got around to adding Aya.
Dunno if anyone still plays or keeps track, but looks like they're finally Old Yellering FFBE Global. JP version is currently celebrating it's 9th anniversary and is still continuing.
https://twitter.com/FFBE_EN/status/1829084390019998140
Bleh. Had a decent run I guess. Haven't followed anything about WotV. Anyone on that train? Is it any good?
I play WotV begrudgingly to a degree. It has become more tedious than enjoyable for me, but I'm kinda in that sunk cost phase after playing since launch.
It was a pretty solid game for about 3 years, but over the past 8~ months, it's gone to the shitter. They started releasing units that vastly power crept older units. Buff skills that units use in battle have become absolutely monstrous. It used to be you'd get 1-2 different effects, now a unit used a single buff and gets between 5-8 different powerful effects with many power creeping others by leaps and bounds, such as follow up attacks, shields that block 50% damage, blocking reraise, blocking an enemies' ability to block or dispell your reraise, sure hit, etc. The arms race of effects has gone off the rails. It used to be much simpler, you could increase defense/spirit and elemental/weapon type attack resistance, then they slowly introduced the ability to bypass those protections. Now, there's single target/AOE resist, wideguards, auras, shields, barriers, etc. With the massive bumps in power, units released prior to the last 8~ months have become pretty much dead weight in PVP.
Never mind their constant increases to the cost of units. Units require 600 unit shards, 400 mindspheres (what unit shards are converted into past 600) to take the character to level 120, 1600~ mindspheres to max reincarnate units (for reference of cost, 40 shards/mindspheres cost 2,000 free visiore, with 6,000 paid visiore + 6,000 free visiore costing $99.99, but they do have sales quite often), and introducing Holo vision cards which cost additional visiore and aren't able to have shards purchased with token/mog medals like other vision cards. They recently introduced a way to hard buy any new unit for 12,000 paid visiore, which is $200. My assumption was whales were starting to give up on keeping up with constant new units so they added that to keep them engaged and buying.
The community generally has more negative to say about WotV than positive, but because of the game's focus on PVP, there's a solid group of whales who will pull on each and every unit just to stay on top of the guild PVP and such. Story wise, it's got a fair bit to offer if a conflict of nations in a similar vein (but no where near as good) as FF Tactics is your cup of tea. If you do play, chapter 1 has some pretty rough storytelling, but it improves a ton in 2 and 3.
Speaking of FFT, considering most probably started on the game because of that, those units have been vastly power crept and not kept up on at all. They were last available well over a year and a half ago, if not longer, and aren't relevant at all at the moment. Most colabs/other FF games' units have a flash in the pan effect for a short period, then go the way of the dodo. Some have legs and stick around for a long time, such as Sephiroth.
I stuck with WoTV for quite a while when it first came out but after getting to the point where I realized exactly how much currency I needed to get even 1 single unit at "full power", I kinda just gave up and eventually quit... and this was long before the insane power creep. I mean I only played for a bit after the Nier Collab back then.
The gameplay just became tedious and it was clear as a F2P Player I would never be able to keep up, even KINDA, and it was a very PvP focused game so of course it was whale central. Its like 10x worse than FFBE was when 7* came out. Like I cant remember the exact number but you needed like 10 dupes to get a unit to max level? Someone can correct me on that its been while.
Long story short as someone who has played several Gacha in his time, including several Final fantasy ones like FFRK, FFBE, WOTV, Dissidia, Mobius, Grandmasters... WoTV was far and away my least favorite... and I couldn't even read Grandmaster since it was Jp only.
I logged back in to FFBE. Nier: Reincarnation was great in those last few months. I hope FFBE will be the same.
Which unit should I go for on the current banners? Apparently past me did some resource hoarding before I stopped logging in entirely. I haven't played since Flaming Aether Rain was meta.
The answer was:
* Buy the Esther fragments via August crest pass and fragment bundle
* Spend all resources on the available unit banners until you Ex2 those characters.
* get Esther by spamming the first event in the vortex
* Spam that first event until hell freezes over, filling out your doods to Ex2
* Keep doing the daily video thing, which is more likely to yield unit banners units and may get you to ex3 for them
* Any extra resources should go into the generic stepup banners.
* You can buy almost every currency (including azure pearls used to NV+ units) between 8th anniversary replica lapis and the event's currency, so go wild!
That newest Esther is crazy and seems like she can carry me through any content.
PS. The story still sucks and honestly isn't worth reading. I gave it an honest try and almost died.
Now that service is ending I can admit I cheated practically the entire time I was playing FF:BE like 5-6 years ago. I was using a bot that would let you auto-run any content you wanted, including the 0 stamina tutorial battle that opens the game. I would set my bot to spam that one 1000 times with whatever team I wanted to get items from, go to work, and collect my rewards at the end of the day, every day. I also paid the same guy I got the bot from to do infinite draws for me on any banner I wanted the rainbow pulls from until I got them, often ended up with like 1000 extra units to fuse.
I too setup one of the emulators on my laptop for the same thing. Just grinding out trust points while I slept.
Was there any other way to play this game? The trust grind and actual rainbow/NV rates were stupid for years.
Would be cool if they made a single player experience based on the framework of this game.
At least stopping before the Fina's magical girl schoolbus expedition thing.
Cool, but it won't happen.
Just like they could've made WoTV a pretty cool FFT successor.
The FFBE story started as the meme form of an NES FF and only got worse. I was mostly playing for the fights and nostalgia for that era. The battle system was way better than a NES FF could deliver.
I started to lose interest in FFBE's battles around the original Wicked Moon trial. I liked the level of mechanical complexity at first, but a few years back it got overwhelming to figure out what combination of units and gear was best for dealing damage in a fight, or all of the fights with a cycle where the monster kills you for sure if you don't use this one weird trick on turns divisible by 3. I don't want to die to the same monster over and over for hours until I recognize its patterns and come up with a strategy to counter it, but I also don't want to look up a strategy and then just execute it with my fingers.
I stayed until around Season 2 when they released awakened Rain or something, and they released Hyou or whoever alongside him on his on banner and basically power-crept the power-creep unit on his own debut with a new more powerful power creep. Thats when I realized the game was going off the rails.
Regardless, I didn't hate the story, Its actually why I stayed for so long, it was nice.
The last thing I remember storyline wise was Jake was injured and out of action and Lid left the team to go take care of him.