I really didn't fucking miss the legend variant of zero hour.
I really didn't fucking miss the legend variant of zero hour.
to my knowledge they have not commented on it yet but there is a lot of speculation that the normal version has the legend modifiers on by mistake (tanky enemies, hard hitting, etc). I don't remember the old mission very well but normal did feel kind of overtuned, like normal felt harder to me than legend Whisper so maybe? not looking forward to a 20 minute limit at all
Zero Hour was always harder than Whisper though. People just thought that because it's old it would be easy.
My issue is and has always been the time limit. Playing like a tryhard speed runner sword skating everywhere is not my cup of tea. I cleared legend in 15, but I'm forced to play in a way that I really fucking hate. I'd much rather take my time and not have a fucking limit. I also really hate the outside the walls sequence.
yeah I find time limit as a form of 'difficulty' to be very annoying
I must again question Bungie's insistence on spoiling their story.
Imagine how amazing this week's cutscene would have been without the Final Shape marketing ruining the reveal??
https://twitter.com/DestinyBulletn/s...61267084534216
No idea what they do, but I'm more intrigued by these than the ones from the teaser vids
Trying to buff Ward of Dawn by nerfing it sure is a choice, lol. And all they really accomplished with the Well nerf is handcuffing a Sentinel Titan to your Solar Warlock.
I'm sure the joke has been made before but the Final Shape is just the circle of "dead game-> we're so back -> dead game ->"
Welp, got my rewind rounds done before the inevitable hot fix.
Launch trailer is out, Bungie continues to deliver amazing trailers.
The bungie leaks twitter account posted most of the Pale Heart map. It's big, like vanilla maps big.
ton of new info from content creators today