PATCH 1.000.102
Overview
Today's patch is dealing with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also contains some fixes to UI elements and crash fixes.
Balancing
Enemies:
The amount of heavily armored targets that spawn on higher difficulties, especially for Terminids, have been a big discussion point online and internally. The intent is for groups to have to bring some form of anti-tank capability but not to the degree previously needed.
To that end we have reduced the spawn rate of Chargers and Bile Titans on difficulties 7 and up. In addition we have reduced the risk of spawn spikes of Chargers and Bile Titans.
Please note that we have changed the distribution of enemy types, not reduced difficulty. Expect other enemy types to appear in greater numbers instead.
We are humbled by the community's ability to find things like Chargers “leg meta” in our game, however spending your heavy anti tank weapons on legs instead of the obvious weak point seems counter to expectation.
We are not changing anything regarding the Charger’s legs, we are however lowering the health of the Charger’s head. It should now be at a point where a well placed shot from a Recoilless Rifle or EAT-17 instantly kills a charger.
Together with the unfortunately undocumented change of last patch that increased the armor penetration ability of less well placed shots for EAT-17s and Recoilless Rifle shots, Chargers should now be easier to handle by well equipped groups.
Gameplay
"Electronic Countermeasures" operation modifier, which had a chance of giving you a random stratagem instead of the one you input, has been removed in order to be reworked, and will be reintroduced in a future iteration. We found that this modifier wasn’t communicated clearly enough and overall caused more frustration than excitement with the way it was currently implemented. This change was made in 1.000.100 but was unintentionally omitted from the patch notes.
Fixes
Fixed missing text on several HUD / UI elements.
Fixed several subtitle / VO mismatches in the news videos.
Fixed various crashes that occurred mid-gameplay and when deploying to missions.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Game crashes when attempting to use a stim while inside an Exosuit.
Pink artifacts may appear in the sky when setting off large explosions.
Automaton Dropship seemingly disappears and slides in after being shot down.
Shots from arc-based weapons may not count towards kills in post-mission stats.
Players cannot unfriend other players befriended via friend code.
Cross-platform friend invites might not show up in the friend requests tab, and cross-platform players may not be able to accept friend requests.
Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
The Exosuit can destroy itself with rockets if it fires while turning.
Text chat box display is obstructed by the cinematic letterboxing during extraction.
New primary in the new warbond is fucking awesome, the plasma shottie sucks ass against bugs haha. Stun grenade apparently can work on a bile titan to land a nice 500kg right on them.
Anyone else experience the bug of the Mech just fucking exploding the second it detaches from the Pelican? A lot of folks seem to claim its usually a result of it taking damage while landing, but today I summoned on in the middle of nowhere, flat ground, no ground hazards, no high rocks to bump into, Pelican never fire a shot, just quiet, flat landscape and it exploded the second it detached. Not the first time either
sex is banned
https://twitter.com/Mr_Rebs_/status/1771207073176392119
Two new weapons out. Fucking quasar cannon which is a beast, hold down to charge up a huge laser shot that can take out drop ships on a hit or blow the head off a charger, has about a 6-8sec recharge before can be used again. New heavy machine gun for hitting medium armor. I haven't tested it yet but seems it will be really good for bugs when you encounter a ton of hive lords + Brood commands and shit coming at you. only has a 75 round magazine so not meant for the trash.
Some massive cloaked vessels overhead on most planets rn. Here come the Illuminates
Fuck I hate not being able to play right now. Stupid shoulder.
Sent from my SM-S908U using Tapatalk
New patch. Buffs, nerfs, new titles.
Two best things:
+Strategem debuffs for calldown time and cooldown increase debuffs - effect reduced by 50%
+Rockets from robots will not instant kill helldivers and exosuits anymore. Spaghetti code was having a rocket cause multiple impacts to a target.
Robots have gunships now much like bugs have shriekers....although said gunships can shoot rockets and lasers at you
^ I finally got this game a couple days ago. I approve of this message.
People are up in arms over Sony now requiring you to link your steam account with PSN for the game. Appears the game has been sold in many regions that you can't create a PSN account on, and Sony has stupidly been extremely quiet on how they are going to handle users from those regions.
idk why they thought (even if always planned to be a thing and it just got delayed) springing it now was going to go over well