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  1. #21
    Absolute Messenger of Promathia
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    Skyrim VR is basically unplayable without at least VRIK, HIGGS, and PLANCK. PLANCK being slightly more options but the first 2 literally make it an actual VR game and not just a first-person-camera mode. I have all 3 of those, a weather mod, a graphics mod, an Improved VR Combat mod so my attacks actually hit when my weapon does and arent still beholden to Skyrim base weapon "Delays", and I think a few others (Screwing over Maven in the Thief's Quest for one, thank you whomever).

    There is a BR in VR, its called "Population One", and it just stopped update support for the Oculus 1, presumably because the hardware was holding it back from improving too much. Unfortunately, said PopOne, uses Fortnight building mechanics which lets be honest, should be removed and never looked back at. No one likes its, and ever has. Its also got pretty small lobbies if I remember, 5 or 6 teams of 3, but the gameplay is pretty tight as far as I've seen and been told. Using items, reloading, shooting, flying, climbing, etc all feel great.

    Hopefully they're planning some kind of pseudo-2.0 update what with them not being constrained to the Quest 1, really try to wow people and get them playing, cause it kinda needs it.

    VR is in kind of a catch-22 state where there arent a lot of people interested due to lack of good games and there arent a lot of good games cause theres not enough people to make development worth the money. But I absolutely feel it'll eventually take off, maybe it'll never be as popular as PC/Console but hopefully it takes off enough that some AAA games at least get to have VR "Ports".

  2. #22
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  3. #23
    Art Connesseur of Blue Gartr
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    $600? HUGE PASS. Maybe I'll take someone's early adopter regret purchase for $200, but no way with this. The only good thing PSVR had going for it was it was a fairly affordable entry into VR.

  4. #24
    Absolute Messenger of Promathia
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    I know you probably tossed out a random number but damn dude, forgive the frankness but you'd have to be a dummy to think a VR Headset would launch for $200 under any circumstances. It was never going to be in that ballpark.

    Not defending the pricepoint, in fact I quite agree with you, /strongly/, that its super overpriced. I think for what it is (a WIRED console headset), its not even worth $400 to me, especially not with that awful game library. I'm just saying in no reality would $200 have ever been on the table. My expectations were honestly $399-499 based on what we know of the device and other Headsets on the market, and maybe them wanting to compete with Quest 2 value wise.

    Somehow they went with $550 and well, it does not inspire confidence with that game offering and no backwards compatibility which I complained about already, not to mention it wont even have PCVR Support so say goodbye to that vast backlog of games. Things going to flop and burn but maybe it'll surprise me.

    Edit: And not saying the above games are bad, just playable literally everywhere else. I want to see me some exclusives. I think the only PSVR2 exclusive we know about is the Horizon game? And everything i've seen in the trailer makes it look like a Disney Ride with a bow, which is so 2015. (though I'll reserve full judgement for actual gameplay footage)
    Edit2: Found some early impressions and it at least seems like a full game and not what I had feared from the trailers. Thats good.

  5. #25
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    This thing is $750 CAD (before tax). Good fucking luck with that, Sony.

  6. #26
    Resident Moogle
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    For the specs and screen it's toting, this is around the price point I was expecting tbh. Main thing that's going to fuck it on the wow factor is that it's still using fresnel lens, which have crap sweetspots for vision clarity up against the more recent pancake lens.

    They might have to try and sweeten the deal with a game pack-in or some PS+ subscription bonus though.

  7. #27
    Absolute Messenger of Promathia
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    Quote Originally Posted by Kaisha View Post
    For the specs and screen it's toting, this is around the price point I was expecting tbh. Main thing that's going to fuck it on the wow factor is that it's still using fresnel lens, which have crap sweetspots for vision clarity up against the more recent pancake lens.

    They might have to try and sweeten the deal with a game pack-in or some PS+ subscription bonus though.
    Yah, tech wise, its definitely in the right range, and I doubt pricing it at 499 like the PS5 would have garnered any less criticism lol. Its still a really REALLY hard sell being you also need a PS5, its wired, and its only compatible with PSVR games and has no PCVR support. I know PCVR is a point I keep bringing up but its really hard to over-sell how valuable that is on a VR headset. Wired isn't a deal breaker for some people (It is for me), but no PCVR and a $1000+ Buy-In PS5 included its just... Mmph, I can see why they're making a limited supply of these cause the market seems small.

    That or the Exclusive/First party games could be like, VR-defining top tier quality experiences.

    If any of you Sony boys buy this, let me know how it is, I'm interested in seeing if the first party titles play well and how cumbersome the wires are.

  8. #28
    New Spam Forum
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    Not sure if someone said earlier but wires were a bitch on the PSVR. Hopefully they develop a less cumbersome system this time around.

    Sent from my SM-S908U using Tapatalk

  9. #29
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    Quote Originally Posted by Karbuncle View Post
    I know PCVR is a point I keep bringing up but its really hard to over-sell how valuable that is on a VR headset.
    We both know damn well this isn't happening (for awhile at least) since they're probably taking a hit with each unit sold, requiring their walled garden to make back the difference. Maybe in a few years after Sony's rumored PC launcher is established, the headset gets cheaper to make, and they can sell software via there they'll bother opening support.


    Quote Originally Posted by takeDat View Post
    Not sure if someone said earlier but wires were a bitch on the PSVR. Hopefully they develop a less cumbersome system this time around.
    It's a single USB-C cable that plugs into the front of your PS5, and said cable is also detachable from the headset's end. Painless compared to pretty much every other wired headset which usually involve two cables at minimum for video and for data/power.

  10. #30
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    Preorders are up for those that were interested

  11. #31
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  12. #32
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  13. #33
    I'll change yer fuckin rate you derivative piece of shit
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    https://twitter.com/barbariavr/statu...VAx3nOIUw&s=19

    VR awards GOTY candidate (developed by my best friend) coming to PS VR2 November 9th

    https://youtu.be/MHnjJ9Lk024?si=ipOVrqYhXqRJWYeh

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  14. #34
    Season of the Siccness
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    Hey folks, wasn't sure where to put this question but after hours on the web and YouTube videos... I'm at a loss.

    I hadn't played the PSVR2 much over the few months I've had it. I went to play tonight and now my Left Hand Controller gives me a "Too Many USB" error when I plug it in and will not charge. The Right Hand is fine, it will charge and same with the DS5 and the Headset. I unplugged all USB and still the same error immediately when I plugged the Left Hand in. The power supply is fine, everything else charges np but I did unplug all USB from the PS5 to be sure. I also unplugged the Wii U that hasn't been turned on in years, for good measure.

    I've tried all the tricks and tips I could find so I'm left to believe my Left Hand has just died? I did reset the Left Hand with a pin, though it wont register so it's hard to really know.

    Nothing I found has had had this issue where just one controller had the problem with the "Too Many USB".

    Any thoughts are appreciated, dealing with Sony on some Warranty shit is probably awful... would like to fix it myself.

    Thanks.

  15. #35
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