Having played the demo (btw it's glitched so the first mission never completes), it's not bad, but it doesn't make me want to purchase it for full price. My biggest nitpick is that while you can pick up side quests during the main campaign, you cannot do them until you return the "hub" and launch them from the same point that you launch the main campaign. Even then, every side quest must be completed/launched individually even though they take place on the same map. The combat is fine and gets more fluid as you get comfortable with the controls. Large enemies are an annoyance as you don't get the magic/skills to stun them until towards the end of the demo. A lot of the combat is tied to stunning mobs to maximize damage. Levels are linear and exploring secrets are tied to whether the game triggers a grapple point or fails to and drops you into a death pit.
From this impression, I'd wait for a sale or for it to hit PS+.
I remember first encountering the whole stagger enemies to inflict max damage in FFXIII. It was annoying there and my opinion has not improved with time as SE adds it to everything.
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Almost every implementation I've seen just makes combat seem sluggish until you hit the stagger and then you rush to kill the monster before it wears off and you have to start again.
If I could sit in on an SE combat design meeting I would tell them just have straight damage equations based on stats and make individual parts of an enemy breakable in ways that sealed or stunted their moveset. Throw in different resistances where you need to spice things up but never so much that a fight is "this will take 30 minutes if you don't have this specific damage type."
Or even simpler, for regular trash mobs just make stagger effects permanent so even after the stun wears off the defense break remains.
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Break mechanics do run the risk of just feeling like a second HP bar that just repeatedly fills back up. Pragmatically, I can't find that fun, either, when you could just design the base stats and phases to correlate to an expectation of received damage. Where things go from there will obviously depend on the game and the rest of the combat system.
Plays like ass, looks like ass, and yet I will still play this fat ass of a game anyways. I'm curious if this actually ties in to the previous games if they even will do the reincarnation ragnarok stuff in it.
how you fuck up a psp port
https://twitter.com/ValkyrieGame/sta...13851783421952
Ehh, what a mess, just dragging another good name through the mud more and more
SE has been really letting me down lately
Famitsu gave this 33/40, revealed it's only 20 hours of content with several possible endings.
Free "bonus" (we didn't finish before launch) content arrives in early Nov, like a new player character named Hilde and higher difficulty settings.
They showed about 20 new screenshots as well. View them here if you wish.
I was hoping Hilde would be playable she looks badass
20 hours for a playthrough sounds about right for a Valkyrie game really.
I was just telling my friend the same thing.
Gave this demo a shot. I think I like it more if I try not to think of it as part of the Valkyrie profile series. I'll probably try it out sometime when its on sale
But I have to ask. Why does she do the Naruto run?