Let's not bury the lede.. the ending. My interpretation is as follows: Aerith pulls Cloud into the multiverse in order to give him a still-functioning holy materia to bring to his "world" because the materia in her possession there has gone translucent. This occurs in a previously unseen "world" with a new stamp, and in the following scenes we see Aerith push Cloud between worlds, various outcomes of Zack making decisions in multiple other "worlds", and Sephiroth stating the "worlds" are uniting. For reasons unbeknownst to me (and feel free to chime in), the catalyst for this happening was Cloud+Aerith plummeting after being struck by Sephiroth. And also unbeknownst to me, we reconvene at the Forgotten Capital with no bridge of the events that occurred in the main world after the fall while we were world hopping.
Even in a bubble without getting into what happens afterwards.. that was physically painful to write. What a convoluted mess. And when you do take into account what follows, it's a goddamn tragedy. I thought FF16's ending was mildly irritating with its "up for interpretation" bullshit leaving everyone with blue balls/without closure, but you know what's worse? LITERALLY showing both outcomes and completely undermining the impact of THE moment. Yes, THE Aerith moment. She's saved, then she's dead, because MuLtIpLe WoRlDs! "But ok she's dead in this one haha". A mere hour after tugging at my heartstrings by making me play as little girl Aerith looking for help to save her dying mother, you completely botch what everyone knew was the most important moment in the game. I don't even want to talk about what follows, because fuck off. Cloud still sees Aerith, he's sees the fractured sky nobody else does, and finds a black materia in his pocket(a second materia, or the translucent materia Aerith swapped with him turned black?). Blah, Blah, BLAH.
The game was CRUISING up until this point. I thought it was great. Yes Chadley/MIA were annoying as hell, and sure the world intel got repetitive (except for a few standouts, protorelics were mostly good and a few quests were as well), but the gripes were minor. I played meticulously and did everything along the way thinking "hell yeah I'm gonna platinum this thing". I thought the combat was improved from Remake, where I remember alot of encounters giving me the stop sign mid-stagger and frustrating the hell out of me for playing optimally. That only happened two or three times in this one in understandable situations... until the final boss, where it happened like a half dozen times as the entire thing unraveled for me.
Other random thoughts:
- The minigames were mostly fun, and the ones that weren't so much didn't really overstay their welcome. They did a good job. I liked Queen's Blood, and at first I thought they were setting up a cool little story behind it. That flopped and it ended up being lame as hell, but it was still a fun game.
- They got me good with that chicken quest, I was two seconds from going to the title screen if I actually had to lead that fucker all the way back. The funny ending did not make up for it, what a nightmare lol.
- These Moogles are easily the worst I can remember. White Teddy Ruxpin looking mofos, gross.
- Probably the only good thing I can say about Chapter 14, I did appreciate the subtlety of giving every single character except Cloud (who still sees Aerith) a full limit bar to start the final boss fight. Clever, even if I hate the reasons for it.
- Music was insane, everything had it's own track and it BOPPED.