Can you describe what those items do so I don't have to go through my hoarder stash of items to find them
Can you describe what those items do so I don't have to go through my hoarder stash of items to find them
Damage to targets inflicted by Bleed +55%
Bleed damage +275%
Fusion Arts damage +100%
I agree that inventory management isn't the best.
Beat the game at just over 100 hours lol. Won't spoil anything but I quite enjoyed this, might be my favorite of the Xenoblade games now, but tough to know for sure while still so close (and still working on other stuff in the game).
Haven't had time to power on through yet, but without naming specific characters or anything, how would you rate xenoblade 1 and 2 cameo appearances from 1 to 10, if any
Are there any guides on where to find materials other than "In this region"?
Hard mode is so weird on boss fights. I'll retry a couple of times, and then the AI just clicks and nobody dies, stays near full health, and gets their chains off. One thing that the AI should do is have tanks run into AOE heal rings, cause, not doing that is just dumb and changing characters is a bit clunky in battle.
Also, is it better to split Eunie and Taion role so there's always a healer on the field, when they fuse? AI doesn't fuse them very often so I haven't seen it too much since I'm only at Colony 4 CH2.
Probably my most favorite gameplay wise and the world lore is fun to explore. However the main story might be my least favorite story wise. First half of the game is excellent but the second half, especially the last area, left me disappointed compared to the first two games and I didn't really have any expectations about anything.
If you actually want to control when party members combine into Ouroborous, there's a setting for it in Game Settings. Change Interlink to Party. In battle, all you have to do is press Left D-Pad then either X/Y/B or Up/Down/Right for Keves/Agnia form respectively.
Finished the game yesterday. Going to do a mini writeup of it later. TL;DR: Game got better over time and I enjoyed it a lot, but the game has a lot of issues with the gameplay. Whether its in combat, menus, UI, etc.
Orouboros interlink 3 chain is awesome lol
Ugh thank you for this, I had no idea we could control it. This was such a big complaint of mine and a huge reason why so many fights have been a wash. Why the hell didn't I attempt to look this up earlier.
So fucking annoying starting a fight and having one or both of the other duo immediately going into Ouroborous, or both tanks or both healers happen to be in a pair and I either have to redo my entire setup for a boss to make up for this, or I need to follow the AI's transformations with my own to survive, or I just have to rerun until I get a decent roll.
I found I've been using Interlink soooooo much more at 50+. Once those trees get filled out that shit is STRONG. I've also really enjoyed playing tanks, Guardian Commander being my favorite I think
Finally got BLU job. Been finding this checklist very helpful
https://docs.google.com/spreadsheets...#gid=820234351
Also when I first started the game I was like damn these are some huge maps.
When I got to -that- zone in ch 5
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I'd have liked some difficulty setting between normal and hard, as I find normal to be brain-dead easy, but hard is more like Brutal difficulty. Also, is there a reason why the second tank will never pull aggro after starting a battle? That was a lot of the reason why I would end up failing in hard; one tank would tank everything and die, the second tank would take over and eventually die, and by that time, healers and DPS had way more hate and it would just fall apart. If there's a way to get them to do that, without swapping to the current tank and just not using their Aggro ability, I haven't seen it yet just starting Chapter 3.
Eck. I got a ways to go. Just started Chapter 3
Found a weird glitch fighting a flying UM over a cliff. If you topple it while there's no ground under them, instead of dying or staying in Topple they fully recover. Even happened during chain attack. Annoying
I think I had that happen too with some mob, which made me think it's not a bug but intended? Thought they maybe wanted to gimp that easy method of killing flying things