Unless I overlooked something, but this is really elegant. Level 1 is a cube, level 2 is a tetrehedron and level 3 are fully opposed on the same line going through the center of the cube and the tetrahedron.
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Unless I overlooked something, but this is really elegant. Level 1 is a cube, level 2 is a tetrehedron and level 3 are fully opposed on the same line going through the center of the cube and the tetrahedron.
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It was always going to be possible to represent it this way because it only depends on the number of nodes at each level and the fact that next-tier properties rely on exclusive sets of nodes from the previous tier.
Imo there is nothing wrong or weird about the system except:
1. The Tier 1 properties (here shown as a cube missing edges) should be more systematic. What is up with Liquefaction??
2. The Tier 1 properties that make Tier 2 properties should make some goddamned sense. Liquefaction (Fire) plus Impaction (Thunder) makes Fusion (Fire+Light)? What? Scission to Transfixion makes Distortion? Plz someone fix it
Yeah it makes no sense. But my main focus was to see if I could represent it in a less visually jarring way than this:
Not sure I succeeded quite yet, but imma play more with it. Perhaps a rotatable 3D model on a webpage or something.