Sounds like a great server to dominate the crafting market all over again. Hahaha.
Hello everyone. How is everyone nearly 20 years later in life?
Maintenance Monday at 9am est. Will last approximately 2 hours
Salvage is live! I'll post the full patch notes later when I'm not on mobile, or you can check them out now on our discord
<<August 7, 2023 Update Details>>
New Content
■ Salvage has arrived! Explore the many different routes in all four remnants zones, collect gear, and trade in for the Ares, Marduk, Morrigan, Skadi, and Usukane sets!
■ Goblin Archaeologist NMs are now spawnable at each of the Crags. Trade items and test your luck!
Mission/Quest Related
■ Audited Bastok missions through mission 9-1. Dialogue, music, and mission fight monster strength and behavior were adjusted.
■ Assaults will now calculate points based on the number of players entering vs. the total number of players at the end of the assault.
■ Players now need to be on or past the appropriate ToAU mission to enter mission battles in Alzadaal Undersea Ruins.
■ Audited Chains of Promathia missions for dialogue from 'The Enduring Tumult of War' through 'A Fate Decided'.
■ Audited Chains of Promathia missions for fight behavior: The Tenzen fight during 'The Warrior's Path' has received a complete overhaul, adding several missing mechanics and behaviors. Ix'Ghrah has been tuned for delay, attack power, evasion, and defense. NMs in Promyvion-Vahzl and the Spire of Vahzl have been adjusted for attack strength, behavior, delay, and immunities.
■ Audited and corrected dialogue for Zilart missions through 'Return to Delkfutt Tower'. Adjusted fight strength, behavior and immunities as well.
■ Adjusted the requirements for viewing the diary in Southern San d'Oria and obtaining the quest 'Over the Hills and Far Away'.
■ Updated several quests including 'A Trader in the Forest', the Bard job unlock quests, and the Blue Mage unlock quest.
■ Players may no longer obtain summons through the various Trials unless they have already unlocked the Summoner job.
Job Related
■ The Corsair rolls 'Drachen Roll' and 'Puppet Roll' are now at the correct level and produce the correct effects. Please download the latest DAT from our repo here - https://github.com/EdenServer/Eden-Client_DATs
■ Resolved an issue where Double-Up wouldn't always be removed on bust. (sourced from LSB - WinterSolstice)
■ Corrected an issue where the job bonus for Corsair rolls had a chance to process on both initial roll and double-up.
■ Lowered Chaos' Roll's effect increments to 9.76% from 10%.
■ The following Beastmaster pet TP moves have been adjusted to vary damage with TP. These skills all differ from their non-pet counterparts: Blockhead, Claw Cyclone, Cyclotail, Double Claw, Dust Cloud, Fireball, Grapple, Head Butt, Lamb Chop, Leaf Dagger, Mandibular Bite, Needleshot, Nimble Snap, Razor Fang, Rhino Attack, Sheep Charge, Spinning Top, Tail Blow.
■ The following Beastmaster pet TP moves have been adjusted to vary duration based on TP. These skills all differ from their monster counterparts: Scream, Roar, Filamented Hold, Venom Spray, Sandpit and Sandblast.
■ Call Beast now relies on the master's current level, if higher than the jug pet's cap, to determine what level the pet will spawn at.
■ Pets will no longer move when under the effect of sleep, terror, stun, or other action-preventing effects.
■ Foe Sirvente and Adventurer's Dirge are now castable on Bard.
■ Puppetmaster's Repair is now era-accurate and only produces a regen effect.
■ Players that completed limit breaks on ToAU jobs before original jobs are no longer locked out from fighting Maat.
■ Blue magic AOE spells will now wipe Third Eye.
Battle Related
■ The following weaponskills will now vary their max radius depending on TP when used: Spinning Attack, Circle Blade, and Spinning Scythe,
■ Monsters in the ENM 'Sheep in Antlion's Clothing' will no longer roam.
■ Brittle Rocks in the assault 'Demolition Duty' will now mostly negate enspell damage.
■ 'Eagle Eye Shot' is no longer shield-blockable per Dowzer's retail testing.
■ Increased the duration of charm during 'Luminous Drape' based on Dowzer's retail testing.
■ Doom, when resisted, will no longer lower the time remaining until death.
■ Hasso, Seigan, and Refresh will no longer display messaging when overwriting.
■ Adjusted Atonement caps to be per enmity type, i.e. the total cap for VE is 360(375) and the total cap for CE is 360(375). This will result in a slower ramp up of Atonement damage.
■ It should no longer be possible to not uncover the Golden Figurehead during the Assault mission 'Golden Salvage'.
■ Monster TP moves that remove equipment will now update the character model upon use.
■ Charmed players will now receive a weight effect upon being charmed.
Monster Related
■ Monsters in the following areas have been slotted so that spawns alternate with other monsters: Beadeaux, Castle Zvahl Keep, Castle Zvahl Baileys, Castle Oztroja, Caedarva Mire, Behemoth's Dominion, The Sanctuary of Zitah, and Phomiuna Aqueducts.
■ Tonberry Pontifex will now use 'Everyone's Rancor'.
■ Corrected the model of Volcanic Bombs in Ifrit's Cauldron.
■ Resolved an issue where Anantaboga was not casting buff songs.
■ Added refresh to Mother Globe per Dowzer's retail testing.
■ Corrected the direction two bugbears were facing in Newton Movalpolos.
■ Resolved an issue where Nightmare Clusters' self-destruct usage was at the wrong HP threshold.
■ Adjusted immunities and attack power of Citipati.
■ Corrected drop rates and tables for Gigas in the Tavnazian area.
■ Adjusted Taxim's drop rates for scrolls and the Cocyatus pole.
■ Lowered the drop rate of Antican Pauldrons in Eastern Altepa Desert.
■ Audited the NM Bonnacon and adjusted strength and attack speed.
■ Adjusted Memory Receptacle damage taken and resistances.
■ Archaic and Treasure Chests (mimics) are no longer targetable with aggressive effects (ranged attack, etc.) and will spawn properly on touching the chest or nearing it, depending on the mob type.
Monster Related, continued
■ Adjusted the behavior of Old Sabertooth during the Ranger Job quest.
■ Adjusted immunities and MDT of the doll NMs fought during the quest 'A Reputation in Ruins'.
■ Corrected the respawn time of several enemies in Garlaige Citadel.
■ Audited and adjusted spawn, behavior, strength, delay, and linking for Alastor Antlion/Feeler Antlion/Tracker Antlion.
■ Adjusted strength and immunities of the NM Shii. He is still in the incorrect location for now.
■ Adjusted immunities for Phanduron the Condemned.
■ Audited Amaltheia and adjusted attack power, spell usage, TP move usage, immunities, delay, and dialogue.
■ Audited the WSNM NM Maharaja and adjusted MDT, delay, and immunities.
■ Added some missing spawn points for the NM Argus.
■ Pallas no longer can use Charm.
■ Enemy Qiqirn Mines will now be triggered to blow up by being close to them.
■ Dynamis statues attack power has been drastically increased based on era vids and retail testing.
■ Adjusted behavior, dialogue use, timing, spells, and attack power of Animated Weapons and Satellite Weapons. Some spawn points were adjusted as well, with more to come.
Item/NPC Related
■ The loot pools for Kindred Spirits and Grimshell Shocktroopers BCNMs have been adjusted based on retail testing.
■ Pickaxes can now break in the assault 'Orichalcum Survey'.
■ Garlaige Key now breaks upon use.
■ Amulya at the Blacksmith Guild in San d'Oria now functions properly.
■ Removed the HQ possibility of Humpty Soup from the recipe that uses bird eggs.
■ Added missing trade capability for Arva and Dulsie for the Adventurer's Coupon in the Bastok region.
■ Corrected the duration of Strange Juice.
■ Adjusted the aura strength of the Mahogany Bed.
■ Removed out-of-era attachments from Auction House listings.
System Related
■ The teleporters in Castle Zvahl Keep now turn off/on and remove invisible upon use. Central missing porter was added, and a warp location corrected.
■ If a status effect hits a resting player, healing will now be cancelled even if they resist the effect.
■ Corrected some errors in the swamp locations in Caedarva Mire where players would receive the gravity effect in the wrong location.
■ Additional effects from weapons will no longer overwrite, with the exception of acid bolts.
■ Additional effect: Dispel from weapons is now subject to a magic resist check.
■ Corrected an issue where mobs spawning at a certain level would have incorrect magic accuracy.
■ Poison effects are now removed when zoning into the moghouse.
■ Corrected an error where players would receive the boat docking cutscene in Port Jeuno when emerging from their moghouse.
■ Monsters in Nyzul will now immediately be aggressive on spawn.
■ Adjusted the XP gained on monsters killed to Eden's era values. This is an increase overall in experience points in monsters that are lower level than the player.
■ Players that drop glass in Dynamis will now receive a 30 second warning before being warped from the zone.
■ Dropping copies/old versions of Perpetual Hourglasses will no longer eject you from the zone as long as you retain one hourglass.
■ Fast-moving entities should now appear to move more smoothly around instead of skipping all the time.
■ Changing your main weapon will now correctly keep the current shield/grip/secondary weapon if it doesn't conflict with the new main weapon.
■ Positive elemental resistance now properly guarantees partial resists if the elemental resistance is above the innate bonus magic accuracy of the spell. The discovery of needing to pass checks for the bonus macc is thanks to Wintersolstice and Jimmayus.
That concludes this version update.
Thank you for playing on Eden
Wow great job, not just on Salvage, but everything.
■ Adjusted the XP gained on monsters killed to Eden's era values. This is an increase overall in experience points in monsters that are lower level than the player.
On top of salvage, this is also awesome, will make 1-10 a lot easier for new people, also make solo xp with ring up worth it while looking for party or being busy IRL and not paying much attention!
August 22, 2023 mini-update
■ Corrected an issue where players completing the blue mage job quest were unable to unlock the job.
■ Fixed an error where an incorrect KI was listed during COP Mission Calm Before the Storm, preventing progress.
■ Fixed some issues where slotted monsters hadn't been given positions in Castle Oztroja and Phomiuna Aqueducts.
■ Corrected an error where Alva and Dulsie could not be traded the Adventurer's Coupon.
Salvage fixes
■ Bifrons will only lose their drop table if self-destruct fully completes and the monster dies.
■ Deviate bhoots no longer link with their NM counterpart or each other.
■ Zhayolm Remnants 5th floor south ramparts are no longer aggressive.
■ Added HP/MP missing cells to Zhayolm Remnants 3rd floor mamools drop list
■ Gears in salvage will no longer use the Armed Gears-specific move 'Heavy Armature'.
■ All players will receive salvage maps upon obtaining a permit.
■ Increased the drop rate of spissatus and opacus cells from Arrapago Remnants Psycheflayers.
■ Corrected the models for Skirmish Pephredo and Gate Widow in Bhaflau Remnants.
■ Added missing drops to 1st floor Puks in Zhayolm Remnants (beyond the first room).
■ Corrected an issue where players could engage with other floors' mobs after being warped via Reactionary Rampart
■ Players who are dead will not have their HP/MP bars refilled on floor up in Salvage
Fixes merged live prior to this maintenance, to document:
■ Adjusted the damage of malediction in Salvage
■ Corrected merrow droplist in Arrapago Remnants
■ Fixed an error where Dekka/Gakke had higher than intended attack
■ Corrected an error where the Orcish Warmachine in Bibiki Bay was unresponsive after obtaining the cutscene during COP missions.
■ Resolved an issue with monster despawning during the Black Coffin mission.
■ Bumped the drop rates for Qutrubs and Draugars on floor 1 of Arrapago Remnants.
■ Archaic Chariot in Zhayolm will no longer resummon new gears if deaggroed.
■ Corrected an issue where certain beastmaster pet tp moves were doing 0 damage.
■ Adjustment in Seismostomp damage (aware more tweaks are potentially needed)
New Eden Client DATs that fix many out of era merit point options as well as some stuff for Corsair: https://github.com/EdenServer/Eden-Client_DATs
Server maintenance is scheduled for **Sunday**, November 19th at 11:00 AM ET / 8:00 AM PT / 17:00 CET / 1:00 JST and should last for ~ 2 hours.
<<November 19, 2023 Update Details>>
From Aether: Just to set expectations - while there's been a lot of content work, most of it is not yet ready for release, so this is primarily a bugfix patch.
New Content
■ The Aht Urhgan quests 'Totoroon's Treasure Hunt', 'Moment of Truth' and 'Two Horn the Savage' are now available.
■ The BCNM 'Rapid Raptors' is now available.
Salvage Related
Big thanks to Deuce for the majority of the research that drove changes below.
■ Zhayolm Remnants - Corrected cell drops on 2nd floor lizards, Mamool Ja, and Wyverns.
■ Zhayolm Remnants - Corrected the cell drop rates and types for 4th floor Poroggo Gents.
■ Zhayolm Remnants - Corrected Mamool Ja Strapper cell drops and rates.
■ Zhayolm Remnants - 5th floor north Ramparts will no longer aggro.
■ Zhayolm Remnants - Wyverns now link.
■ Zhayolm Remnants - Poroggo Gents and Madames are no longer true detection and detect by both sound and sight.
■ Zhayolm Remnants - 1st floor Poroggo Gents no longer cast magic nor standback.
■ Zhayolm Remnants - Increased the time between magic casts for the 1st floor Poroggo Madame.
■ Zhayolm Remnants - added missing cotton coin purse drop to floor 4 and 5 Poroggo Madames (those with existing drops).
■ Zhayolm Remnants - corrected Battleclad Chariot's pouch drop from cotton to linen.
■ Bhaflau Remnants - Added an additional cotton pouch drop chance to all rampart NMs.
■ Bhaflau Remnants - Reactionary Ramparts are no longer aggressive.
■ Bhaflau Remnants - reduced the chance of NM spawn from Reactionary Ramparts.
■ Bhaflau Remnants - The TP move Self-Destruct will now properly void drops from Bifrons.
■ All Zones - lowered linen drop rate from Boss chariots
■ General - Players may now enter salvage in any combination of 6 or more players across alliances (i.e. 3 each in 2 parties will now work)
■ General - spawns from ramparts no longer have initial hate on the rampart's target.
Salvage Related, continued
■ Arrapago Remnants - reinforcements from timed ramparts will now cap at 15 total.
■ Arrapago Remnants - adjusted the drop rate and monsters that will drop temporary item chests.
■ Arrapago Remnants - corrected Princess Pudding's size.
■ Arrapago Remnants - corrected the size of Psycheflayer and Deviant Bhoot regular vs. NM mobs and corrected drop of cotton purse to guaranteed.
■ Arrapago Remnants - The first floor rampart will now spawn after ten lamia/merrow kills and no longer be randomized.
■ Arrapago Remnants - adjusted temp crate drop mobs and chances for chests.
■ Arrapago Remnants - adjusted Archaic Chariot cell drop rates.
■ Arrapago Remnants - adjusted cell drop rates from rampart-spawned mobs (Mouriouches, Demonic Rose, Goobbue Wanderers, Orobon, Demonic Rose, Seasonal Treant)
■ Silver Sea Remnants - corrected an issue where Hammerblow Majanun could be spawned more than once.
■ Silver Sea Remnants - Devilets will only force fomor TP moves when using Abrasive Tantara and will now cast spells. Adjusted TP frequency.
■ Silver Sea Remnants - The damage over time effect from Brainjack can no longer be erased.
■ Silver Sea Remnants - The 3rd floor rampart that unlocks the door no longer auto-attacks.
Mission/Quest Related
■ Converted artifact armor quests including added missing dialogue and behavior for White Mage, Red Mage, Thief, Monk, Warrior, Black Mage, and Paladin.
■ Converted job unlock quests and corrected missing dialogue, cut scenes, and mob behavior for Samurai, Ninja, Paladin, Dark Knight, Beastmaster, Ranger, and Dragoon.
■ Converted the following San d'Oria quests to updated system, including adding missing dialogue and behavior: The Competition/The Rivalry, The General's Secret, Grimy Signposts, the Teamwork series of quests, Tiger's Teeth, The Sweetest Things, and Undying Flames.
■ Fixed an issue where slimes spawned during the Bastok mission 9-1 would not despawn at the proper location.
■ Added HP thresholds to the Tenzen fight - he will use rice balls and start his skillchain now at specific HP percentages, regardless of time elapsed in the fight.
■ Corrected an issue where the frogs spawned during 'The Prince and the Hopper' incorrectly stood back from the player.
■ Fixed an issue where the quest 'Rock Bottom' required both NQ and HQ Mythril Picks to be traded.
■ Resolved an issue where Naja Salaheem prevented mission progress under certain circumstances.
■ Audited and corrected spell usage and monster behavior in the COP Mission 'When Angels Fall'.
■ Corrected the wait time between Corsair AF gear obtainment during Leleroon's subquests to JP Midnight.
Mission/Quest Related, continued
■ Resolved an issue where KI text was missing during a cutscene in the COP Mission 'Desires of Emptiness'.
■ Fixed a check that was preventing players from beginning the quest 'Everyone's Grudging'.
■ Players charmed in the Lamia No. 13 assault may now have the charm dispelled.
■ Corrected a typo in the Bard unlock quests that prevented players from unlocking the job at level 30.
■ Fixed the appearance of an NPC in a cutscene during the Corsair quest 'Navigating the Unfriendly Seas'.
■ Removed the wait time between obtaining a new fight KI during the Aht Urhgan mission 'Path of Darkness'.
■ Corrected an error in the Aht Urhgan mission 'The Black Coffin' that could prevent progress.
■ Audited and added missing dialogue and cutscenes from Zilart missions RoMaeve through Ark Angels.
■ Audited battle behavior, immunities, missing animations and dialogue during Bastok Mission 9-2's BCNM.
Job Related
■ The weaponskill Catastrophe now ignores shadows.
■ Increased the max duration of the Blue Mage spell Temporal Shift.
■ Skillchain damage caused BLU/THF spells will now properly place hate on the trick-attacked character.
■ Added MACC down and MATT down to the effects Fealty allows Paladins to resist.
Battle Related
■ The Attack Down effects of Bio on players is now functioning properly (increased attack down).
■ Raise animations have been corrected for Raise 2 and 3.
■ Drain and Drain II can now absorb more than the total remaining HP of a mob.
■ Avatars, jug pets, and automatons will now receive damage from Everyone's Grudge/Rancor based on the master's Tonberry hate.
Monster Related
■ Respawn for Marids in Wajaom Woodlands and Bhaflau Thickets has been increased.
■ Corrected Marid behavior for tp usage when tusks are broken, and adjusted behavior when stolen from.
■ Corrected appearance/jobs of Draugar in Arrapago Reef.
■ Completed monster alternating spawns in the following zones: Davoi, The Sanctuary of Zi'tah, Palborough Mines, Yughott Grotto, Fort Ghelsba, Ghelsba Outpost, and Giddeus.
■ Shrieker mobs will no longer link in Carpenter's Landing.
■ Fixed a placeholder for Jaded Jody, increased attack power and adjusted combat behavior when near spawn.
■ Juu Duzu the Whirlwind now has an either/or drop.
■ Corrected an issue where the Limbus "boss" Jidra in Apollyon was incorrectly roaming/able to move.
■ Slave globes now properly follow Mother Globe in all scenarios, have increased movement speed, and additional effect: Stun.
■ Chigoes spawned by Marids in Wajaoam Woodlands now have additional effect: disease.
■ Hydra mobs in Dynamis areas are no longer undead, aggro by both sight and sound (but not blood), and in Dynamis-Beaucedine are no longer sleepable with any sleep type. Hydra in Dynamis-Tavnazia are sleepable now with both light and dark sleep.
Monster Related, continued
■ Corrected pudding-type monster's blunt and hand-to-hand resistance values.
■ Lowered Seismostomp damage further and shortened range.
■ Adjusted the strength, immunities, and behavior of the WSNM mob Megalopod.
■ Audited the 'Up in Arms' BCNM, correcting mob behavior, strength, and immunities.
■ Resolved an issue where Gigas Stonemasons were not linking with their giant brethren.
■ Fixed Crossbones jobs on the ships where pirates attack.
■ Black Coney now properly uses Snow Cloud.
■ Removed stun immunity from Vanguard Eyes, and removed stun, gravity, and bind immunity from the attestation NMs.
■ Removed an incorrect placeholder for Lumbering Lambert/Bloodtear Baldurf.
■ Added a missing renamer entry for a monster in Fei'Yin.
■ Acid Mist from leech mobs will now ignore shadows. In Dynamis-Tavnazia this move will now floor attack completely.
■ Dosetsu Tree will now only spawn in thunder/thunderstorms weather and will despawn if unclaimed and weather ends.
■ Adjusted colibri spell mimic behavior based on Dowzer's retail testing. Spells will only be mimicked when the colibri's mouth is open, and the colibri's mouth will close within 30 seconds of the last spell landing.
Item/NPC Related
■ Resolved the issue where players who previously rode into Whitegate from the Nashmau boat would receive the boat docking scene upon exiting their moghouse.
■ Added a slow effect to the Time Hammer, revised the proc rate and strength of the slow effect from Kabrakan's Axe, and corrected the animation for slow effects.
■ Resolved the issue where the gate at Mamool Ja Staging Point was not checking for Assault orders properly.
■ Negative effects caused by item use will now function properly (i.e. Kawahori Kabuto's blind effect).
■ Corrected an issue where the 2nd and 3rd password's hint location was incorrect in Castle Oztroja.
■ Default dialogue is now mostly corrected in all starter city zones.
■ Dyers woad and Rusty Medals are now available on the auction house.
■ Corrected NPC price for Adaman Gauntlets and Hachiman sune-ate.
■ Boats will now provide a one-minute warning message prior to docking.
■ Removed the OOE Pendant Compass from the game.
System Related
■ Corrected an issue where Decent Challenge mobs were no longer checking appropriately with the /check command.
■ Magic shield effects like Fealty will now prevent effects from monster TP moves (and weaponskills in Ballista).
■ Corrected an issue where Charm effects from monsters were incorrectly falling under water resist instead of light.
■ Corrected how HP% effects were calculated in non-Sorceror's ring latents.
■ Fixed a bug that was causing incorrect packet data being sent when using a newer client.
Thanks for playing on Eden!
<<December 15, 2023 Update Details>>
New Content
■ New rewards are available in the Starlight Festival! Check out the moogles located in Southern San d'Oria, Windurst Waters, and Bastok Mines to start a new quest. (this is the Gifts to NPCs portion of Starlight Celebration 2008).
Mission/Quest Related
■ Corrected a display issue in the quests 'The Rivalry' and 'The Competition' where proper fish totals were not displaying when speaking to Ufanne.
■ Resolved missing dialogue during the quest 'Early Bird Catches the Bookworm'.
■ Corrected missing item when entering the quest 'A Pose By Any Other Name' while on the Bard job.
■ Reentry to avatar fights now requires the entry KI for all party members.
■ The quest 'Indomitable Spirit' now has a Conquest period wait before you may pick up the Ebisu rod reward.
■ Corrected an error where Tactics Pearls were not being properly rewarded during the 'Investigation of the Emptiness' quest.
■ Resolved an issue where mission reward XP for players past the 'One To Be Feared' and 'Warrior's Path' missions was not allocated properly.
■ Fixed an issue where players would not be properly ported to Sea upon completion of 'Warrior's Path'.
■ Resolved issues during the quests 'Father and Son', 'Forge Your Destiny', and 'Totoroon's Treasure Hunt' that could halt quest progress.
Job Related
■ Corsair's 'Random Deal' and 'Wild Card' will now reset ability timers without a gear change required.
■ Corrected the dot increase and stat down effects of Quick Draw shots on the requisite spell (i.e. fire shot on Burn).
■ Made some adjustments to Quick Draw that fix the issue where QD was removing enfeebles instead of increasing their duration.
■ Blue magic multi-hit spells will now properly kill enemies with physical resistances to the blue magic attack type (i.e. Piercing, Blunt).
Battle Related
■ Players may no longer use Hide against sound detection-based mobs, or blood aggro mobs when health is below the threshold.
■ Self-targeted weaponskills like Moonlight and Starlight no longer offer a chance for weapon skillups.
■ Aura steal, if successful, now properly steals Utsusemi shadows.
■ Removed an incorrect extra trait resist check from Ninjutsu status effect spells (Hojo, Jubaku, Kurayami, and Dokumori).
■ Resolved an issue where the stat down effect from DOT spells like Choke was not being calculated properly.
■ Fixed an issue where magical monster TP moves that wipe shadows were incorrectly wiping Third Eye. Also reverted Acid Mist to wipe shadows.
■ Monsters and players that can guard and block may no longer guard/block ranged weaponskills. Players may now parry certain ranged attacks from monsters.
Monster Related
■ An issue where the 3rd floor rampart in Silver Seas Remnants would use Reinforcements without spawning a mob has been corrected.
■ Audited Chigoe behavior based on retail testing. Damage is increased, HP of non-pet generated chigoes is increased. Pet Chigoe HP is decreased. Adjusted the level of Chigoes spawned from Mosshorns. Certain JAs (damage dealing bashes, Angon) will now instantly kill chigoes with no exp/drops rewarded.
■ Lowered Dynamis Lord's evasion.
■ Corrected drops from Goblin Enchanters in the Labyrinth of Onzozo.
■ Hydra Hounds are no longer silenceable, and Hydra Wyverns are now sleepable with both light and dark sleep.
■ Geyser Lizard now has the correct spawn locations.
■ Saline Coat will now properly increase Xzomit's Magic Defense Boost.
■ Cemetery Cherry will now persist across crashes/maintenance, and the despawn mechanics have been corrected.
■ Faust, Zipacna, Morbolger, and Mother Globe will now persist across crashes/maintenance.
■ Fantoccini will no longer roam the battlefield during the BCNM 'Pulling the Strings'.
■ Fixed an error where reflecting-type Colibri were not reflecting sleep spells properly.
■ Monsters may no longer aggro onto the Dilapidated Gate during the Assault 'Imperial Agent Rescue'.
Item/NPC Related
■ Mithran stone now has the latent effect of an additional 7 accuracy and evasion while not under the effects of food (any race, per retail testing).
■ Crafting tests will now accept the HQ version of the test item.
System Related
■ Altepa gate now functions properly and all four columns must be triggered for the gate to open from the outside.
■ Garlaige Citadel levers are now more realistic in terms of boundaries for the levers going up and down when stood upon.
■ Geysers in Dangruf Wadi now have the correct animation. Geyser spouts that take you to the next level have been corrected to era behavior (timed, not on demand).
■ The Qu-Hia Spring and Moongates in Ro'Maeve now aligns properly to era times and the animation times have been corrected.
■ Dia and Bio overwriting now functions accurately, in that same tier spells cannot overwrite themselves but will continue to cause damage when cast.
■ Monsters despawned by being brought out of their spawn area will now respawn within 60 seconds. Placeholders for NMs will not trigger NM spawns if despawned in this way.
■ Monster Summoners will now summon elementals correctly based on retail testing, and will only respawn their elemental pets in certain areas/battlefields.
■ Spike effects from equipment will now only appear when the spikes actually trigger, instead of being visually shown even when they hadn't triggered.
Good idea to help people out. I'd say add in a couple stacks of food for the new players too.
Tempered linkshell is up to 70 unique new players, as well as veterans.
We had our first new people hit 75 recently. It's been really fun to watch the group grow. Everyone has blown me away with how cooperative they've been.
<<July 5, 2024 Update Details>>
New Content
■ The next two tiers of assaults containing 10 new instances are now available: Lance Corporal and Corporal! Thanks to Duke for Evade and Escape, Shanarha Grass Conservation, Building Bridges, Searat Salvation, and edits to the navmeshes to make these assaults more viable and a warm welcome to the Eden dev team!
■ The promotion quests through Sergeant are now available.
■ The Feast of Swords event is now active! Normally this event runs in April/May, but we didn't want folks to miss out so we're running it off cycle from July 5th through July 16th. This event follows the 2008 event, except armor mobs are limited to starter zones.
Mission/Quest Related
■ Corrected dialogue in and updated the following quests to prevent conflicts with other quests and missions: almost all San d'Oria quests as well as The Sacred Katana, Dark Legacy (also adjusted mob behavior for this quest), Wings of Gold, Painful Memory, Sin Hunting, 20 Years a Pirate, and Blade of Death.
■ Added a missing cutscene in The Shrouded Maw during the quest 'Waking Dreams'.
■ Corrected an issue in the quest 'The Search for Goldmane' when players use pets to defeat the fomor NM in Bibiki Bay.
■ Adjusted the frequency of usage of 'Nightmare' and adjusted tile drops during the mission 'Darkness Named' and the quest 'Waking Dreams'.
■ Adjusted mob behavior, dialogue, and spawns for the Awd Goggie mini-quest.
■ Audited Bard artifact armor quests, adjusting monster jobs, behavior, and attack strength, as well as correcting missing dialogue.
■ Audited San d'Oria Missions through Leaute's Last Wish, updating monster behavior/strength and adjusting and adding dialogue.
■ Updated all Chains of Promathia missions to prevent conflict with other quests, added missing cutscenes and dialogue.
■ Fixed the entry check based on Elvaan/Hume/Taru/Mithra/Galka when trying to enter the Marble Bridge Eatery.
■ Corrected issues with the Promyvion fellow quests for the Tactics Pearl.
■ Exiting the BCNM 'Ouryu Cometh' now properly removes charmed pets.
■ Corrected the HP value of Triarius IV-XIV during Bastok mission 8-1.
■ Fixed another issue with quest conflicts while trading fish during 'Rat Race' and 'Cook-a-roon'.
Job Related
■ Diabolos's 'Nightmare' will now correctly keep monsters slept through DoT effects that do not cause damage outside of per tick damage.
■ The radius of Diabolos's 'Nightmare' has been reduced for player avatars.
■ 'Counterstance' now affects Monk's defense as it did in era, including allowing only Minnes and Defense Down effects to adjust the value.
■ 'Maiden's Virelai' now properly applies charm on mobs. They will 'bodyguard' like avatars, and will not have commands, even if subjob is BST.
■ Beastmasters must now use 'Sic' to get charmed hecteyes to cast spells.
■ Beastmasters will no longer be aggroed by uncharmed pets when reraising.
■ Beastmasters can now use 'Ready' moves when the pet spawns below level 25.
■ Dragoon's wyverns will no longer remove curse, doom, disease, and plague.
■ Rangers may now use the ability 'Stealth Shot'.
■ Corrected Third Eye Recast merits' effect on recast while under the effect of Seigan.
Battle Related
■ Holy Bolt damage has been overhauled based on era data and retail testing.
■ Ranged attacks in Ballista and from Fomor monsters are now able to be anticipated.
■ The attack timer will no longer be reset on weapon change.
■ Skillchains will no longer occur if the target's health is 0.
■ Most drain-based TP moves will no longer add TP to the target.
■ Corrected an issue where light-based dispel was incorrectly checking against dark resistance.
■ Fomors with ranged attack will now properly close on their targets and not deaggro. Thanks to Duke for this fix!
■ Resolved the issue where players could have the Drown DoT from Brainjack erased.
■ Mobs that guard will show the proper damage value when the attack is guarded.
Monster Related
■ Audited several NMs for behavior, gil values, and immunities changes (Goblin Wolfman, Waraxe Beak, Daggerclaw Dracos, Bluestreak Gyugyuroon, Fyuu the Seabellow, Pahh the Gullcaller, Wuur the Sandcomber, Tonberry Pontifex, Tawny-Fingered Mugberry, Carmine-Tailed Janberry, Diamond Daig, Nussnacker, Antican Magister, Manes, Arioch, Sewer Syrup, and the Condemned brothers.
■ Added missing magic defense bonus to Jailer of Hope.
■ Corrected/audited two hour usage, immunities, magic defense and behavior of IxAern Monk and Jailer of Justice. Charm from Jailer of Justice has an increased duration. Audited immunities, magic defense, and behavior of IxAern DRK, IxAern DRG and adds.
■ Several Sea NMs that are immune to bind are now shadowbindable.
■ Several Sea NMs that are immune to stun are now stunnable with physical stuns (if not resisted).
■ Aerns now link by sound and sight.
■ Aerns will no longer use ranged attack when close to their target.
■ Added reduced magic and breath damage taken to Ouryu during the mission 'The Savage' and added the ability to change from ground mode to flight mode based on HPP as well as the existing time variable.
■ Audited the Notorious Monster Roc and updated immunities, behavior, and stats.
■ Fixed the plague effect strength for the TP move 'Bone Crunch'.
■ Updated Stray and Memory Receptacle spawning numbers, linking behavior, spawn timing, and spawn animation when idle.
■ Deep sleep moves like Diabolos's 'Nightmare' will no longer wake players up upon subsequent damage/hits.
■ Corrected an issue where Khromasoul Burburlor was using the wrong TP moves.
■ Corrected some mob placement issues in Salvage where they were spawning in the wrong locations.
■ Fomors in Silver Sea Remnants floor 2 will no longer use moves outside their job.
■ Removed stat cell drops on early floors of Arrapago unless the opposite monster (i.e. Qutrub -- Draugar) has had the correct number of kills first.
■ The Dormant Rampart on Floor 4 of Bhaflau Remnants will now vary its spawn location.
■ Sand Lizards spawned by Reinforcements in Salvage will now be aggressive.
■ Increased the charm duration of the Dynamis NM move 'Fanatic Dance'.
■ Added missing scent detection to a troll family.
■ Corrected the detection method for Wamoura.
■ Adjusted aggro ranges in Limbus.
Monster Related, continued
■ Monster Astral Flow damage has been adjusted and per retail testing is highly increased in Dynamis.
■ Mobs that summon instant avatars for astral flow will now have the astral flow effect go off instantly/without a readies message.
■ Monsters in Dynamis, Waking the Beast, and avatars in Limbus will now all have correct spawn animations.
■ Added some missing Kindred Summoners to Dynamis - Tavnazia.
■ Lobais will now spawn the correct avatar that corresponds to the elemental originally summoned.
■ Increased the HP of mob automatons.
■ Corrected the placeholder for Valkurm Emperor.
■ Hell Bats in Phomiuna Aqueducts are no longer aggressive.
■ Snow Devils during the ENM 'When Hell Freezes Over' will no longer roam on spawn.
■ Fixed beastmen subjobs above level 50 and added a 'stronghold penalty' to stats for Beastmen inside Castle Oztroja, Monastic Cavern, and Qulun Dome.
■ Fixed or added additional models/jobs of skeletons in several zones, including removing spell lists from Fallen Knights.
■ Added regain to the Central Temenos floor 3 NMs.
■ Increased the regen value for paired mobs in Central Temenos 1st floor when the paired mob is defeated.
■ Corrected hand-to-hand/dual wield strength for monsters in Aht Urhgan (higher than in original areas).
■ Updated Goblin Archaeologist ??? dialogue, added missing steal item, and increased chance of Frag Bomb TP move.
■ Removed extra bind resistance from Seiryu and added SDT/EEM values for silence and slow from retail testing.
■ Corrected aggro ranges for dragons and shadow dragon type mobs, including Ash Dragon, Tiamat, Ouryu, and Vrtra.
■ Corrected a spawn point for Jormungand that was not on the map.
■ Fixed an issue where the Notorious Monster ghosts in Gusgen Mines would despawn at dawn despite being claimed.
■ Corrected some immunities that were not applying properly on Nightmare Worm and Nightmare Antlion in Dynamis - Tavnazia.
■ Sarameya will more accurately balance TP and spell usage during Chainspell.
■ Slotted beastmen and undead for alternate spawning in the following zones: Valkurm Dunes, Meriphataud Mountains, East Ronfaure, West Ronfaure, Sauromugue Champaign, Batallia Downs, West Sarutabaruta, East Sarutabaruta, North Gustaberg, and South Gustaberg.
Item/NPC Related
■ Added working trap doors in Bostaunieux Oublette.
■ Corrected the order of lamps in the Chains of Promathia mission 'The Secrets of Worship'.
■ Corrected the hundred-piece drop for Sergeant Tombstones in Dynamis - Buburimu/Valkurm/Qufim to Montiont Silverpiece.
■ NPCs in La Theine Plateau near Ordelle's Caves now path/move properly.
■ Refresh drinks will now properly overwrite themselves.
■ Corrected the recipe levels for the Epee synth.
■ Cythara Anglica and its HQ counterpart now correctly affect Maiden's Virelai's duration.
■ The ??? for the Dynamis - Tavnazia win will now disappear upon a new reservation.
■ Pirate ships now have line of sight meshes applied, so monsters can no longer aggro players below decks.
■ Increased drop rate of Anu's Tiara, Enyo's Leggings, Hoshikazu Tekko, Nemain's Sabots, and Njord's Trousers from regular mobs in Bhaflau Remnants.
■ Increased drop rate of Samurai Testimony from applicable demons in Castle Zvahl.
■ Removed Spatial displacements in Riverne A01/B01 from widescan.
■ Torches in Castle Oztroja near the password doors now properly open doors (this was applied live a couple months ago, but noting formally).
■ New items:
- From Assault: Storm Belt, Storm Scimitar, Karasuageha, Tojaku, Storm Zamburak, Storm Sash, Pahluwan Katars, Pealing Nagan, Pealing Buzdygan, Marid Ancus, Assassin's Jambiya,
- From Mercenary Rank: Sneaking Boots, Trooper's Ring, Singh Kaliji, Shark Gun, Puppet Claws, Sentinel Shield
- Event/NM: Darksteel Codpiece, Pachimac's Collar, Lotus Katana, Hardwood Katana, Ibushi Shinai, Ibushi Shinai +1
■ Items that drop when other items are being used will no longer cause "ghosting" of the item in inventory until the character logs. This resolves the Salvage cell bug, amongst other cases. Thanks to Duke for this fix!
System Related
■ Corrected an issue where elemental resistance had too strong of an effect on magic resists.
■ Non-NM monster magic skills will now vary based on their jobs. NMs will retain A+ skill.
■ Fixed an issue where players could open multiple doors in Salvage at the same time.
■ Corrected how HP+ foods affect players in Salvage.
■ Fixed various issues that resulted from players wearing equipment with HP-based latents while weakened.
■ Players in Ballista may now quarry while weakened.
■ Resist traits now have an amplified effect in Conflict.
■ Corrected an issue where additional effect damage was causing high damage to monsters under magic shield effects.
■ Added missing system text when in battlefields for wipes and time outs.
■ Resolved an issue where mobs that should not roam back to their spawn were mistakenly doing so.
■ Reworked speed effects and how they stack, thanks to XaverDaRed and LandSandBoat(LSB) for the majority of these changes. This should prevent "super speed" issues as well as prevent certain items from stacking together.
■ Time remaining messages will now display correctly in Dynamis at 10 minutes, 3 minutes, and 30 seconds. Thanks to Deuce for this contribution.
■ Monsters in Dynamis zones will now despawn when 31 seconds remain, unless the monster is engaged. Thanks to Deuce for this contribution.
■ Monsters that use special skills as attacks (flying wyrms, sheep in Hostile Herbivores) will no longer trigger error messages while using the Battlemod addon. Thanks to LSB/DiscipleofEris for this fix.
■ Corrected a line of sight issue in Ranguemont Pass where players were unable to act on mobs spawned in the pond.
■ Corrected line of sight in Mamool Ja Training Grounds when players are on bridges - they can now be spotted from the ground.
■ Monster rendering is now limited to 10 yalms vertically. This will prevent monsters on other floors from showing up on widescan, radar, and minimap.
some missed patch notes from editing conflicts:
■ Lots of code clean-up, fixes, and changes have been made across the entire codebase that shouldn't have a direct effect on the gameplay.
■ The monster follow system has been remade, such that it also automatically handles distancing when there's more than one follower, like in Xzomits in Al'Taieu and Qiqirns in Searat Salvation.
■ The roam area for monsters in outside areas has been changed to be more controllable.
■ Campfires in outside areas now have specific monsters that will always stay close to it.
■ Upon initial aggro, monsters will now also be aggressive towards any other detectable party and alliance members. (this is the often misinterpreted "darter hate" as it applies to all mobs.)
■ The calculation of spikes damage from equipment has been reworked.
■ Ranged attack messages for Aerns if they did zero damage has been fixed.
They marketed and behaved like they were an era server, just like we remember it from the old days, but in truth it isn't anything like that.
They actively make unpopular balance changes based on little evidence and just their biases and feelings from when they originally played back in the day. They had a great idea to start with, but overtime they continuously made odd decisions that don't make a lot of people feel confident they should spend an "ffxi level of time commitment" on the server. It's hard to to commit to the server when the devs frequently prove they have a slanted view of balance in the game.
I was ready to be all in on this server when it first started, but after a week or two I saw all the red flags and bounced out. I made the right decision based on occasional comments and drama I hear coming out from their community.
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I read through their thread a little yesterday and saw something about they made kings pop in "random" zones. I mean, if you're a dev you're gonna know what zone its going to pop in. I'm sure they probably claim it's random for them as well, but I just wouldn't believe that. At all.
Not to mention reading about RDM and NIN nerfs which I'm betting are the unpopular balance changes you mentioned.
Guess I won't be scratching the xi itch on horizon
Mhmm, I feel the same way
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