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  1. #41
    Yoshi P
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    Seems like universal parries are back?

  2. #42
    Mr. Bananagrabber
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    Wonder how much of the dev time they're gonna waste on that single player mode.

  3. #43
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    This actually looks good graphically. I remember the original SFV looking embarrassingly bad.

  4. #44
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    https://blog.playstation.com/2022/06...genre-in-2023/

    Thirty-five years in the making, the Street Fighter series has welcomed fans from all walks of life with different gameplay experiences. From Arcade Mode, online matches, Training Mode, local versus battles, and more (all found within the Fighting Ground), we’re bringing modes present in previous titles – plus two brand-new modes called World Tour and Battle Hub – to Street Fighter 6 to offer an unbeatable gaming experience.

    Classic Street Fighter Built for a Modern Era

    After our Teaser Trailer back in February, we hinted at a more hyper-realistic look for Street Fighter 6. We’re proud to announce that this new entry in the series is being developed on Capcom’s own RE Engine – previously used to create Resident Evil 7, Resident Evil Village, and Devil May Cry 5. With the RE Engine, you’ll notice enhanced visuals in every aspect of the game. Beads of sweat will roll down across skin, muscles will tense up when used, and cherry blossom petals will flitter and twirl in line with a character’s movement. Pair this graphics upgrade with the explosive splashes of paint and the striking graffiti treatment, and you’ll end up with an art style distinct to Street Fighter 6.

    Meet the First Characters

    And what is Street Fighter without its iconic roster of characters? Returning in Street Fighter 6 are Ryu, Chun-Li, and Luke, all of whom have undergone redesigns for this new era. Joining them is a brand-new face, Jamie who will add his own flair to the game with his unpredictable move set – based on drunken boxing – that incorporates breakdancing and chugging a ki-unleashing drink.

    Luke uses his background as a contractor for a private military company to teach mixed martial arts. He spends his days off eating junk food, playing video games, and challenging opponents to a good old fight. Nevertheless, he always has victory in his sights.
    • Select Moves:
      • DDT – A powerful throw activated after the first hit of an Overdrive (OD) Flash Knuckle. Useful for when you want guaranteed extra damage.
      • Fatal Shot – Fire an additional shockwave after an OD Sand Blast to secure more damage after trading projectiles.

    Jamie is a peacekeeper from Chinatown who aspires to walk in the footsteps of Yun and Yang, the Twin Dragons. An expert dancer, Jamie places justice and friendship above all else, defending his town with martial arts.
    • Select Moves:
      • The Devil Inside – Jamie takes a swig out of his ki-unleashing drink to raise his Drink Level. Higher levels unlock access to additional moves.
      • Luminous Dive Kick (Drink Level 1+) – While forward jumping, Jamie extends his leg and quickly drops to the ground. Useful as a surprise attack or a way to close the distance.

    Ryu continues training on his endless quest to find true strength. Well-mannered and sincere, he travels the globe in search of worthy opponents. Having overcome the Satsui no Hado, he now yearns for something greater.
    • Select Moves:
      • Hashogeki – Ryu concentrates ki in his palms and unleashes it a short distance forward. Useful as a follow-up after block strings and combos.
      • Denjin Charge – Ryu envelops his fists with the Power of Nothingness, enhancing special moves such as Hadoken and Hashogeki. Ryu is vulnerable while performing this move, so careful timing is critical.

    Chun-Li is a former agent from the ICPO (International Criminal Police Investigation). She now looks after Li Fen, a victim of the Black Moon Incident from Street Fighter V. With Shadaloo now fallen, Chun-Li teaches kung fu classes and has become a beloved member of the local community.
    • Select Moves:
      • Tensho Kicks – Chun-Li rises into the air with a flurry of kicks. Useful for countering an opponent’s jump attack or to close out combos.
      • Serenity Stream – Chun-Li switches to a low, stationary fighting stance. While in this stance, Chun-Li’s normal attack buttons change.

    A Battle System Built for Creativity

    With every new Street Fighter comes mechanics you can master to rise to the top. Introducing, the Drive System, a gauge you’ll need to manage wisely and one that is ripe with creativity. You can utilize the Drive Gauge to perform five different techniques that can easily enhance your offense or defense.

    A Drive Impact is a powerful strike that can absorb an opponent’s incoming attack and can lead to a wall splat. Use Drive Parry to repel your opponent’s attack and refill your Drive Gauge. Cancel out of a Drive Parry or normal attack into a Drive Rush to quickly close in on your opponent. Overdrive Arts are similar to EX Moves from past games that power up your Special Moves. Use Drive Reversal to perform a counterattack to get you out of tight situations. One gauge, five techniques, unlimited possibilities. Use your creativity to choose which technique to utilize and when. It’s all in your hands!

    Drive System Overview

    A Modern Control Type for Everyone

    For those who are worried that fighting game inputs are too complicated and just want to unleash your inner fighter, we have a solution in the form of a new control type option. First off, Classic Control Type is what veterans can expect to use for inputs with its six-button layout. New to Street Fighter 6 is the Modern Control Type, which allows for easier inputs where a special move can be performed by combining the “Special Move” button with one directional input. This is perfect for newer players or those who may have found classic command inputs a bit too difficult in the past. With the Modern Control Type, your character will perform some of their flashiest (and best) attacks with just a few button presses. Modern Control Type is optional, but we highly recommend new players give it a try!

    Enter the Real Time Commentary Feature

    Finally, we’re happy to announce a new feature that will add all the hype of a competitive match without actually being in one. Enter the Real Time Commentary Feature. We’re working with well-known FGC (Fight Game Community) commentators and other recognizable faces to incorporate their voices directly into the game! Enter a match and as the fight goes on, their voices will narrate what is happening on screen just like a real tournament. In addition to the added excitement, this feature will also provide easy-to-understand explanations about gameplay. This will help anyone new to Street Fighter have a better grasp of the mechanics to use for future battles! The Real Time Commentary Feature will also support subtitles in 13 languages for more accessibility. The first legendary commentators to join this feature are Vicious and Aru! We’ll announce the rest of the lineup in the future.

    A New World to Step Into

    Let’s talk briefly about two of the new and foundational modes you also saw in the latest trailer: World Tour and Battle Hub. World Tour is a single-player immersive story mode that pushes the boundaries of what a fighting game is and allows you to leave your own legacy within Street Fighter 6with your player avatar. And while Battle Hub – briefly shown at the end of the trailer – seems like just a venue for online matches, it will also bring new and unique forms of engagements and communication. Both of these modes will require a deeper dive in the future and we can’t wait to discuss them in more detail.

    This is what we mean by “Your Moment. Your Fight.” Whether that is through the expansive new modes, tailored options to improve your experience, or through the possibilities of the Drive System, Street Fighter 6 is the future of the fighting game genre. Available in 2023 on PlayStation 5 and PlayStation 4! (Psst, did you notice anything appear on the Battle Hub screen at the end?)

  5. #45
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    Quote Originally Posted by octopus View Post
    This actually looks good graphically. I remember the original SFV looking embarrassingly bad.
    That single player mode looks like some PS3 garbage. And yes, it looks like universal parry is back? Cannot believe they would actually do that though.

  6. #46
    Shimmy shimmy ya shimmy yam shimmy ya
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    Street Fighter 6 - It's Thicc - 2023

    Looked like an alpha counter in there too along with v-shift again?

  7. #47
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  8. #48
    Yoshi P
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    Setting off the same alarm bells of early SF5 footage to me. Stubby normals. Janky mortal kombat looking animations, nothing like the style of SF2/3/4 that are meant to be as visually intuitive/reactable as possible. Super long hit/block stop that will make the game feel like ass to play.

  9. #49
    The Defense is ready, Your Honor
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    Whoa, it looks like Damnd is going to be in this game. We haven't seen him in a game since the era of those shitty PSX 3D fighters.

    Edit: Thank God they're finally aging characters. Canon Ryu having the beard is a mood, goddammit.

  10. #50
    Shimmy shimmy ya shimmy yam shimmy ya
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    Street Fighter 6 - It's Thicc - 2023

    You got your wish Lucavi! They’re aging the fighters and finally moving past SF3.

    Lmao

  11. #51
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    Quote Originally Posted by fantasticdan View Post
    Setting off the same alarm bells of early SF5 footage to me. Stubby normals. Janky mortal kombat looking animations, nothing like the style of SF2/3/4 that are meant to be as visually intuitive/reactable as possible. Super long hit/block stop that will make the game feel like ass to play.
    I was going to say it, but I knew someone else would for me lol. This looks like fucking ass, but I'll keep my fingers crossed.

    And Damnd was in the leak from like a year ago, along with the "simple" executions. So legit.

  12. #52
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    Its a new day, brother! I have 0 idea how the game will actually play, and little faith in the company in terms of how it handles SF games, but I can finally say that they're pulling ahead of KoF in at least one area: they're shedding their stubborn adherence to nostalgia and no longer refusing to age characters up.

    Its completely fine to have "classic" skins as well... skins, but c'mon, man. Yuri has looked the same in KoF since she first put on her fighting spandex all the way back in Art of Fighting 2. There's nothing wrong with showing the progression of age. Its the best way to show off new moves, anyway.

    KoF is still my go-to for actual playing, though. I'm glad they got their shit together. 15 is a good game.

  13. #53
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    I heard 15 is great gameplay wise, but too many other things I'm playing to pick it up.

  14. #54
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    Its a fucking quantum leap ahead of 14. It looks, feels, sounds and plays better, and the balance is pretty damned good. You can wait awhile, though, because not all of the characters are out yet. I need my Kim/Chang?Choi combo back, and I need it pronto.

  15. #55
    Ridill
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  16. #56
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    I also hate how a game coming out in 2023 is hamstringing itself coming out on last-gen PS4 console. I guess that saves all the garbage ass TOs in the FGC from investing and improving. I also don't see "PC" listed anywhere at the end, where PS4/PS5 is, so do we know for sure its getting a PC version?

  17. #57
    Ridill
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    Street Fighter 6 - It's Thicc - 2023

    It has xbox and steam release too

    Edit:. See the end of the trailer from Capcom https://youtu.be/GZud-p0QRvA

  18. #58
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    Quote Originally Posted by octopus View Post
    Thanks Valisk.

  19. #59
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    Quote Originally Posted by octopus View Post
    It has xbox and steam release too

    Edit:. See the end of the trailer from Capcom https://youtu.be/GZud-p0QRvA
    Praise be.

    To say something positive:

    1. Chun Li looks amazing.
    2. Ryu has his normal looking SF4 down+mk, thank fuck

    I'd bet a lot that December is an open beta and March/April is launch.

  20. #60
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    Cammy / Guile hidden in background, along with UI elements

    https://twitter.com/thisislijoe/stat...wU1fpTKs9tFBiw

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