It did feel a bit boring when the game essentially became bird and imp Simulator. Once you could hit west Ron s birds you could get all the way to 75 on just those two mobs.
It did feel a bit boring when the game essentially became bird and imp Simulator. Once you could hit west Ron s birds you could get all the way to 75 on just those two mobs.
Many of us feel that way, but the reality for most private servers is there isn't enough of a population to not have level sync. It just creates a nearly unplayable experience in those cases. With Horizon the population might actually be enough to forgo level sync at this point but that remains to be seen.
They have it set to a 10 level gap max before you see exp penalties. This at least allows friends to play together without remaining exactly in lockstep while leveling. At the end of the day it feels like a good compromise to the old system which was often.. Try for two hours to find a healer/tank.. The individual is 3 levels above everyone else but you have to do something because you're in two hours deep building the party.. Go to a camp and get sub-par exp for 2 hours, everyone leaves feeling slightly annoyed
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I remember fighting people to go to different camping spots when I was leveling up jobs, as I often tried to go to places less populated so I didn't have to fight for mobs (as the puller, I hated this). Granted, I don't remember which spots they were anymore as it was 20+ Years ago, but it was like pulling teeth to get people to go away from like, the 4 popular "Known" zones/mobs. I did it, but it was not easy lol. There were a lot of good spots out there if you looked... and had certain -na spells... or just didn't mind finding odd enemies. think I went to Newton Mobplace once.
Shoot I also remember teaching so many people that debuffs had elements attached. Attack down from Bats could be resisted with Barwater and so forth, not 100% of course but it helped.
I also remember Meeble Burrows EXP, i pretty much championed that for my Maat's Cap back when that was still somewhat of a big accomplishment pre-Abyssea era, so many people had no idea wtf it was and how insanely good the exp/hr was in Meeble Burrows.
I miss skillchains
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Spicy 75'd his way off crabs in qufim lol, what a scrub. He was poking away at scissor guarded clippers before any form of dispel was available.
The problem was most mobs had shit that made them less XP friendly, either via OHKO capacity, annoying debuffs, their own gimmicks, or sometimes just a lack of available mobs.
Buffalo made great manaburn targets (slow, have MP despite no spells), however against melee...not so much due to their high def, and I believe they also have some crit def bonus.
Good ol boyahda days on spiders were a fucking mess. Sickle Slash had great OHKO potential, and lets not forget spiderweb that overwrites haste.
Manticore, Spiders, Rabbits all had OHKO potential. Bee's with Final Sting.
Lets not even mention Malboro lol
No one went to Blueblade fell to deal with Rocs and their -25% slashing resistance or Rams with the huge HP down TP move.
Mobs that were less threatening with less annoying TP moves were favored.
Colibri were squishy, had non threatening TP moves, and the camp was FULL of them.
Imps were squishy, had an annoying TP move that could be locked out, and also had something like 2/3 the HP of other mobs around their level.
Puks were kinda annoying but were rather non-threatening. Skoffins were mostly left alone because they had Dispelga and two potential OHKO moves.
In concept, nothing was wrong with Level Sync and the hate boner I've seen on some servers have about it basically misses the point of why it even came to pass. Players using it the way they did was just a path of least resistance. While 75 was the cap, I generally gave up on the boring EXP parties and took to alternative methods like book grinds and Campaign. They might not've been top EXP, but eliminating the LFG wait, being able to pause when I needed to, and very rarely having competition made it appealing.
Perhaps my only gripe with the mechanics of syncing was how higher level gear had its stats decimated. If SE had just tailored stat caps for 5 level intervals, I suspect the sync trends would've been a little different. Nonetheless, there was no getting around there being favored mobs to farm since they refused to up base EXP on more dangerous things.
They did though, except it was pitiful and embarassing
https://ffxiclopedia.fandom.com/wiki...#Monster_Bonus
Problem with this is that ToAU came out AFTER the glorious holy age of XI: RotZ. The only time this game "mattered" was when it was all about botting Nidhogg in the Aery. Everything else was just fluff.
For the core leveling experience in the "Golden Age", leveling sucked. Crabs, beetles, the occasional lizard, mandies and eventually you hit Sky and you better have a bard, fucko.
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I feel like the make or break is gonna be how many people seriously want to level up crafts at x1 rate on a server that could shut down any time.
Nobody is wearing a Haubergeon or Scorpion Harness for weeks, if not months.
Be a while before anyone can use abjurations too, comes with the territory though.
It's different when there's 50 people on a server vs 300 vs 3000.
With 50 on the server I'm sure you had a lot of friends giving you mats/selling mats for cheap (as selling mats for high prices also hurts the buyer in the end). Less competition at camps to farm mats.
With 3000 on the server, real supply/demand kicks in and prices will inflate. You'll also get people artificially raising prices (good luck stopping 3000 people, if you get that many, from abusing the AH selling 21+ items at a time).
I'd actually wager it's harder some of the time because I had to farm everything myself. People are generally carried by the fact that synth materials are just available for purchase.
Edit: Doing the same craft to the same level on a 1k person server was easier because I could just efficiently farm gil and buy EVERYTHING.
Yeah but then you gotta sit there and raise it at 1x speed lol
Forgive me if you answered this elsewhere, but what are your stances on map apps? I'd ask about fish and farm bots, but I'm assuming farming and fishing bots are 100% not allowed, which really sucks but I understand why. Also, any changes to gardening?
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We have ApRadar on the banned list because it lets you see a lot of things you can't see otherwise in the client. However we allow addons like minimap and of course modified map dats.
As for gardening, they built it using the systems documented online so you should be able to find guides for it.
Windower will not be allowed, right? Alt-tabbing wouldn't give that classic 75 feel.