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  1. #41
    okay guy I guess
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  2. #42
    RNGesus
    Sweaty Dick Punching Enthusiast

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    I actually didn't know they redid cutscenes in this

  3. #43
    The Defense is ready, Your Honor
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    Lol, its like a MMO cutscene. Generic turn to NPC 2 >> shrug emote >> hand gesture emote >> point emote >> shrug emote.

  4. #44
    Resident Moogle
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    Asura

    I can deal with stilted animations, but if you're going to bother voicing a scene, at least time the pacing of the animations around the voice delivery and not the other way around. Otherwise you just get ....that, where it's waiting on the next animation to start alongside its attached voice clip. This is about as bad as some of FFX's worse, back when they were still figuring shit out. Should I be giving them shit for not making use of modern tools to for automating lip-syncing as well?

  5. #45
    Black Belt
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    Quetzalcoatl

    They redid the cutscenes? I think they're pretty much identical to the original game, just upscaled. Horrible voice acting and all. I doubt they'd spend the money to re-record everything and redo the cutscenes for what's essentially just a money grab.

  6. #46
    Impossiblu
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    Prothescar Centursa
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    Except they did record all the lines for congruence with Ff7r part 1 and part 2. The original CC didn't even have a lot of voice acting, it was mostly speech bubbles

    The direction and quality of both the script and voice work is pretty fucking bad and I'm not looking forward to part 2 having a bigger role from Zack

  7. #47

    Sweaty Dick Punching Enthusiast

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    oh no

    ohhh nooo

  8. #48
    AoE
    AoE is offline
    Sandworm Swallows
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    Sylph

    People getting mad a PS2 era remaster plays like a PS2 era game.

  9. #49
    Brokage
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    Quote Originally Posted by AoE View Post
    People getting mad a PS2 era remaster plays like a PS2 era game.
    Um ackchyually it's a PSP era release, which came out 5 years after the PS2

  10. #50
    Yoshi P
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    It had a significantly smaller budget(according to the game director, they had to work on a super small one) than aaa’s. It actually came out only 2 years before XIII and a year after XII, both had remarkably better sound acting and script. XII had a budget around $50M and XIII about 75, excluding marketing and other activities.

    Remember the recent Bayonetta discussion about sound acting? I guess this is what a 2-3k job is lol.

    On the other hand all those “named”, well credited actors like David Hayter, Sutherland and the whole Xenoblade cast likely got paid much more handsomely and it is very well reflected on quality. I mean, mgs is a 1998 PS1 era game.

  11. #51
    Duplicitous Jew with Political Aspirations
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    It took them an additional $25M to make a worse game going from XII to XIII?

  12. #52
    Yoshi P
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    Apparently so, development costs have been increasing steadily in general. I think it was above $100M for GTA IV(2008).

  13. #53
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    So since I heard that the performance on switch is pretty good

    Can we expect a port of ff7r on switch or it’s an other level of performance needed ?

  14. #54
    Ridill
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    Quote Originally Posted by Ratatapa View Post
    So since I heard that the performance on switch is pretty good

    Can we expect a port of ff7r on switch or it’s an other level of performance needed ?
    Completely different level. This game has simple, small locations, simple animations, it's all PSP scale stuff just with decent graphics. The amount of processing power required is maybe a fraction of what FF7R would need

  15. #55

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Mayareira View Post
    Apparently so, development costs have been increasing steadily in general. I think it was above $100M for GTA IV(2008).
    aye, and GTA V was something like $250 mill after marketing.

  16. #56
    Sea Torques
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    Finally got to beat it. I never played the original. What was added new in the remake?
    I enjoyed the game alot. The random upgrades was weird but it worked for what it was

    Sent from my SM-G998U using Tapatalk

  17. #57
    Sandworm Swallows
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    I think it was mostly just combat changes and the buster sword stance/proficiency? It has been way too long since I played the psp version, that is just all I remember being new.

  18. #58
    Relic Shield
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    Only combat changes, graphic overhaul and english voice recast. Otherwise, it's the same.

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