i gotta stop myself writing essays on the nuances of the endings but what i believe above all else is that the less the fanbase reduces this kind of nuanced storytelling to good ending /bad ending or good guy / bad guy the better.
to wit, the selective empathy towards the painted figures. people rightly hate the enslavement of painted Verso in Maelle's ending, but ignore entirely what Verso's ending means for the painted figures. they are sentient beings, full of agency and autonomy, being consigned to a death they were raging against. as Verso kills them, for a second time, in a second betrayal, Sciel looks tragic and pulls her hand away from Verso who tries to comfort her in her last moments and Lune looks furious and betrayed and sits down glaring at him as she awaits death.
also think relegating Maelle to 3rd act antagonist does a huge disservice to her character. as she says she regains all her memories as Alicia, so character shift is to be expected, and she is true to being a girl shaped by her trauma making the best choice she knows to end it, exactly like Verso. reminded me a little of Proth who went through so many health issues and lost himself so deeply in vidya as a kind of escape, and were i a scarred disabled teen who could never speak again not sure i woulda made any other choice. and i don't think painted Verso lying to + betraying the Expedition to end his own suffering is any less selfish a choice. but it is just as understandable.
it's obv absolutely fine if you prefer one ending to the other, if one resonates and makes you think of life in a way the other doesn't, but i think Renoir's 'life keeps forcing cruel choices' is a more important and imparting mission statement than these reductive good/bad binaries superimposed onto a game far too thoughtful for them.