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  1. #61
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    Quote Originally Posted by Vaspinne View Post
    They started development for FF7Remake in 2015 and it's not like they have to build everything up from scratch for this. A lot of the main character assets being done, and I'm sure they had a planned out roadmap from back in 2015 for all of this, so I would hope they'd already have started production on this (and part 3) to some extent from the get go
    FF7R mostly took place in 3 sectors of midgar. Now they have to draw the rest of the fucking owl, s'not gonna be fast.

  2. #62
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    I mean taking out the journeying from place to place there are a few locations they have to hit for the remainder of the original disc 1: Kalm/Mythril Mines, Juno, Boat Ride/Costa del Sol, Corel/Gold Saucer, Cosmo Canyon, Nibelheim, Rocket Town, Wutai, Temple of the Ancients, City of the Ancients. Disc 2 had Great Glacier, Crater, Huge Materia (Fort Condor, the Train, the Submarine, Cid's Rocket), Cloud's Past, Midgar Return (Diamond Weapon + Sister Ray). Disc 3 was exclusively the Northern Cave.

    Each could serve as a Chapter in the new games' formats. One imagines that Wutai could significantly be expanded in this version, and that depending on what they want to do the there will be significant room to play around with both the City of the Ancients and resolving Cloud's Past post-mako poisoning. There's also the side quests for Ultima Weapon + The Ancient Jungle, Emerald Weapon, Ruby Weapon, and the chocobo-exclusive materia (quad magic, KOTR, W-Summon)

  3. #63
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    Let's not forget the extra time it's going to take to have a proper next gen render of Mr. Dolphin.

  4. #64
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    Quote Originally Posted by BWYuko View Post
    FF7R mostly took place in 3 sectors of midgar. Now they have to draw the rest of the fucking owl, s'not gonna be fast.
    Hypothetically if part 2 (and 3's) development both started at the same time of part 1, then they'd already have 7 years of development time. I mean, obviously the bulk of the resources would have gone to getting part 1 done, but definitely could have started environment location work back then to some extent to get a head start.

    Quote Originally Posted by Gredival View Post
    I mean taking out the journeying from place to place there are a few locations they have to hit for the remainder of the original disc 1: Kalm/Mythril Mines, Juno, Boat Ride/Costa del Sol, Corel/Gold Saucer, Cosmo Canyon, Nibelheim, Rocket Town, Wutai, Temple of the Ancients, City of the Ancients. Disc 2 had Great Glacier, Crater, Huge Materia (Fort Condor, the Train, the Submarine, Cid's Rocket), Cloud's Past, Midgar Return (Diamond Weapon + Sister Ray). Disc 3 was exclusively the Northern Cave.

    Each could serve as a Chapter in the new games' formats. One imagines that Wutai could significantly be expanded in this version, and that depending on what they want to do the there will be significant room to play around with both the City of the Ancients and resolving Cloud's Past post-mako poisoning. There's also the side quests for Ultima Weapon + The Ancient Jungle, Emerald Weapon, Ruby Weapon, and the chocobo-exclusive materia (quad magic, KOTR, W-Summon)
    When you lay all this stuff out like this, makes me think a lot of the content from the original game is gonna get cut en lieu of this new 'rebirth' storyline lol

  5. #65

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    “How are we going to explain to the fans all of the fan-favorite content we must cut?”

    “Make it a central plot point that this is not a 1:1 remake and anything could happen.”

    “Brilliant!”

  6. #66
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    Quote Originally Posted by Anoat View Post
    “How are we going to explain to the fans all of the fan-favorite content we must cut?”

    “Make it a central plot point that this is not a 1:1 remake and anything could happen.”

    “Brilliant!”
    Not that this can't happen, or that it's wrong to happen, but it'd be a bummer if we never visited each and every location from the original game. Not a deal breaker, but part of the interest in a remake is seeing how locations we remember are reimagined game generations later. As silly as it is, Id consider it a bummer if I never fought that random fire and ice dragon in that cave, or didn't float around on a tiny bronco.

    But with Zack alive who knows how things will go. Hopefully it'll be for the better

    Sent from my SM-G996U using Tapatalk

  7. #67
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    Quote Originally Posted by Salodin View Post
    but it'd be a bummer if we never visited each and every location from the original game.
    Get ready for bummer

  8. #68
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    I'm with others in feeling that too far a deviation is frankly a disservice to the original game.

    Unfortunately, SE doesn't really seem to be willing to build the world required to pull it off and has been showing signs of that lack of willingness since as early as X by scrapping world maps and shifting more to zone-like interconnected rooms outside of the MMO entries, and even those have their iffy moments. Then when you play something like Xenoblade and realize what a more modern open world experience could be, it makes it all the more unfortunate they chose to compromise VII for this.

    Pragmatically, VII's story wasn't perfect. It had some plot holes, some head scratcher moments, and no doubt some cut content here and there. This could've addressed all those issues, including a "Save Aeris" good ending, as I never personally subscribed to the belief that she had to die in order to rally the lifestream as a counter to meteor. Instead, we get this altered timeline mess that basically hit the point that says the original game is no longer valid and all those cool things you'd like to see probably won't get the time of day. Trolling people with "remake" ambiguity is just salt on the wound.

  9. #69
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    Final Fantasy VII: Remake (III) PC/PS5/PS4 | Part 2 - Rebirth (PS5)

    Considering the best parts of the first remake game were when it followed the original story-line, I struggle to find any excitement for this.

    The majority of the new content was complete and utter garbage. Both story and blatant filler level designs.

  10. #70
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    Quote Originally Posted by Salodin View Post
    Not that this can't happen, or that it's wrong to happen, but it'd be a bummer if we never visited each and every location from the original game. Not a deal breaker, but part of the interest in a remake is seeing how locations we remember are reimagined game generations later. As silly as it is, Id consider it a bummer if I never fought that random fire and ice dragon in that cave, or didn't float around on a tiny bronco.
    Each and every location may be something we won't see, but seeing what they did in part 1, I doubt the one off memorable enemies and stuff will be cut. Hell House, Eligor, and Swordipede were real standouts in Remake, and they were just random enemies in the original. Granted, part 1 was blowing a 5~ hour section of game out to 40~ hours, where as part 2 is going to be taking 20-30~ hours of gameplay and doing what they will with that. I'm not expecting a Witcher-like 100+ hour adventure, so some of the less important locales may not see justice done. I don't know how financially viable adding further expansions like Intermission is, nor do I look forward to getting nickel and dimed for every nostalgia trigger they can find, but we could see locations that they don't work into the main game that way.

  11. #71
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    Final Fantasy VII: Remake (III) PC/PS5/PS4 | Part 2 - Rebirth (PS5)

    Hope you all enjoy when an entire chapter is dedicated to avoiding the Midgar zolom with 36 rocks and small cracks to squeeze through.

  12. #72
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    Quote Originally Posted by Xno Kappa View Post
    Hope you all enjoy when an entire chapter is dedicated to avoiding the Midgar zolom with 36 rocks and small cracks to squeeze through.
    Honestly excited for this part cause you know they're gonna give it the whole production like they did Hell House.

    Realistically I expect this game to end with Meteor being summoned and the Weapons being born/activated. Last entry will be dealing with all that. If they can hit all the storybeats in-between including Golden Saucer then I'll be a happy boy.

    Sent from my SM-G996U using Tapatalk

  13. #73
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    I mean in terms of centrality to the plot, the Mythril Mines and Juno aren't really important. We can go from the Nibelheim flashback in Kalm straight to the gauntlet of secondary cast development while the party chases Sephiroth: Corel for Barret's arc, Cosmo Canyon for Red XIII's, meet Vincent in Nibelheim, get Cid at Rocket Town, throw in meeting Yuffie at some point before or at Wutai.

    Even the boat ride to Costa del Sol isn't that important in the grand scheme of things; in the original it was the first time we actually saw Sephiroth and fought a Jenova piece, but we've already done both things in REMAKE at this point.

  14. #74
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    Whos worse:
    Star wars fanboys or FF7 purists?

  15. #75
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    Def Star Wars but it's close

  16. #76
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    I mean, I’m probably in the minority but I’d be fine with NOT getting a 1:1 remake of FF7, I’d be completely fine with an overall new story, I mean, even the original storyline kept hinting at Genesis being a bigger threat then he was, he even showed up in the ending scenes for Dirge of Cerberus.

    Wouldn’t surprise me at all if Genesis was behind this whole seemingly looped timeline, bring on the new locations and branched storyline, give me something new that can give me a thrill or two because at the end of the day if I want to play the old story I can boot up either the original or go play New Threat.

  17. #77
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    The ff7 mobile game looks about as close to a 1:1 "remake" of the original as were gonna get anyway. Probably sufficient as long as the gacha isn't necessary to beat the game. Hopefully it isn't Another Eden tier.

  18. #78
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    I doubt anyone truly cares whether or not it’s a 1:1 adaption. We’re way past that point. People just want the new content to be you know…good.

    So Star Wars fanboys remain the worst.

  19. #79
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    Honestly surprised SE just doesn't do some "Gold Saucer Compilation" game that's all the mini-games and more juiced up. I know XIV tried to recreate some things in its own way, but I'd argue it's not as engaging and really sucks with the time gating of GATEs.

  20. #80

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    Quote Originally Posted by hainer92 View Post
    I never really understood why there was a need in the first place for a change in the storyline at all? ff7 is widely beloved BECAUSE of what the story turned out to be. What would have been cool is if they remade (remaster, not redo) crisis core and ff7 all in one big connected game.
    because Tetsuya Nomura was sent to earth by God to punish us for our sins

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