Too bad I uninstalled because it's fucking grind, grind, grind and multiplayer is horrible.
Too bad I uninstalled because it's fucking grind, grind, grind and multiplayer is horrible.
New key art dropped.
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How is that not the box art
Actually a shitload of other info dropped today. Here's a 5-min story recap narrated by Red XIII
And here's lots of screenshots. Old, new, and returning characters, classic enemies, Kalm & Mythril Mines, Red XIII combat, Kujata summon, fused materia. First guy's name is Broden, he's a new dude in Kalm.
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Why does that one Behemoth have 3 heads
Bethreemoth.
Oh thats Kujata lol I guess that makes sense. He had 3 (or 4?) sets of eyes in the OG
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Reminder the dolphin girl is supposed to be like 12 or 13 so y’all keep your hormones in check
(I’ve seen some depravity already on Reddit)
Weird that people need a reminder. She looks like a damn child even in HD
Yes, but Japan. And the internet.
I didn't know Hope was in this game.
Isn’t that just the same kid from the first one with the VR battles?
Yes.
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Something I didn't realize was worth mentioning on Friday -- this image...
... depicts a new difficulty mode. The Dynamic mode basically makes the game FF8: enemies will scale with your party's mean level should you activate it. Pretty interesting mechanic to bring back after not using it on anything else in 24 years.
Yeah I'm pretty excited about that
Honestly same, with how easy the most of remake including HM (were obviously some speed bumps for the most part but yeah) was im kinda wanting something that has a bit more meat to it so hopefully this fits the bill. B-b-but what about power fantasy!?!?! i hear people bitch, given how we've probably only seen a very small fraction of the meteria/synergy stuff im sure that even with the scaling we'll still feel the power fantasy and have some completely busted shit.
Forced leveling or level sync can DIAF. While optional in this case, the ideas still tend to violate a fundamental premise of RPGs by stymieing growth made through leveling. And if you don't want level-based growth, RPGs are probably the wrong genre to be messing with.
I saw the dynamic difficulty thing not primarily a level scaling but a scaling like where if you get hit by stuff a lot then the next encounters will tone it down in damage or AI aggressiveness, more potions will drop or can be picked up, like RE2, etc. And vice versa, of course. I didn't keep up with the articles this time around but did they say if it would be like that?